Well, someone leaked Elemental. How messed up is that? Less than a day after "Early" Release.
[image removed]
Tell me you guys slipped in some kind of tag or hidden number somewhere so you can track who leaked it. It being pirated so FAST leads me to think the leak HAD to come from someone who is or was in the Beta. Only the Beta testers and earliest of pre-orders got access to the game last night, plus that one dude who made the YouTube video of getting it early. Hopefully you guys can find who did this and lay the smack down on them. As a beta tester and pre-orderer myself for over a Year, I feel that in a way Elemental is "My Baby" as well. I know a lot of the concepts we came up with here on the forums are in game and that really makes me feel responsible for part of the creative process. Maybe now some people will understand how a Dev feels seeing their work taken and passed around. This really chaps my ass...
Edit to Devs: Hmm, sorry for the image. I cropped it out really close so people wouldn't be able to tell what site it was on. Guessing it was still a little too "informative" though, my bad, I probably should have taken the group names out now that I think about it.
Hmm. I can't think about that the way you seem to be. DRM is more like a dam than a nic patch. It's a mechanism to keep pirates out, not remove them; in contrast, a nicotine patch removes its consumers from the river, so to speak.
Effective, 'proper' DRM won't make people want to stop pirating, it would be acting as a dam to keep the pirates out. DRM that worked would actually have more publishers signing on to it. The problem with DRM that works is that DRM sucks and the non-pirates get screwed, and hate it. Any game that DIDN'T have the fabled DRM-that-works would be cracked in no time, as we see so often.
Personally, though, so-called "issues" with DRM, such as having to connect to the internet, which seems to be a huge gripe among players, really isn't all that bad. I'm constantly hooked up to the internet, so I don't really care whether it needs to authenticate ever 10 minutes or so. 90% of the population should have no problem with it, but I suppose everyone has a bone to pick.
It doesn't matter what the publishers do. Pirating is part a cultural problem. The only thing the publishers can do at this point is make things worse and push some customers into pirating who normally wouldn't which is what pretty much all DRM measures tend to do.
The other group, well some of them don't even realize what they are doing is stealing. I talked to a young man the other day, one of my cousins, who talked excitedly about how one of his friends is getting all these 500 dollar apps for free once he jailbroke his phone. Well first I asked why he wanted this app supposedly worth 500 dollars, and he didn't know what it even did. Then I asked him if he realized that these apps aren't free, that they're not coming out of itunes directly because you pay for itunes, and he didn't seem to know that either. His friend is getting them somewhere else, and he wanted to know if i would jailbreak his phone for him. He's a smart kid, just not into tech stuff, but I said know. I said I didn't have a problem with jailbreaking these things because I think it's pretty silly they're limited as they are, but if he wanted it jailbroken, he'd have to have his dad's permission, still a teen here, and a better reason than pirating a bunch of apps he doesn't need or want but can get because someone tells him its 500 dollars. That or he can figure it out himself of course.
Ignore the pirates. Most games out there have a 90% something pirate rate. So what. The good games still get paid for, and the really good ones still get a lot of money. MW2 had a lot of piracy but it still raked in a lot too.
oh well only can get updates through impusle, so they will have to download it all over again
I have absolutely no pirated software at all. If I can't afford a particular game, then I will either go without it, or wait until one of the game download companies (Impulse, GamersGate, Good Old Games, etc.) or Amazon has a sale. And I use OpenOffice for business (word processing, spreadsheets, etc.) applications.
That would be correct. If it is worth my time to use something, then I should be willing to pay the people who put hundreds of thousands of man-hours into making it.
I also pay for all of my movies and music for the same reasons.
Personally, when I was younger, I simply did not have the funds to buy games. Piracy was the only option if I wanted to have access to any games at all. I guess I could have taken the high road and simply not played any games at all but clearly the high road is not as entertaining as the low road of piracy.
Now that I am working, I have a slightly different take to this. I will generally buy any game developed by Paradox Interactive and Stardock (although the former only after the 3rd or 4th patches). Both companies are, in my mind anyway, excellent examples of developers we should all support. Great games with great patch / support records. For all other developers, I will only buy games if I spend anything more than 5 hours on it which necessarily reults in a pirate first approach. With this approach in mind, my purchases this year were Tropico 3, Football Manager 10, Eschalon Book 2 and The Guild 2 Renaissance. I intend to get Victoria 2 and Elemental in short order with Civilization 5 on the horizon.
I have a couple of abandonware games. That's it.
Stardock is a company I wouldn't pirate from if my life depended on it. I've bought all my games from them full-priced. I just respect them as a company that much.
A consumer's role in this is to speak with their money. If you like Elemental, buy it. Fretting over what other people are doing is just an exercise in futile frustration. "Rar pirates bad!" is an admirable sentiment and all, but that isn't putting food on the tables of the folks who made the game. There are enough honest people in the world to support makers of good games, so pay your share, show it to your friends, and the developers will be taken care of.
It sounds to me like he's in that phase where it's "the cool thing to do" to be rebellious. We've all went through that stage at one point or another in our younger lives, I know I did. For different generations it's different things. Back in my day it was smoking weed in the woods or throwing rocks at semis and other stupid crap like that. With today's generation it's internet piracy. The thing that scares me about it is some people just never grow out of that stage later in life and they don't develop the same sense of moral values about it that most people would have. Stealing is stealing but it's not seen as stealing because the people being hurt are "faceless" corporations that make millions. Most pirates think they're sticking it the true evil people in the industry like Bobby Nodick..er I mean Bobby Kotick, from Activision. They don't see though that they're hurting Indie guys like Brad too and that it's companies like Stardock that are the only thing that stands in the way of Good Games being made or a bunch of mass produced crap spit out just to make a quick buck.
I also think in the long run the companies are going to lobby and make it so the government locks down the internet in the United States just like it is in other countries like China or with bandwidth caps like Australia. For some countries out there that's the way they've always had internet service but it's not the same way here. I'd be really pissed off if my connection ends up with caps on it or the government wants my ISP to watch every little thing I do online just so some Hollywood movie maker gets his 8$ per person and people can't watch his crap for free.
Someone earlier in the thread said piracy keeps the DRM companies in business and that if they wanted to they could end piracy. That would be true in the sense of "Game" piracy maybe, but not with a lot of other kinds of piracy. We notice it most in gaming because we're gamers, but it's also just as big a problem for the music and movie industries as well. It's our entire "Entertainment" culture that they're going to end up locking down. No one will have access to anything without a constant online connection, at least two credit cards, and all the companies involved getting a constant stream of money right out of your bank account. I think eventually there will come a time when the American people are either going to have to stand up and demand that the internet remain open and "free" or the whole "online experience" , including games, tv, movies, music, is going to be drastically altered for the worse. The customers are going to end up getting screwed over big time and we're going to loose what little bit of anonymity we have left.
Of course that's a worst case scenario and probably not something we're close to any time soon, but if enough money is involved it could definitely go that way as technology changes. Imagine what it would be like if the ONLY way you could ever get a PC game was to belong to a service like "OnLive" because they didn't make games people could buy in stores anymore. Why won't they make them? Because people can take them home and rip the files off it and put those on the internet. If Everything was set up like OnLive, the consumer would never have the actual game files on their hard-drive, and hence never have anything to "Copy". Sounds like hell to me. I'd never feel like I actually own any of my games, and I don't like that thought, not at all.
Meh, I've countered this article already.
On the question: Pirates don't do harm. By a large extent, they wouldn't have bought anyway and also spread awareness about the game via word of mouth. Many of these who like the game will turn into paying customers for the easy of use that having the game patched via impulse provides.
Yes, they are trying. Just remember that "Net Neutrality" is double-speak, and it's not what you would actually get. People who think a "Net Neutrality" bill would be a good idea need to do some research.
I also think that preventing the games from being pirated is totally futile. Instead of entrenching the game with copy-protections the game producers should devote their ingenuity to convince those ppl playing pirated version to buy the original game via:
- the way the updates works for example ,and making sure there is a lot of them. Once the bugs are covered, release the updates with new content
- or to make sure that mods can be installed only via their software (or at least make the manual procedure of installing them rather tedious)
- by making hi-res textures or other techniques that make the game big: downloading 2 gb is easy, downloading 15 gb all the time new version comes up may not be so pleasant....
- blacklisting cd-keys floating around the Internet every time new patch is released (Dominions 3 way, quite effective) etc.
- by hiding the game protection in game (Drakensang: ppl with pirated game did not meet some npc in the middle of the game, or some quest did not updated, so they could play only to some point. It took a long time to realize this is actually a copy protecion...)
Yeah..probably. Either way, these sorry ass pirates won't be able to update their pirated copies at least.
What did you expect?
Let's say for the sake of argument that every piece of software on my machine was pirated. So what? Piracy is still wrong, and it's still hurting the industry.
The extent to which pirates financially harm the gaming industry is debatable -- it's not as high as some publishers claim, but it's certainly not zero impact either -- but they do harm the PC games industry by perception. There are few exclusive PC developers these days because of the perception that you can't make a decent profit selling exclusively PC games because of piracy. There's also cases like Iron Lore Studios, creators of Titan Quest, who released their game with copy protection checks that would dump the game to desktop if the check failed. The game worked perfectly fine if you had a legitimate copy but would appear to frequently crash if you had a warez copy. Of course all the people with the warez version got on forums complaining about how unstable the game was -- of course without mentioning that they were playing an illegitimate copy -- and reviewers mentioned it in their reviews (the infamous "We didn't experience any problems, but we've read on forums that the game frequently crashes."). This very probably led to lost sales -- I know I avoided the game because of how "buggy" it supposedly was -- and the eventual closure of Iron Lore. Now ask yourself how many clandestine warez kiddies are going to complain about how buggy the gold version of Elemental is without bothering to mention that they haven't updated and in fact can't update the game?
In short, I don't buy into the whole "Piracy really doesn't harm the game industry" notion. That said, I think that Stardock's approach of making the game more attractive to paying customers instead of trying to make it less attractive to pirates is the right one.
In a way, this is bad for the game's reputation. I'm still downloading my copy from Impulse, but from what I've read here, it seems that the game will not shine before it's gotten updates. Considering the state that many PC games are released in these days, I wouldn't doubt that there are plenty of people who pirate games not because they want it for free, but because they want to evaluate the "real" game (demos are usually optimized or simply don't exist). Unlike most other things you buy, you cannot usually take back games to store if they don't meet your expectations or don't work for you. That puts 100% of the risk on the customer.
If I look at how much money I've spent on duds over the past 25 years of buying games (with my own money -- in the years before that I did "trade" games with school friends, though I had still bought some titles, like "Kaiser", for 129 German Marks, what a game it was!), I can even understand why people may decide to do that. The quality of first-day PC releases has gone down. I still buy all my games and deal with the duds, but I have a "budget" for game purchases and I tend to be interested in games that have a longer life-span and a relatively decent chance of getting patched regularly (certainly true for Stardock's offerings), but not everyone is in the position to be able, or willing, to waste 50 bucks on a game that will last them for a couple hours only.
One consequence is that I buy fewer games than I used to, or I wait until they have been discounted by a large percentage. Elemental is a "no brainer" for me, just like any of the King's Bounty games, or Civ5 next month, or Blizzard's stuff; I'll buy or pre-order all of those without delay -- but as I said, I don't think this can be applied to everyone, and not everyone "pirate" is a freeloader. It may well be a potential customer.
(This isn't meant to advocate piracy, I work in the gaming/online/software industry, I just don't think the issue is really black and white.)
All of those claims you mention are debatable as well. The fact that big companies are making decisions based on half-arsed arguments is not surprising. They would have made bad decisions whether piracy existed or not as have been making them for quite a while. Iron Lore was a fool for not understanding how powerful effect piracy has on word-of-mouth advertising either.
I don't know, but one thing is for sure: I would never ever try to get any pirated games or softwares. It's against my principles.
Yeah it's sad to see the pirates already taking the game...and of course along with that out comes the pirate apologist and their transparent attempts at legitimizing those actions.
That tweakguide article is also very good. While not the absolute truth and some things are certainly debatable, it's clear that piracy has a negative effect on the gaming industry. If you can't see that you are simply trying your hardest not to...
Iron Lore was a "fool" for making one the best Diablo clones and not having the resources or the foresight to add a closed server for online play (or any other form of "secure" online gaming). Diablo 2 was heavily pirated, certainly more so than Titan Quest, but that didn't stop it from being a huge commercial success. (Iron Lore also did not release a patch for the stability and bug issues for the expansion, though I understand that this was THQ's decision.)
Every pirate that ultimately buys the game who would have otherwise completely ignored it seems like a bonus to me. If they don't buy the game they weren't going to buy it even if the game wasn't able to be pirated, they'd go pirate something else.
Have I dabbled in pirated materials? Yeah and most people would have and those who say they haven't probably have but are unaware of doing so.
Yarrrrrr!
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