Can anyone comment on the professions and traits available during character creation?
What are the selections for professions?
What selections for positive and negative traits?
What does each do?
How many can you choose?
I've seen screens with different information and realize it may change up to day 0, but information from the end of Beta would be useful for us who weren't in on it.
professions example:
adventurer (which adds +1 move currently)
trait example:
stubborn (Sovereign does not escape combat)
those 2 I can post from memory..
Professions:
Miner, Warrior, Bard, Thief, Hunter, Warlord, Merchant, Assassin, Adventurer, Royalty, Dungeon Master
Talents:
Brilliant, Organized, Natural Leader, Tracker, Meditative, Diplomatic, Intimidating, Hardy, Naturalist, Daring
Weaknesses:
Cowardly, Clumsy, Stupid, Blunt, Ugly, Cruel, Outcast, Stubborn, Insane, Inefficient
I think it is easy to guess the general significance by their respective name. You have a pool with points to spend on them (the same pool for your attributes, spellbooks etc.), each profession/trait has a specific cost. The weaknesses obviously add new points to the pool because they provide a disadvantage.
there we go...
Thanks for that list. Not being in the beta is it hard for me to imagine what these professions and traits do. So if anyone else has details it would be nice. From Frog's recent guide I see that:
Bard = lowers cost of recruiting heroes
in beta 4 the professions are
miner, increases the production of mines
warlord, gets two additional sentinal units (that have to be paid for with gildar
warrior, receives an attack bonus
merchant, produces extra gildar per turn
as adronson said bard, lowers the cost of recruiting champions
assasin, attacks from champions deal double damage
thief, more loot after battles
adventurer, more movement per turn
hunter, can build a hunting range on wildgame tiles
royalty, cities have increased prestige
dungeon master, extra damage to creatures
and the talents are
brilliant, produces 1 knowledge per turn without city
diplomatic, increases the percieved value of what is traded
organized, armies lead by the sovereign move at the sovereign's speed
intimidating, reduces the enemy morale in combat
natural leader, increases morale of troops with the sovereign
hardy, bonus to sovereign's health
tracker, sovereign gets an extra move per turn
naturalist, a mine is near the sovereign's starting position
meditative, produce one arcane research per turn without cities
daring, 3% chance that sovereign's attacks will bypass defence
and the weaknesses
cowardly, increases enemy morale in combat
cruel, lowers morale of army
clumsy, sovereign will randomly get fewer moves pet turn
outcast, no champions near starting position
stupid, increased cost of learning spells
stubborn, sovereign may not retrat from battles
blunt, cost to recruit allies is increased
insane, any city the sovereign is in has reduced prestige
ugly, fewer children
inefficient, construction penalty in city the sovereign is in
all of these are from the attributes and talents pages of the sovereign creation screen
harpo
Thanks Harpo, this will give me something to puzzle on over the weekend.
Now, one more question. I assume that you can choose only one profession, but what about traits? Can you have multiple talents and weaknesses?
I liked Warlord for my mages.
The 2 Guards were nice so I did not spend CPs on the weapon.
Also when you can if your playing a Mage get a bow for them, nice to sit back and save mana in fights.
The Disadvantages are heavy, as they should be, these can hurt you alot.
The Advantages can be ok, but some can be made up by Heroes and Champions.
There is a lot of stuff happening in the game.
Like as you learn more about Adventuring, the info leaks and would be types try, and mess up sometimes to release horrors into the world.
When your city grows what area do you chose for the Bonus? Money, Tech, Magic, or even Special Guardians?
So many choices, many have far reaching effects.
then soon will be the Mods, oh where will they take us, only time will tell.
Lee
professions, one only
talents and weaknesses you can have several, up to the total points of 50 including starting weapons and armour.
Well 50 plus the extra from taking Weakness
But like I said most seem to really hurt.
Maybe not to bad after you get a few cities running though.
Do adventurer and tracker stack? for a +2 to movement?
yes
Yes, yes. Thanks again harpo. This looks to be rich indeed. Many choices.
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