This afternoon Elemental has gone gold!
Read more about it along with new screenshots over at WorthPlaying:
http://worthplaying.com/article/2010/8/13/news/76198/
I'm curious / interested in the physical publishing aspect of the game. Since it's due in roughly 7 days, how does that work with producing the packaging / manuals / dvds and shipping them?
Congratulations, Stardock!
I was actually quite curious about publishing as well. When there is only like one week (and still more tweaking to go according to yesterday's post), how is it possible to burn, package, ship in such a short period of time?
The manual would have already been printed most likely, along with things like the boxes (in fact they showed a box in an earlier dev journal). The DVDs will come from the press and everything packed and sent out.
Congratulations! I hope it's Martini night in the office!
On-site printing has changed the way games (and most software) get shipped. No need to send out the manual for print, get it shipped back, ship to a new site, package the boxes, and ship out.
The Tactical battle map looks awesome with buildings and trees appearing in correct proportions, really really excited about getting my hands on this game come the 24th. Loved the Beta and expect to love the more balanced game real soon.
Thanks Brad and everyone else at Stardock for this labour of love.
Can we see screenshots of the spell book interface has this got some love also?
Boy thos epics look great, cannot wait.
I can't claim to be a full expert on it but here's how it basically works:
All of the time consuming materials get sent out to manufacturing weeks, months in advance.
That's one reason why modern manuals suck so bad (and Elemental's manual is going to suck out of the box, sorry I wish it wasn't so but it's already outdated based on ideas from my friends online and such). The manual was sent out back before Beta 3.
...
Anyway...
The box design and other stuff get sent out long in advance.
Then, starting 30 days out, you start sending out release candidates. These are the "just in case" builds (IMO they harken back from the days when developers would have a catastrophic hard drive failure and they were screwed). So you send weekly RCs to the manufacturer with the knowledge that you have a particular date that they must go to manufacturing.
In our case, manufacturing is supposedly on the 14th and is literally done in 24 hours of the DVD. Then they assemble the pieces and send them to a warehouse as well as direct to retailers where they'll likely start getting them mid next week where they are SUPPOSED to wait until the streeet date to make them on sale.
It's all a very nerveracking for us because we always run up against the last second. Thus, it was key to Fed Ex weekend ship that DVD early today to make sure it gets to whereever they make the DVDs by tomorrow.
Funny story on this:
Back in 1995, the OS/2 version of Galactic Civilizations 2 was 1 day late and so the previous RC was used. Back then I was a lot younger and a lot more hot headed and I got so pissed off I had the entire manufacturing run tossed out (they had to open up all the boxes, replace the CD, reshrink them with the "gold" version). The retailers were not happy (I remember being on the phone with Jeff Smith, the main buyer from CompUSA back then, begging not to drop us) since it caused a week delay. Luckily, Jeff was originally from Michigan (CompUSA was based in Dallas Texas) not far from where I live and I'm originally from Texas (not far from where he worked) so I had a good relationship with him.
Anyway, behind the scenes, the logistics of retail is considerable. My friends who work at bigger studios say it's a lot different there. There, it's all done months in advance because the release of a game is not dictated based on when it's done but rather based on quarterly financial reports (i.e. public stock price).
In a tiny company like Stardock, release dates are based on when the game is "done" and not a minute later or earlier. In a larger private company, it's typically decided by marketing considerations. In a public company, it's based on stock pricing considerations. In well run companies (like Blizzard, Valve, Bethesda - to name 3), that means the games are typically done long before they go to manufacturing and it's all about polish.
..
Late next week, the reviewers will start getting "code" for the game. In all likelyhood, that "code" will be some version that's post-gold but pre-day 0 (an interim build) because even we won't get DVDs in time to get them out to reviewers and, as a practical matter, we'd get shot by the media if we sent them pieces of plastic (DVDs) to put into their drives to install nowadays. And based on the stats for Sins and Demigod, over 95% of sold retail copies end up updating to the day 0 version and beyond.
Speaking of installs...
I've timed it -- Elemental installs *faster* off a good cable modem connection than from a local DVD (mainly because of the idiotic way Windows handles transfering tiny files and Elemental is roughly 12,000 files).
It depends on quantity.
We actually have a high end Canon Printing System here but because of the high initial volume of pre-orders (from retail and direct) it all got outsourced around the country and world. I have no idea where the various pieces of the game package are made.
Nice info Brad, thanks.
Also, congratulations to you and the team!
wooooooooooot!!!!! cheer's
Awesome, thanks for the insight.
Congratulations. The screenshots look good. If you carefully some interesting new things appear.
I am really looking forward to the game's release.
Congratulations. Looking forward to the final product... even though its not really going to be a final product in the long run once you've continued to update, tweak, and patch. Anyways, its great news. Thank you for supporting PC gaming!
I should also add that the new UI shown in these screenshots looks great. Almost all of the UI issues I'd had during beta look to be fixed. Excellent.
YEEEEEEEEEEEEEEEEEEESSSSSSS!YESYESYESYESYESI have not been this excited for a game...well...ever. Not since the golden days of yore.Congratulations, Stardock! I hold you in the highest regard and have no doubt that this will be all that is promised, and nothing short of fantastic. It will truly be alive, it will have a soul, and that is what I miss in most games now.I'm excited to see where you will take Elemental after release, as well.OH MY GOODNESS THE UNBRIDLED PROSPECTS*head explodes*Mind blasting...anything can be mind blowing, but this is mind BLASTING.
Another milestone hit! Congrats fellas!
Congrats! You guys deserve it.
Grats on going gold!
Good job... Now flip the switch and let us at the finished game!
Congratulations!
Congrats, cant wait to start playing and modding to my liking.
Alright brad you sold me. I was gonna wait for the Physical version to arrive in the stores and get my copy, but Im heading over to impulse right now to go ahead and preorder. I mainly wanted it for the manual, but since its outdated from beta 3 no sense worrying about that now. At least I get it on the 24th now instead of having to wait till it arrives to a Gamestop here in Missouri. *wanders off to preorder*
*edit: not charging yet for the preorders? Odd but okay...Well its ordered at least I guess. Seems odd that you aren't actually taking the money yet.
The screenshots in that article show how wonderful the new UI looks. All of the important information is readily available. No digging through menus looking for city production or growth rate. No kingdom screen to show you what all your town are building. Etc. So all I can say is THANK YOU!
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