Well since the modding forums are down, i am going to throw the info of what has been done so far for v1.2 here.
Fixed favorshop Buttons
Made general/assasin items universal. (yay you can now get BoTS as QOT!
Ent Boss Fixed - Multiplayer - wasnt summoning his ability properly
Added New Unit Armadillo - catapult that has an AOE stun which goes off when you hit it. - balancing on progress.
Added New upgrades to the citadel - purchasable stronghold upgrade (This took DAYS.... and DAYS of code lol, all for 1 lousy function.)- Purchasable towers - 2 towers are now available to purchase from the citadel which are summoned at the top of the U-Bend-Purchasable destructable Health Crystal - has about 1/8 the healing power of the standard health crystal Summoned Nearby the two summonable towers
Note that the crystal with be the third upgrade in a New line of upgrades
Tower 1 --> tower 2 --> Health Crystal
To Do:
Will be fixing Nightmares next.
Then i will be adding some more new units -- again i will update as i add them in
I think that i might have found a cause of the mouseover flag bug - looking into it)
Potential New Creeps -
1. Exploding Sumos - Larger priest unit which has slow movement speed, however this creep will explode when it is in range 5 of you and do area damage, killing the sumo but doing large amounts of damage
Glad you posted this here. Thanks!
edit - random thoughts for possible enhancement - is it possible to update the map load screen using a mod? For instance, the brother's map load screen - could you update that picture and include text or is that something that can't be changed with modding. What about having enfo's tips displayed in the tip display. Is that possible?
wow - considering this is wave after wave defense, this sounds extremely powerful. If its an exceptionally short stun, then its not as devastating, I'd think.
This sounds like fun. Good idea.
oh! Remove the Fork.sleepThread(4) from Conquest.lua!
Edit:
and the achievement handling!
It would go fastah!
Oh, hey, in the LUA i found some code
lol you cheeky boys!
@pacov
edit - random thoughts for possible enhancement - is it possible to update the map load screen using a mod : i dont think that this can be changed. If anyone knows any differently though post it up!
What about having enfo's tips displayed in the tip display. Can you be more specific? I have never had the tip display up. Do i have to enable it?
Today got rained out so now i am going to work on some more fixes
Will post as they come up
NB: i regularly use OMG_ vent channel now (just sit in the lobby while modding), feel free to come have a chat or hit me up for a game!
Exx
I think it just appears when the map loads... i think there was a little discussion about this in one of the old community question threads. I think maybe there is a specific file with tips that is randomly cycled on map load.
edit - also, i have no idea what the tips would be... just thinking about what can be done to add a little more flavor
You may want to turn the input volume on your mic up quite a bit Exx. I had a little trouble hearing you, even at +800% volume.
^^ Done
Cheers for testing with me. OMG_Splitshadow and OMG_HowboutNo .
Stuff to do:
Add Units:
Silencing Creep- larger Archer unit - on weapon proc all units in range 8 will be silenced for 3 seconds.
Stun Immune creep - Minotaur Bruiser - will prevent the stunning of all creeps in area 8 at all times.
Another buff to creeps will be implemented after level 10 - 12% health per wave
Game length will be increased from 20 - 25 warranks
Update:
Fixed Nightmares - health and movement speed reduced to 3500 and 5.2 respectively.
wooooo i contributed to these new ideas
Another thought about balance. Is it possible to beat the previous version solo on default settings? I tried it a couple times with reasonable strategies and failed both times. Anyone successfully survive all waves solo in 1.1? I'd think that if balance is good, then its should be quite difficult on normal settings, but possible. It if can't be beat without cheating (filthy rich, etc) then its not that much fun imo. That's the sort of balance I'd enjoy, but its certainly more difficult to get to.
i agree pacov
i am working towards this, but it requires ALOT of games worth of testing.
Currently - lvl 10 is near impossible to beat on standard settings due to nightmares health. This has been fixed - ie adjusted their base health to 3500 from 5000 and reduced their movement speed.
after wave 10 the mod becomes pretty easy, so i will be working on adapting the difficulty of these waves to be more pronouced (and so more fun.)
i almost have silence archers up and working
these archers will do alot more damage per shot, be larger and have more health and damage. Further on weapon proc (10% chance) they will cast silence on the targeted unit and all surrounding units (radius 15) for 4 seconds.
Rain of Fire should have fewer waves, and the nightmares should have to be right next to you for the aura to work. If your citadel is getting hit, you shouldn't also be taking so much damage that you have to run to the crystal every ten seconds
Another thought - in 1v all waves, who would be the dg with the best chance of winning? I'd think ub would be the best bet. That might be the starting place towards finding good 1v waves balance.
KK. - will look into it pacov .
New units have been added:
Silence Archers: more health/damage than standard archers. Nearly 2x the size and with a new weapon effect. These archers create a silenced area (15) on weapon proc chance of 35. This ability also inflicts 100 damage.
Bloodlust Yeti:
This unit prevents the stunning of all creeps in range 15.
Nightmare ability has been altered to reduce ability range (-->15) and reduce damage per rain of fire (250 -->90)
Stun Cats have been balanced.
moving this thread back to the modding section. can anyone tell me how to lock a thread?
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