version 0.801
TotalEffects now conforms to TSOP standards. Huge thanks to Soase Maelstrom!
Thanks Stant for the updated Diplomacy version.
Anyone may use this mod in their own mod however they like, as long as proper credit is given.
Enjoy
Diplomacy 1.034:
http://www.gamefront.com/files/21093989/TotalEffectsDiplomacy1.34.zip
.zip
7.69 mB
I have now included the Readme here for those who do not wish to download the mod at the moment.
Credit to Bailknight, Mansh00ter, and Zorodius for their corresponding graphical mods and inspirations.Also credit to Gas Powered Games' Supreme Commander for some of the textures.This mod is an attempt to make another graphical mod that goes with the current list.It contains a mixture of particle effects of my own creation(the majority), effects from bailknight's graphical mod, effects from Mansh00ter's mod, and effects from Zorodius' Solarflair mod.I would like critique on my particle effect skills and what looks nice and what does not.GameInfo changes:Better range for the Jarrasul drain planet ability so that it actually has the same range as its bombing range. If the gameinfo folder is removed the drain planet effect will look funny.Cleansing Brilliance has a muzzle effect. (bailknight)Assault Specialization has an effect when it hits structures.Charged Missiles now has a different beam texture and hit effect.Disintegration bounceback has more attached effects and Disintegration itself has an actual muzzle effect.Volatile Nanites now has an effect when a ship dies.Tweaked a bit with all of the Vasari capship weapon attachments.Changed the capship explosion. Getting rid of gameinfo will change the capship explosion back to Solarflair's.I changed the Argonev's explosion to the same as the other starbases so as not to generate lag on death. If the GameInfo is deleted, the game will lag every time this starbase dies. (How d'ya like 1000000 particles onscreen at once? Attempt at your own risk)Synced the Skarovas' and the Kortul's wave cannons to fire at a single point.DELETING THE GameInfo FOLDER WILL CAUSE THE GAME TO CRASH. The Solanus now has a muzzle effectThe Garda's shots also travel faster. The Destra Crusader's plasma shots now fire at a single point on a mesh.Added custom phase travel effects for each race. (Bailknight for TEC, Zorodius for advent, me for Vasari)The Transcencia starbase now has Beam weapons instead of plasma. No damage change.The Dunov's shield Restore ability now has a muzzle effect.There is also a change in the theme music, one that I like more. (NO CRITIQUE ON THIS PLEASE)Numerous other surprises relating to just particle effects.
I have removed all of the changes that would have anything to do with imbalance or game tweaks. All of the above changes are aesthetic only.
Showcase of Destra, Kodiak, Iconus, and Domina effects:
When do you want to release the new Version?
I was asking if this version worked with Diplo 1.31, and if it does, great!
There really shouldn't be anything that prevents it from working.
Could you test it?
Does anybody know a good video recorder besides Fraps and Xfire, and free?
Yes, I can
@CRZYnLAZY, nope.
@Sandman. Thanks.
I need a recording tool that won't have anything on the screen showing that you are recording. Ah well. I'll stick with Xfire for the time being.
I tested it yesterday, but it chrashed. Must be Gameinfo.
Grrrr.
I need a computer now more than ever.
Thanks.
Did you ever find out what this error meant? I added a fighter and it's constantly crashing with that error after around 5-10 seconds of viewing it, even with all of the engines disabled.
I have no comp to test with...
So sorry, no.
I will get to the bottom of this, maybe in several months?
I apologize profusely for not being of greater assistance...
I managed to make it go away but I'm not really sure how. It could have been related to a size oscillator but all I did was change it from 0.05 to 0.06. Since I use 0.05 everywhere else I am doubting that could be the reason...
It has something to do with the fact that some emitters aren't supposed to be infinite when attached to things (Weapon Muzzle effects for example)
Just got my new computer; modding should be happening very soon!
I will address the problem discovered with the latest version... As well as update for 1.032 or whatever we're on now.
Just remember that the Entrenchment version is working, and has been working for a long time (I hope/think...)
Useful note:
After hours of testing, I figured (I'm fairly sure...) out what the following error indicates:
maxNumFrames exceeded 5570652. Extra frames ignored.
When a particle effect begins playing, it has a set cutoff time, and if that time doesn't exist, it continues to play until that maxNumFrames is hit, and then the effect is restarted, or terminated, depending on its type.
I don't think that it's a deadly error.
Now, I have found that there is some kind of error with the coloroscillator affector, and the dev exe dumps before giving the error output. CRAP.
I have to look through a ton of effects, and it's not looking good.
Anyways, this mod should be updated eventually...
It's not deadly, I've never had anything crash on me and no one playing mad scientist has complained about it crashing... At most I think all it does is just contribute to the overall slowdown later in the game.
It has died 5 times for me so far, even after deleting gameInfo... And before deleting gameInfo, the mod ran fine until conclusion just once...
Something is inconsistently wrong.
a frigate explosion effect is bad somehow...
fixing explosiondef has fixed the problem...
upload will be occurring sometime soon for the new version...
Is it soon yet?
post youtube videos of work
That's what IC wants from me, and I'm workin' on it...
I can help ya tomorrow if you'd like to have someone as a second faction to help you set up a specific battle of sorts.
hmmmm
That's a generous offer, though I will be busy all day tomorrow.
Thank you very much, and sorry...
IC as in Ironclad? Are you doing work for the actual game now?
Yes, IC as in Ironclad...
but they want a video of my skills before they consider hiring me.
So I am looking for someone who can help me make several "staged" battles today and in the future.
We going to have an updated version soon?
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