there has been alot of talk lately on how experience and essence works. alot of people may decide to have a sort of stay at home sovereign. the problem with the current system is that the game only supports experience through battles. well i was thinking... if the sovereign is the king of his faction so to speak, then he should have to make decisions that affect his kingdom(or empire or whatever). i call this faction quests. take for instance.
a screen pops up and says that 2 of your settlements are having a dispute over exclusive rights to a certain trade good. well the game gives you several options, which after a few turns, turns into another few options, and then once more with another few options (this can go on for as long as the quest makers like maybe even have epic faction quests that really affect your factions!)finally finishing the "faction quest" based on how you handled each choice then game rewards the sovereign experience. in the process you may also have pissed off one settlement, made the other very happy(and in return their production goes up 10% for 10 turns). or if you did very well you would make them both happy and get a bonus experience.
This is like in galciv where you have to make those moral choices, but instead of moralily points you get experience.
now if you like fighting out battles and decide to become a wandering sovereign then you can elect a chancellor that would take over this part of the game, and in return you wouldn't get any of the experience or bonuses that came with this part. actually the game could be set up to where if your sovereign is in his capital so to speak then this is turned on, and if he is wandering then it defaults automatically to the chancellor.
your thoughts?
'You get xp for the wisdom to send someone there."
And if that quests fails miserably? Is there a downside, XP wise, or do you just lose those, and the Gold it cost you to send them out?
Either you win, or you learn from your mistakes. I think that you'd still gain XP from a failure.
Why not just go out and fight for experience? Isn't that the point of playing this game?
On a balance level it would make since to use the current system of getting city bonuses while one is in the city and getting experience when fighting outside. Making a choice of opportunity cost: big producitve city, or lots of essence in the bank.
No, the point of the game is to run a fantasy empire. Therefore, I'd say that forcing everyone's sovereign to fight would run counter to the purpose of the game. Hence a need to balance.
And I have a hard time seeing how essence could be compensated for by increased production for a single city.
exactly, i just want there to be a way for different play styles to be balanced. even give a different type of game to those players that want to stay at home. make them feel like they are staying at home and making IMPORTANT decisions that a king would make. these decisions would always be things that had an impact on the game world in some way. played smartly, the game would reward you for good administration skills, and played badly, well there would be consequences.
I'll be making important decisions that a king would make every time I click ze button!
A multiple choice survey is the sort of thing I expect in the junk mail.
If they aren't making meaningful decisions, investments, or contributions for staying at home then they shouldn't get any experience ... lol
We are welcome to suggestions for alternatives of course (and receiving suggestions from those that wish for a game with multiple play-strategies)
i am personally against getting experience from doing anything. no matter what playstyle you choose, stay at home or crusader, you are still gonna be building a huge empire. i posit that playing a crusader is a different game than being king at home. i hope that the game reflects that. i think that your chancellor or whatever, should bring problems to your attention and you have to solve them the best way you could, using your abilities. if you just stay at home and get exp by placing buildings or training soldiers i think this wouldn't have much in the way of excitement. i mean i know that you will still be fighting battles and stuff with your champions and armies, but your sov is just gonna be basically sitting there with not much to use his abilities for.
What this sounds like to me is like in King Arthur, where you periodically have the opportunity to embark on little text-adventures for fun and profit. They came with rewards like special generals, artifacts, spells, and the like, and were kind of the only thing keeping me playing the game.
They really helped to breathe life into the game, and make it feel like more of a living world, and helped you to think of your generals and leader as having distinct personalities. Like "well, diplomacy seems like the right option, but Gawain here hates elves so everyone gets to die" kind of stuff.
Another game it reminds me of is King of Dragon Pass, which is basically nothing but decisions about the running of your clan and diplomacy between tribes (and a lot of cow-theft for good measure), which I'll give a link to an lp of it, seeing as it's incredibly obscure. http://v2.lparchive.org/LetsPlay/KODP/index.html
It's my feeling that events like in King Arthur and King of Dragon Pass could only improve Elemental, if only for providing a more flavorful and unpredictable experience.
I'd prefer "living"-> ie somewhat predictable, as opposed to completely unpredictable and random.
For instance, most populations naturally grow unless there is some food shortage or war , or reach pop cap (Logrithmic Growth). And it should be fairly obvious when lairs are becoming more burdened with overpopulation ... with bands of mooks being even more frequent ... and then if enough time has passed without invading the mook Lair BAM! something happens ... most likely a large army of mooks (say half the lair's population? 33%?) is going to invade SOMETHING in order to expand/ create a new lair.
On the other hand, if you have some average local populations, taking slight increases over time, then slight dips as you raid/ plunder the lair areas ... but then all local populations suddenly drop to very near ZERO .... and you're like "OH SHIT" cause you know the shit has hit the fan, and whatever it is it can kill hundreds of mooks in only a handful of turns.
Well, yeah, not completely random. I meant random as in you can't be sure of every game playing out the same way. Sure, some events tied to triggers like "YOUR PEOPLE ARE STARVING" or "YOU IGNORE YOUR ADVISERS" or "YOU CAN'T CUT BACK ON FUNDING! YOU'LL REGRET THIS!! YOU'LL DOOM US ALL!" kind of stuf, but also some things that you can't predict as much.
Stuff like "holy crap trolls eating my grain" or "a new cult worshiping the fallen has sprung up" or "a brash young mage has challenged you to a duel of magic" kind of things. Stuff that you wouldn't necessarily be able to see happening on the big map, but still lets you shape how your civilization behaves, and might snag you some neat spells or items on the side.
Its from random events, on average each player will get the same number within a game ... and your Sovereign has to be inside a city to respond (and gain possible experience/rewards)
they had this mechanic in galciv2. sometimes you would get the morality choices. in this context you would get experience for your stay at home sovereign.
The
I was going to link that iconic Henry VIII tossing chicken behind his back image. But then I found this:
And now I pretty much want being sovereign to be like that. Making people eat my chicken.
As for events, it'd be nice to have a really complain-y electorate, and, honestly, I'd also like it if they stole most of the mechanisms Paradox has been talking about for Victoria 2, which is now my most wanted game ever.
Blah blah blah it wouldn't fit blah blah blah needs more swords blah blah magic. You know what? I'm bored of swords and sorcery and populations of plebs so inert that they can barely scratch their own ah^h^h^h^cksides.! I'd like to see some gosh darned honest to goodness political do-baddery, with an honest to goodness attempt at capitalism where scripted events aren't necessary because it's already handled by the model.
Hell yes for paradox-style nobility all complaining up in my grill
So long as "set them on fire" is a viable option, of course.
Well of course. That's what making someone eat your chicken really means when you get right down to it. Setting them on fire. And stuff.
But us vegetarians think chicken is pretty foul, so you might not interpret it the way I did.
You probably thought a penis was involved! Filthy minded perverts! Just because I wanted to feed them some co... oh.
There are many great features available to you once you register, including:
Sign in or Create Account