These are the items on our list that we’re working with GPG with to address.
Who says anything about supporting it? SupCom didn't support the like 3 mods it came with.
Just fix your crappy servers, or let people play without having to be connected to them.
Please fix the bug where if you buy Demigod now after the 1.2 update you have no access to occulus and demon assassin.
Sorian just posted in his blog (http://soriandev.blogspot.com/) the following:
"I have also spent a good chunk of this week working on Demigod fixes. Apparently Stardock has sent us a list of bugs they would like to see fixed, and I am happy to oblige. It gives me a reason to kick some AI butt with Demon Assassin on work hours. I did manage to fix a bug that has been bothering me since the last patch, which is nice. As per usual, I don't have a time frame. I am hoping a build gets put together tomorrow and then it will have to go through Stardock QA."
Looks like we really are going to get an update soon!
That be some great news!
Sweet crackers! Good stuff.
ONE FIX TO RULE THEM ALL!
Solution to health stacking, etc:
Allow bearer to wear only one of each type of equipment (armor, helmet, boots, and gloves and non consumable trinkets) You cannot wear 5 pieces of armor, 6 pairs of boots in real life, why in the game? Not only does it cause huge balance problems (Health stacking), it is ridiculous in concept too. Does anyone agree? Fix it.
This is a BALANCE change, not a fix.
However, I agree with it. Its a very good idea to balance the game's items.
"Successful Troll is Successful"
I may not recall correctly, but wasn't it that way in the beta?
This was argued to death when the game first came out, I even remember it and it was a year ago. It was decided that the game isn't realistic in any other way, it's not as if the items you buy are represented on the characters in any way. The "type" of item (armor, helmet etc) were chosen to signify what the item does (helmets for mana, armor for health etc) this was a game usability decision so that players could easily recognize and find items that did what they wanted.
No other DotA derivative game has such a restriction, why people think that Demigod for some reason needs this feature I do not know. Perhaps the solution to health stacking is not to reduce the ability to health stack but to make the other items more powerful as to make NOT health stacking a viable choice. In DotA for example you can get the same item 6 times if you really want, you already can't do this in Demigod as a use of restriction to enforce "balance". These restrictions ultimately just end up hindering your choices in game and the flexibility of the game.
Imagine if you really could only wear one helmet, the entire game would change:
If you are really suggesting that you want even less choice in your item selections, then I doubt you have really thought that much into the implications.
The REAL solution to health stacking is to make other items more viable and useful, or to make health items less effective. A restriction on only one item of each time is a solution that only hurts the game by not allowing combination's of items that work well together. Not to mention that Stardock/GPG would never put the time and money into re-engineering the entire item structure. If we're lucky we could get some balance fixes perhaps, but what you are talking of is time consuming and wouldn't address the real issue whatsoever.
FALSE! If we improve damage-per-second items to a point where they are better/equal-to health items we would see not only damage improve, but overall health DROP as people stack hp less and damage more. End result is duels and skirmishes become quick-draws where overextending can happen in an instant. Monks and Sigils become less and less effective at keeping you alive as well, further increasing the death-count that occurs in a game.
Imagine if everyone in the game had easy access to both Mageslayer and Akshandor. Crazy amounts of damage-dealing items that take up two slots... everyone would stack those, limiting the amount of HP they could have. It would result on two people right-clicking each other and whoever got a 4x crit wins the duel.
If you want to improve damage-per-second items the best way to do so is to give it survivability benefits that aren't as straightforward as MOAR HP! Lifesteal, evasion, movement speed, armor, large amounts of health-per-second. All of those benefits can be incorporated into existing items to improve the wearer's survivability thereby allowing them to stay in the fight, dealing more damage.
Did I mention anywhere that we should only improve DPS items? Perhaps you should actually read my arguments before declaring them false as I think we may have similar views. My argument was that restricting items to one of each type was completely pointless in solving the actual Health Stacking issue. You seem to be arguing something else entirely.
Having only one of each item forces you to not only consider other favor items for example, but it also makes going to the shop a more interesting proposition. Instead of armor "stacking" you'd be upgrading to the armor piece, similar to how it works with monks ---> bishops.
There are plenty of items that you would never consider in a normal game that WOULD be effective if items were restricted to one per class.
Buying one of each item wouldn't solve the hp stacking problem. It would just make the gear diversity narrower in most games imo.
Armor: standard best item you can buy with most hp/armor gain.Boots: unbreakable bootsGloves: wraps slayers (I hate buying dmg gloves but X2 dmg and +10 hp makes it the prefer choice if I have too)trinkets: Narmoths ringhelmet: some mana helm (Waste for me since I usually go BOTS builds)
w/ botf favor item
Boom! Restricted but still efficient hp build which I would argue is better then most gear you could buy with this method.
Anyways what is wrong with hp stacking? Makes fights last longer and rely on your dg skills and timing. Do you really want to play an AF reg that much?
You are right, the way to fix this is to make only 1 of each item purchasable in each shop. (except for consumables)
eg: You buy Nimoth and nobody else can from that shop.
Wow... that sounds like the best idea I have ever heard...
I just want to make your sarcasm even more pronounced so the people that do not have a sarcasm radar understand you.
The way to make items more viable is to make them more useful and not destroy hp stacking by the LIMITING OF CHOICES in items.
Basically taking the useless items like Platemail of the Crusader,Vinling Helm, Assassins Footgaurds, Ironwalkers, Desperate boots, and all of the gloves and a few trinkets and INCREASING the values that they give the wearer to a competitive level with the other items.
Favor items also need to be looked at but I am sure this patch wont address either balancing items or favor items. This patch will more than likely focus on fixing bugs like Oculus's brainstorm not working properly instead of any sort of balancing.
But how could you not take more items in the shop in a 4vs4 if only 1 of each item can be on each team. You'd have to learn to use them. "Ah man, Sabatons! If only I laned better"
Regardless, my real position has always been many of the items cost way too much money. Once you get over 1750, it's hard to justify the cost for something that doesn't give you life or mana when cit upgrades are also necessary.
eg: If theurgist cap was 1500, might you think about taking it if you are playing a minion build? You'd obviously still take unbreakable over it, but really, why are you going to consider an item that does not give you life or mana, and costs far more then the life or mana items that you so despeartely need.
What about warlord's punisher? 1250? You might actually be able to afford it when it can make a difference. At the beginning of the game.
Forest band. 750? 600? Would you use it as a temporary pickup item if you had spare change after buying unbreakable after your 1st shop visit? It can make a difference when you are pushing towers with early minions before they get strong/numerous enough.
Sabatons. 200? (banded, sabaton and TP/potion at start)
Duelists/Vengeance: 1500 each too? Would that be competitive with Nimoth depending on which DG you are using?
List goes on etc... but for items, it's easy to buff some of the expensive items too much accidentally, so the game becomes even more slippery slope for the people who have more money. Probably best to lower prices of the current items instead of improving them, to make them competitive with the typical choices.
Give me Spell Dmg/Spell Resist and I'm a happy camper.
An auto balance button would also be nice. Just saying.
I thought this thread was dead.
Oops, nevermind that
That would be all.
I'm already positive it would not work.
GPG's coders tried to write Hello World once and it came out Goodbye World. Seriously, nothing they right works 100% the way it should.
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