I just finished downloading and playing through the first 3 levels of Supreme Commander 2. It's really awesome so far. Although I'm only 3 levels in I think I can give you all a good "heads up" on what to expect if you plan on picking this up. First off lets talk about the changes between the first game and this one.
Graphics: 7 out of 10
When they made the first game, even though it got great reviews, some people knocked the game because of it's rather steep running requirements. When it came time to make the sequel they wanted it to run on a wider range of systems and they wanted it to run smooth. They made some pretty drastic changes to the engine to improve performance on slower rigs and it shows. Of course you can turn up all the options, increase resolution, change the detail levels of the water and shadows and terrain detail. Even on the highest settings though for some reason (to me at least) it doesn't seem as "crisp" as the first one. They were actually able to increase the polygon count on the models AND the amount of units you will see on screen at once. That in its-self is quite a accomplishment considering the already epic scale of the first game, however this came at a cost of less detailed textures on the models themselves. They also made the colors much brighter and more "cartoony". I don't like this much either. In the first game the units looked "plausible". Sure they were futuristic, but for the most part the colors were realistic and not over-powering. In this game it feels more like you're commanding a army of vehicles from a Saturday morning cartoon show. They still look cool, but they should have kept the colors toned down like they were in the first game. The cut scenes are well done but again the coloration used makes the characters look cartoony, but "realistically cartoony" if you get my meaning.
I'm all for making games that run on a wider range of systems, BUT, it's really not worth it if it comes at the cost of making the game Look Worse then the first game in the series. (You should be taking notes there, Brad, "Mr. I want it to run on my Notepad" ) . Personally I think making the game look worse so it can run on more systems is a BAD idea.
Performance: 9 out of 10
This game runs Smooth as Glass. The tweaks they made to the engine definitely shine here. Before I started my current campaign I played a Skirmish match just to see what I was getting into. Mainly I just started spamming my basic tank unit and getting resources. I waited until the yellow player went after the green player then I joined the battle and took them both on. There must have been 600 units on the screen and not once did it slow down or hiccup or glitch. Granted I've got a powerhouse gaming rig, but I imagine the result would have been the same even on a slower rig. I may install this on my wife's system as well just to test that theory.
Sound: 10 out of 10
There's not a lot you can say about the sound in the game other then to say it sounds good and fits the game perfectly. The explosions and gun-fire sound crisp, the music some-how is able to be subtle and epic at the same time which isn't something that can be accomplished easily. The voice acting is done well and you get the sense that the actors enjoyed their lines.
UI: 9 out of 10
The User Interface for Sup Com 2 is pretty well done. It's not obtrusive at all, it doesn't get in the way, and it provides plenty of info to get the job done. It's sleek and pretty intuitive. They completely revamped the research system and the way units are upgraded and the UI makes it really easy to use.
Game-play: 8 out of 10
If you are a RTS fan and enjoyed the first game you'll love the sequel. They changed the research system and upgrade system and it fits really well into game-play. There are some negative aspects though such as the fact they incorporated some of the larger factories directly into the map its-self. This means you often don't have a choice in where to build your bases. Resources are placed and grouped in more centralized locations and there aren't as many of them on a map as in the first game, again limiting where you're going to build your bases. All the maps I've played so far have been fun, and there are plenty of HUGE maps as in the first game, but, even so some of them seem limiting and some-what predictable.
There are lots of new Experimental units to play with, some of which have very specialized abilities. This means these units can be great for very specific tasks but otherwise complete scrap metal waiting to happen for other tasks. Some of them can be a real dual edged sword because you may make too many of one and not enough of another and you can't make any more in time to save your ass. Others of them are exactly how you expect and they are massive killing machines which are devastating and fun to use. I can see already there are going to be a lot of subtle strategies to use in on-line matches.
Over all, if not for the minor step down in graphics and some of the maps being limiting, this would be the Perfect RTS game. I probably won't get into multiplayer action with this one. The only RTS I really enjoyed multiplayer are Starcraft and the Star Trek: Armada series. Supreme Commander 2 can definitely give Starcraft 2 a "run for the money" for top RTS game. I think Starcraft has the lead in fan base because it's out a lot longer, but Sup Com 2 could be just as huge given enough time. The factions are well balanced against each other and play evenly though with different abilities. They each have a unique flavor while keeping basic game-play elements the same.
If you liked the first one you'll really enjoy this one. You shouldn't pass it up if you have a little spare cash and like a good RTS.
Ending Score: 8 out of 10
The problem wtih the big single player maps in the first one however is if you play on hard the only way to win is to spam your base and tower defences across the map since the armies were so weak they would be decimated if you tried to bring them all the way across the map.. I like the newer one better since its less spammy and the engineer upgrade system was dropped for the better tech upgrade system.
single player supcom vanilla/FA/2 sucks.
I really wished Supcom2 was done better, but I still am stuck on the rework of the resource model. It was totally groundbreaking how you could preset up buildings, ships, routs, ect.... The new one is just a point and shoot.
I liked the new pathing, the new units and the new research layout (that tier thing was crap) But that textured job was botched. Lets make this into a cartoon game, ya!
After playing the demo, I knew I was stuck with just playing my FA supcom till someone wises up and makes a real game
Thank you Ironclad for having Sins to keep me occupied...
gas powerd games are good at making somthing new but not really impovering on it much, their first try was great it has flawless but no one can make somthing perfect, i own the sup com gold couldn't really run it on my old comp but i am able to run it a lot better on this i mac with boot camp, i'm not going to buy sup com 2 since it isn't really a major overhaul of the first though it sounds good they replaced the teir system with upgrades.
they seem to have given the acu the ability to go on front lines and attack which gives it more of a use then to baby sit the main base, they seem to have taken away the use of stratagy with limiting map size and where you can build factorys as well as not as many ressource spots as the first. you don't also seem to be able to scout and counter as you would in starcraft.
dosen't this require steam if so i will never buy it.
i do not think it will match starcraft 2 since it has fixed up a lot of inbalances between the races the units can use, in the fist starcraft dts are pretty useless vsing zerg or terran since overlords are cheap and plentyful and spidermines can rape dts by just waiting at choke points and really were only really main stragtys like marines and medics vs zerg and mech vs toss as well as mech vsing another terran, starcraft 2 is a massive overhaul over the first since every unit has a use and is worth the cost for getting it to counter or to give a massive edge, blizzard have taken a lot more time to get it to feel as it did back then but more balanced and fun, i do not think anyone will be able to meet blizzard's match making system for some time to come.
GPG do not take the time or lengths as blizzard or stardock would to make a epic game, though WoW is kinda fail in terms of gameplay because it takes to much time for rewarding outcome but it doesn't really reward you in the real world unlike stratagy would or an fps in terms of out smarting and out doing others.
yes supcom 2 requires steam.. Wish I knew that before my purchase.. Hell the only reason I bought it is cause I needed something to try to forget CnC 4. Which i luckily played the beta so didnt purchase. my scores for supcom 1 is 6.5 and supcom 2 is 7.5. But that mya be cause I like to turtle whcih is easier to do in the new one.
Steam isn't *ALL* bad. There are a very few games that I would be willing to deal with Steam for; namely- DoWII/xpacks for DoWII (originally I didn't like it but I'm coming around, as I like the small-scale tactical battles it has), Portal (maybe Portal 2 if it's any good and also relatively inexpensive), and an indie game called Osmos that if it was on Impulse I'd snatch it up on there instead.
It's not that I avoid Steam like the plague (which I do to a degree), it's just I'd prefer to support Stardock so they can continue to bring us awesome games.
Hey Whiskey, there are some cool mods in development for DoW2/Chaos Rising.
There's Wrath of the Blood Ravens, which is basically a Movie Marines mod for DoW2. It's great if you want OP Chaos and Loyalist Marines and hordes of all their foes, not so great if you want to avoid a clogged-up screen filled with the gibbed bodies of your fallen enemies.
There's Codex Edition, which despite the name is not codex, it is semi-codex and semi-fluff, yet manages to be good. No, it isn't as spammy as WoBR, but the squad sizes are a bit bigger than in DoW2.
And of course there's Warpstorm over Aurelia which is in-progress and is heavily inspired by the various 40k codices for the tabletop game. The makers have managed to add in custom models through a model importer/exporter that was created by a member of the DoW2 modding community, so it's basically going to try to cram in as much 40k goodness as possible, even to the point of needing to implement limited base building since DoW2 doesn't have enough UI space for them.
@Sparda- yeah I saw some of them on the modding forums.
Also, could you check out my thread of "Dawn of War II vs. DoW1" (it's not a "which is better" so much as a "how do DoW2 factions play in comparison to their DoW1 versions?"). So far I haven't gotten any replies.
I don't actually have DoW2 yet, but I think what really roped me in was the Eldar (they just look so freaking AWESOMETASTICALLY WINTASTIC); though I don't think I'm a very good DoW1:WA Eldar player (only have DoW1:Gold at present; the next one I had my eyes set on was Dark Crusade or DoWII (now leaning toward #2 incidentally); do you happen to have DoW2 BTW?
Also, for DoWII, I suggest we move any discussion to the thread I mentioned earlier in my post, to avoid sidetracking this thread.
Yep, DoW2 and CR.
If you replace the "Dawn of War" in the title with something else, DoW2 and CR are actually pretty good.
Agreed.
Savegames store the complete state of the game. The issue with Skirmish saves is, that the AI is not "save safe" currently. You can still enable skirmish saves using a command line switch, but it will only work if you don't play against an AI (so yeah, pretty much uselss of course ).
The games I listed can save a skirmish with the AI in mid game. 2 of the games listed are over 10 years old and they can save. It's seems I didn't even play those games listed? How do you conclude that from what I posted?
As far as Warzones path finding goes. Yeah it can be pretty bad. Is Supreme Commander 2 "flow" path finding so sophisticated that it is unsaveable?
You mentioned that the AI and pathfinding are big issues for you, but it seems you actually meant, that the AI and pathfinding are the issues that prevent skirmishes from being saved.
Only the new AI system prevents it. Supreme Commander 2 had a very fast production cycle, low budget and little time from Square Enix. That's why certain features didn't make it in at release. Just as "save safe" AI states.
Ah, now I understand. The AI and path finding were mentioned in the links I posted as reasons saving a skirmish with AI was not implemented in SC2. I ment they were big issues for GPG to solve.
This just in: You all now realize the title of this thread is a play on words: raven reviews -> raving reviews
lol, nice one.
Note: I should probably go back and re-edit the whole post and just say .... "Nope, nm, the game's craptastic, next!!"
Its not 'crap' unless you think SupCom2 should be based on SupCom's gameplay.
*relights the fire while singing Born From Fire (Amorphis)*
The story was terrible, thats mostly dissapointing and the graphics for todays times werent also not so impressive anymore. But well when you play longer you see why the units are so low poly, there are really tons of units.
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