You can download my mod here or wait a few days for it to show up on the mods site http://piratekillingcyborgsinsofasolarempire.yolasite.com/
check out my mod and let me know what you thing about it.
theres no new models in it. i built it with the current entrenchment files
Spark our interest, what is the mod about? What does it do? A little more info would be nice, else I think a lot of people will be put off downloading it.
Well in this mod of mine ive increased the ship hit points X 10 and increased the damage the ships do also now the starbases can have all their abiltys at once in stead of being limited to 8 upgrades. also the buildings had the hitpoints increased due to the changes. hopes this gets people interested in my mod it is still a work in progress so things will change.
It does seem to me that it would be a bit more realistic for a starbase to have more than just 8 abilities.
well its limited by the game if i could i would add more. but i could change some around if you think one should be there in stead of current ones toss me some ideas and ill see what i can do.
im looking to make an abilty that allows the star base to act as labs with up grades to limit the mess after you get the tech for them would save the use of constructors to deffences and the such also might make the tech able to build caps out of them for the front line
Congrats on the start of modding. A few things you might wanna do/think about.
Give your mod a name. Anything really. Call it Super Starbases.....or Thunder Dome....anything so people can find and even tell others easily about your mod. "Hey you see that Super Starbase mod?" Much easier to talk about.
Another is make a list (Change log) of things your changing in your mod. This list will give anyone an idea of what to expect and if this mod is something they wanna try.
Good luck!
ok ill give that a shot ill list all changes as well
Name is now Starbases of War. change log in progess of being made.
here is a little bit of what has been changed by me the complete list will be done by tomarrow
in this txt file i am listing the changes ot the game files
Tec changes:
Capital ships
Kol battleship
the hull is now 30000 instead of 3000armor is still 5 no changeshields are now 12500 instead of 1250antimatter is 225
weponsaverage beam damage is now 21average autocannon damage is now 338 - seems a bit much subject to change in the next update.average laser damage is now 82
planet bombing is still 43
abilities no change yet
Sova carrier
the hull is now 28500 instead of 2850armor is still 4 no changeshields are now 10750 instead of 1075antimatter is 270
average laser damage is now 30 average laser damage is now 300. subject to change
planet bombing is still 37
abilities no change
Akkan battlecruiser
the hull is now 31500 instead of 3150armor is still 3 no changeshields are now 10000 instead of 1000antimater is still 260
average laser damage is now 140average autocannon is now 111average laser damage is now 246
planet bombing is still 40
ablilities no change
Dunov Battlecruiser
the hull is now 28000 instead of 2800armor is still 4shields are now 11250 instead of 1125antimatter is still 280
average autocannon damage is now 60average laser damage is now 343 subject to changeaverage missile damage is now 60
Marza Dreadnought
the hull is now 28750 instead of 2875armor is still 4shields are now 11500 instead of 1150antimatter is still 235
average missile damage is now 285 subject to changeaverage laser damage is now 140average autocannon is now 120
planet bombing is still 57
Frigates
Scout
hull no changearmor no changeshields no change
Cobalt light
the hull is now 6350 instead of 635armor is still 4shileds are now 3700 instead of 370antimatter same
average laser damage is now 18 will be raised up in next up date
Javelis LRM
the hull is now 5000 instead of 500armor is still the sameshields are now 2800 instead of 280
average missile damage is 11 will be raised next up date
Krosov Siege
the hull is now 5100 instead of 510armor is 5shields are 2550 now instead of 255
average laser damage is 6
planet bombing damage is 31
Garda Flak
the hull is now 9000 instead of 900armor is 4shields are now 4500 instead of 450
average autocannon damage is 15
Protev colonyNo changes
Cruisers
Light carrier
the hull is now 15800 instead of 1580armor is 3shields are now 6500 instead of 650antimatter is 400
Hoshiko
the hull is now 7750 instead of 775armor is 3shields are now 3250 instead of 325antimatter is 350
average laser damage is 4
Cielo command
the hull is now 8500 instead of 850armor is 1shields are now 2500 instead of 250antimatter is 350
Kodiak heavy
the hull is now 10500 instead of 1050armor is 10shields are now 6000 instead of 600
average autocannon damage is 18 will be raised in next update
Raloz heavy
the hull is now 2000 instead of 1500armor is 3
Dgrov torpedo
the hull is now 6100 instead of 610armor is 1shields are now 2950 instead of 295
average missle damage is 22
Argonev starbasehull untouchedshields untouchedantimatter untouchedarmor 6 dependant on tech level
average laser damage is now 1168average beam damage is now 1280average missile damage is now 1200
upgrade points are now 17 instead of 8
struchures
Captital ship factorythe hull is now 45000 instead of 4500
Frigate factorythe hull is now 40000 instead of 4000
Extractors
the hull is now 25000 instead of 2500
Civic labthe hull is 45000 now instead of 4500
military labthe hull is now 45000 instead of 4500
trade portthe hull is now 45000 instead of 4500
broadcast centerthe hull is now 45000 instead of 4500
orbital refinerythe hull is now 65000 instead of 6500
Congrats on modding! The more the merrier.
thanks now i just need to finish the change log for my mod and then work on updates for it and at a later time start to model new ships some how dont know what programs will work for the models
I'm curious to model myself but don't think I will have the time to learn all the tweaks. Somone does have a modeling package somewhere though as I recall seeing it. Perhaps they'll post a link.
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