Coming soon in preparation for the upcoming release of Sins of a Solar Empire - Diplomacy is v1.19 of the original game and v1.05 of Entrenchment.
WARNING: These updates will invalidate existing save games!
Gameplay / Balance:
Graphics and Effects:
Modding:
darvroth, I assume that it is a reward for beta testing, and yes I did download it
harpo
yes, harpo is right
the devs gave it to those who particapated in the beta
Seriously, that's odd because I purchased version 1.00 of Diplomacy over Impulse and I didn't participate in the beta.
At first I made the mistake of not paying attention to the pirates. When I started losing upgraded stations and then planets I had to reevaluate and take a closer look. Mid to late game the pirate ships are each equal to a capital ship in endurance and offensive punch. The late game pirate swarms were so tough it was easier to just let them have the object of their desire, as slugging it out with them would have 1) inflicted significant casualties to the fleet, 2) tied up the bulk of my fleet at least as long as that pirate cycle. Once I figured this out I was never again the vicitim of a pirate attack AND the pirates were able to reduce my opponents more effectively than I could!
As long as there is no coalition directing the pirates all should be well, however I would suggest that no single empire be a victim of the pirates more than two consecutive times. Once there is a second victim game on, the counter is reset.
Has anyone else observed just how effective an offensive weapon the pirates are?
Darvroth
Looking through the game files, I noticed there was an undocumented buff to the Vasari heavy frigate's DPS. Not commenting on it's viability, just thought it odd that it wasn't mentioned in the changelog!
It is mentioned.
That's the light frigate. I think he was referring to the Enforcer.
So is there or isn't there?
AWESOME! That's great news, the Enforcer was in desperate need of this!
How strong was the Enforcer buff?
Here is the change.
From: DamagePerBank:FRONT 90.000000
To: DamagePerBank:FRONT 103.500000
Average DPS from 20 to 23 (4.5 second cool down)
So, a 15% buff? Not too bad, again considering it get reintegration too.
I don't have my notes in front of me but I thought the Enforcer change was on the previous update.
I converted the 1.041 file I had on backup and the new 1.05 file to generate the lines in this post. It was not in the 1.041 update.
I also started my 1.041 backup and verified the info card says 20 dps for the Enforcer.
No, I very specifically remember complaining last patch that the Enforcer was ignored and didn't receive a damage buff.
https://forums.sinsofasolarempire.com/364878
Skarovas Enforcer:
Nothing about damage here.
It's also not in any of the change logs dating back to Entrenchment 1.02. But regardless of when it was implemented it was a much needed change anyways.
Time to start beating employees! I hear it works for EA.
Seriously though, the Enforcer needed it.
I must have missed adding it to the changelog then. I do know that we had changed the Enforcer, just can't remember when. I'll have to check the logs when I return to the office.
Excellent!
it seems that this update cleaned up the game quite a bit now when i load my game on full settings on my computer with a 1.7 GHz cpu and 2 GB or ram on my laptop with windows vista home premium the fan doesnt run nostop now and it seems to load up faster and i havent had any mini dumps yet with pirates.
Really? Nerf to the SCOUT weapons? That's um... to put it lightly... "a bad idea".
It took like 3 or 4 scouts to kill one of the initial starting combat light ships as far as I have noticed. I have never built more than 6 in existence at one time anyway to explore the universe but they should be effective still in groups vs lone ships.
I have no idea about online game balance since I don't really play online games much but I can't imagine anyone using a fleet of scouts to win a match...
There isn't anything in this patch (balance wise) I like except the graphics fixes which I never noticed the bugs i the first place. I guess I'll download it anyway since AFAIK the SD/IC patches have not yet caused a new bug to pop up.
The Radiance class battleship's "Cleansing Brilliance" ability seems to have been toned down a bit. I was unaware of this until I saw a serious lacking of the desired results during gameplay. Turns out that medium carriers can now survive a direct hit (lolwut?? ). Thanks, Stardock, for crapping all over my strategies and nearly costing me my battleships in three separate engagements.
I noticed that several of the strike craft seem to have been updated. Some of it's ok, but some fighters no longer look as cool. All in all though, it's not terrible.
I do like the new particle effects. Explosions do the combat justice now and it's a beauty to behold. It's nice to sit back and watch a battle you've got in the bag in all it's explosive glory.
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