The earliest we are playing this game is 2012...graphic cards will be 4x more powerful than current tech.
How detailed can this game get? Any ideas?
There has been no announcement of Sins 2, but that doesn't mean it won't come out eventually.
But, if there were a sequel or a major update/expansion that improved the graphics, I honestly don't think the graphics will be so much different. Iron Clad is (or was, I dunno now) an indie company. It had a pretty small budget and I don't know if that'll change. They could use the sale profits, (a little over 1 million) and rework the engine, but that could take a long time.
So, probably not.
I imagine we'll see a bump to the maximum amount of anti-aliasing and isotropic filtering options, textures will probably be bumped to a more HD friendly resolution. I imagine we'll also see nicer pixel shader effects, Personally I just got the original game and I think it looks pretty decent.
With the way systems are micromanaged, it takes very little cpu to calculate the ship encounters even in multiple regions(running AMD-64bit 3.4 Quadcore). I imagine A.I. and unit limitations are going to a trivial number imposed to conserve game length or no cap at all on units which I'd love to see. I've always played age of empires or starcraft and hated reaching that point of not being able to build more units.
The other point is the tech of the game will likely not be that of 2012 as you perceive it simply because the tech that they're building the game in mind with is today's technology or tomorrow's tech at best, personally I'd rather see them keep unit numbers way up if not much higher then the current cap and only a modest graphics improvement if that tradeoff must be made. Just my two cents but if the sequel does eat my current pcie2.0 card I'll just quad crossfire (only dual crossfire makes real sense, triple at most.)
the main reason for a unit cap is lower-end system performance I imagine.
Sins (and many SD titles, like (maybe, not sure) Demigod and (definitely) Elemental) is (are) designed to run on the beastiest gaming rigs with beauty but smoothly 'putter' along on the lowliest computer that meets the minimum requirements.
For Sins-2: Make it so that the demands of the game are scalable and people with less powerful systems can turn settings down and run it. Make it so that it is truly multi-threaded, and make it look as good as the Bailknights mod.
I preict that in Sins 2, the Vasari will finally reveal that they had X-ray vision technology all along and Vasari players will be gettting cozy with Advent more often.
If it's 2012, the world will of ended, so we won' be seeing Sins 2.
But honestly, the only important thing about the graphics in a theoretical Sins 2 is that it'll allow the game to still run well on older computers. I just bought a laptop with a decent graphics card and 3gb RAM, and it'd be awful if I couldn't play the game at a decent speed.
Though honestly, I'd prefer a big expansion to SOASE, not a sequel.
yeah, but thats in december, so they've got a whole year to bring it out and even a few patches
Graphics look sameish but multicores are properly utilized and the game will run properly on a 300 planet map with 20 players with maxed fleet supply.
Lol I think standard graphic would probably look like Crysis at max but I still probably perfer the graphic you get from OpenGL
I dont subscribe to it, im counting on it because by 2012 i intend to be in so much debt that only the end of the world will save me.
well, that was the plan anyway... =P
ROFL!!!!
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