Available later today via Impulse (if it's not already by the time you read this) is a hotfix for Sins of a Solar Empire - Diplomacy Beta 2. The change log follows:
Gameplay:
Interface:
Misc:
Are there going to be any crash fixes besides the one mentioned?
Most of the crashes we received dumps and reports on seem to come from an autocasting issue. We weren't able to reproduce it ourselves, but found an area of code through the dump files that looked a bit fishy, so this should fix most of those issues. We still have a few other issues, but they appear to be much less frequent, and we'll get to those ASAP.
Great, can't wait to give Diplomacy another shot. Great job!
The tec AI that got killed in one of my games (4v4 normal dificulty) had about 10 heavy constructers built but not deployed. Don't have the save anymore but maybe make them smarter about this?
*bam* *pow* And they obliterate about 80% of our bugs and issues with the beta 2 feature implementation. While most of this looks like easy quickfixes, they were all necessary, and I'm glad we're not waiting for the next major feature update (beta 3?) to have these things updated!
Looks great devs, I'll be testing it soon. (Already available on impulse).
One point though: the impulse notes look to me to be the beta 2 release notes, not the notes you've posted above. Probably an oversight, and overall a minor detail anyway.
edit: just booted it up; you forgot to remove the % symbol on the ralationships page, under the pictures. It looks like it is gone everywhere else.
Great! I can try to make freinds again!
Yes, sadly we're bound to forget something here and there I suppose. If it's just a % then I'll sleep well tonight.
Anyone know how much the TEC Envoy donation ability actually gives me? It doesn't say what the sizeable amount of credits amounts to on the infocard. Also, the Envoy can use this ability anywhere and I would still get the credits?
You fixed my crashes..
...but...
I have encountered something else.
I loaded up a large scenerio, selected TEC. I decided from the on-set to play a long drawn out game. I wanted to play with the Diplomacy items. I was not playing to win but to a draw.
I worked till I had a peace treaty with all 7 AI's. Started doing pacts and such. Interesting stuff. I would declare war.. beat them up a bit, then do the crease fire, share vision and trade thing eventually making peace with them again. I was amazed how easily they WANTED to get a peace treaty again. It seems that you give the 200 crystal and -BANG- they wanted to be friends again with 100%. Talk about no hard feelings.
Finally, I decided to storm the gates. I had maxed out fleet and Caps. I started storming one AI and CRUSHED planet after planet all the way to an AI's homeworks.I destroyed his fleet, his strutures, EVERYTHING I decided to see what everyone thought of this in the relationship panel, after all the Avent I was destroying was friendly with all the other AI's.
Guess what I found?
They were offering a trade agreement, the slider was sitting all the way at 100% still. What the heck. I stopped bombing them and clicked on the trade agreement. I accepted (don't know how, they had NOTHING left but planet at this point), I then found them offering plant and ship vision almost at once. Sure... why not I thought.
Then they offered me a cease fire which I took and then they asked for a peace treaty. I took it and then looked at managing the pacts and I was at 100/100. Strange I thought. You would think that someone would take a little offense at having the snot pounded out of them. Let alone destroying their entire fleet and empire. We went from enemies to long lost chums in less than a minute.
Strange indeed.
I think you went too far in your hotfix. Before it was next to impossible to get ONE freind that you could make a pact with let alone 2 or 3. Now, they are falling over themselves to become your friend and will take a beating and forget about it after one simple mission completed.
Anyone else experience this phenomen?
Yeah, we may have made it a bit too easy to get friendly with the AI now. We'll be tweaking this stuff up until launch I'm sure.
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just loaded my beta 2 game to check the changes:
the pact descriptions really help now, good job.
I also like how the military action was modfied, that made some difference! though I tend to agree that it's too much, you get a lot of friendliness for killing enemy's enemy.
about the relationship % problem which I think I noted earlier. you took out the % and that is fine, but now you are technically running into a larger problem still. you see the decimals are not conclusive. I have for example 8,xx in envoy bonus, 3 in relationship bonus, 0,5 in military action and 1.5 in racial likeness and end up with 130 when it should mathematically be 13. so either make the modifers larger by 10 each or make the overall smaller by 10 each. it's not a huge problems, but especially with startingly small bonus like for enovys or military action that start low, it can get confusing and with time being the resource it is in this game, it has to be clear at a glance and I should not have to adapt the decimals here.
We're going to be changing the relationship stuff soon, such that we're no longer using percentages at all, and the numbers will simply be as they look, 0 - 10 for normal stuff, 11 - 20 for pacts.
No no... it's ok... they implemented my suggestion. They knew they were beaten and were submitting to your will! You beat them into submission, and rather than face extinction, they decided to join you. Now, once the devs implement gifting ships and structures, you will be able to embark upon "nation building" and have a powerful, subservient ally to help you take on the rest of the players!
Awesome stuff. I sure hope all the tweaks and balances are made by release!
Just one issue: I noticed that the infocard for the Vasari armament pact says "mutually the". I'm guessing "increasing" or "improving" was left out as a typo.
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