Two days back I started wondering why no one had created any silly/extreme mods yet. So I sat down trying to play arounda bit with the modstuff and I ended up with this.
The Quite Insane Mod
"Insane, but not too Insane"
The Whole purpuse of the mod was never to be ballanced, in fact Im quite sure it turns out damn imballanced when the melee heroes keep gaining strenght each level why the casters are stuck with their lv10 spells. Fixing spells that level all the way up to lv50 would be for the future when I get time, It would require alot of time.
For now though I hope you all care enough to try it. Even if its not ballanced, its always fun to try out a few wicked settings, and see how nice tactics you can use once you have ALL your skills etc.
Enjoy the Insane (But not too insane) gameplay!
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Any chance for you to release the still camera on death in a seperate mod. I know a lot of people, myself included, would really appreciate it.
I'll try this mod out when I upgrade my processor (too many minions will kill my old dual core).
hehe. Looks fun
That was the purpuse of me starting modding in the first place, however, since the file that changes your camera, is actually not a UI file but that of the Conquest Gamemode!, there is no way to make such a mod to be UI-only. Which means if I make such a standalone mod, Everyone would need it!
Im sure it will be incorperated into bigger mods as they start appearing though.
Some other failed attemps to mod by me is to enable the camera keys for rebind. doesnt seem to be possible since mods doesnt load till you start a game, so you cant mod the menus themselves.
I also tried to make a mod to remove the intromovies "/skipintro" like but also remove the 2.5 sec wait of the first splashscreen that is there even when you use /skipintro. This failed for the same reason as mentioned before.
Just tried it out...and when 2 balls of mobs get together along with generals minions it can slow down a bit. It was pretty insane and funny, but you actually have to try and not attack so that the enemy will live long enough to actually see 50. It doesn't take long to get there, its just that due to the large amount of creeps...if you get the xp bauble and just stand in a lane you get MASSIVE levels. Anyone that dies/goes flag cappin/item shoppin falls several levels behind.
All in all, this mod does exactly what was intended though: A lol.
GJ!
The first slash screen is where the game is actually loading...so even if you managed to remove the image, you would still have the same wait time.
You can manually assign the keys over the camera keys by editing them directly in the game.prefs file.
WASD example:
UserKeyMap = { F1 = 'show_skills', ['1'] = 'control_minions_all', ['2'] = 'control_minions_allplushero', ['3'] = 'control_minions_regroup', ['4'] = 'use_summon_1', ['5'] = 'use_summon_2', ['6'] = 'use_summon_3', A = 'use_inventory_1', S = 'use_inventory_2', D = 'use_inventory_3', F = 'use_achievement', Q = 'use_ability_1', W = 'use_ability_2', E = 'use_ability_3', R = 'use_ability_4', ['Shift-Q'] = 'rotate_left', ['Shift-E'] = 'rotate_right', ['Shift-W'] = 'pan_up', ['Shift-A'] = 'pan_left', ['Shift-S'] = 'pan_down', ['Shift-D'] = 'pan_right'}
It still waits 2.5 secs before checking if you use /skipintro, during that time it shows you the copyright splashscreen.
And yes Peppe you can edit your prefs file, but its not something any noob is about to do, and if you miss a "," the whole prefsfile resets etc. I thought I would noobify a few things but it turned out It wasnt possible.
Partially true. The Conquest file isn't where the actual function is, just the call. The function is in simCamera.lua. However, as this is a sim file, ui only is still a no go.Good news is I have atleast made the mod so it affects all game types.
www.imperiuminferi.com/test/NoDeathCameraMove.7z
This does not remove the sepia camera however. I will look into that one if you want.
Wait does this me you can get enough skill points to get all skills?
Yes, and then quite a few to spare. DA has only needs 32 points to max out.
Interestingly the game originally went to 25, they just commented out the last 5 levels so you can't get them.
never play against a erebus with this mod.....
*note to self*
After more time looking for the appropriate file than I care to admit, I now have a mod to remove the Sepia camera after death too.
www.imperiuminferi.com/test/NoSepiaCamera.7z
I combined this with smart mod and got epic results
Insanely fun!
Used smart AI mod and played as TB with BotS on Zikurat vs 5 hard AI. TB levels up insanely fast, and becomes an offensive juggernaut!
Start out as Fire and then add Ice. TB with all of his skills active is crazy fun.
Thanks for the good time Sevenix!
this = skirmish mod ? or something else?
You know the peppe's skimirsh AI mod
I love the increased creep waves, makes the game feel like more of a battle. I tried the Quite Insane Mod with the Skirmish AI mod active, and after awhile the AI seemed to shut off for most of the AI demigods in play, only TB kept up. It may have to do with the increased level cap in the Quite Insane Mod. This is a bit sad because the Skirmish AI mod does make the game much more intense when combined with this mod here.
Have had this happen a few times without any mods. seems to be something else causing it. Sometimes they all stop, others its just 1 or 2. ( I do quite a lot of mod testing with AI, so I do play a lot of ai games )
Why level 50? There arent 50 levels are there??
Wait wouldnt this make a 100 slaughter match with full experience vaiable 0_o
This mod is super fun, especially when coupled with Peppe's AI mod. The bigger armies are super sweet, especially when it runs on highest with no lag, and the additional levels are just funny; I'm versing a 22 DA as we speak as a 42 Rook. Imagine the suffering. Because I'm playing around I've got All Fathers Ring and Girdle of the Giants, and well......I have 17k hp. Only those two items, and level 42. Heehee. 30k is out of the question (without a sigil), but 25k sounds a right challenge....
Excellent mod!
EDIT: Uhh I actually just re-checked; I had 14k hp at 42.....but a couple of levels later I was at 17k! But that was with items.....oh well. I think 20k is the goal,and I could have surpassed it if I had bought more items. Pretty darn cool, especially as Rook.
A bit of feedback; I know this isn't suppossed to be balanced, and I am in no way criticising this, but; the characters that have the most skill slots and abilities (namely TB and QoT) can pretty much rape anything if they have tonnes of mana, which both characters usually do. They can use an ability every second, and a lot of them are damage-dealing. Pretty hectic. I agree with an earlier post; don't try it against Erebus. Rook is pretty insane too, although he isn't as beefy as Erebus with full lifesteal.
Im quite sure UB will be quite evil in this mod as well, seeing everyones abilities stop doing more damage after lv 15. But UBs autoattack damage and hp keeps growing all the way to lv50.
0.o I think I might avoid him too.....thanks for the life-saver!
Very nice man, quite an impressive mod! I really liked the change of colours and the lvl bonus is awesome.
higher lvls fun idea! gives an incentive to focus on leveling up
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