Just want to bring these bugs to attention;
Common visual bugs:
- action pose - common bug, usually in a running pose which im pretty sure occurs after a warp skill (not 100% sure tho).- the invisible elevator - after using warp area (or during) he appears to be clipping through the ground of the arena. I think proper position is recovered when he moves again.
Game Mechanic Bugs:
- Warp area - stunning him during this skill seems a little rigid/unpredictable. Stunning him during the skill "semi-interrupts" but he completes the rest of the skill immediatly after, and he is stunned once completing warp area.- Shadow swap - not sure if this would be considered a bug or if it is just how the skill is supposed to work. Basically if im using a skill and he shadow swaps with me, my skill would cancel out (dont remember if it incurrs a cooldown penalty).
Feedback
Quite hard to tell if he's OP or UP when playing against these AI's but DA seems to be a balanced character. I made a game against him where i was ereb. The battles seemed to be even. He had very nice dps while i had nice durability making us last long against each other.
No complaints rlly... I do have some complaints now lol...
Okay, now that i have actually played the demigod ive got a much better overall feel for how this demigod works. All this talk about him making ranged characters useless is a load of crap imo. UB still outshines him with in this department with just spit, but not only that UB can take on other melee class with ease by having his ooze active. But bak onto DA and what i feel needs to be done to make him a worthy character;
Warp StrikeNot as effective as what i thought. Its dmg is weak (until you get the lvl 15) and range is quite pitiful at early levels. All the times ive used the lvl 1 of warp, i dont even do 200 dmg, it usually does only 170.It doesnt even help with catching up to a fleeing demigod coz when you warp you pause for a bit afterwards making you fall behind unable to finish the rest of the targets health.Bat swarm is just much too superior than warp strike as you can swarm ahead of a demigod then bite to slow them down, still having a lead to keep hitting on target. It should be something like this, "250/400/550/750 dmg. Range 20/20/25/30". its alrdy mana heavy so i dont believe this'll make it unbalanced.
Warp AreaLevel 1 of this is useless as many ppl have mentioned. Also the lvl 15 of it needs something more...
Speed PassiveWell its hard to decide whether you want to spec in speed or crit or dodge. Which all are VERY useful. I always find myself getting at least lvl one of this skill just to boost me up to 6.3 so im even with a UB or Erebus. TBH i think its UB who needs to start off with 6.0 speed and DA with 6.3 base speed. DA should be some sort of a speed character imo. However if the base speeds should stay the same i suggest that the speed passive skill line should have a % increase by 5 (10%/15%/20%/25%).
Crit PassiveKinda useless since DA's AA is very weak. Even with a couple of dmg buffing equips hes is still weaker than other melee characters. He rlly needs his AA dmg buffed. Otherwise the percentage of achieveing a crit should be increased.
Overall...
As a character who is squishy and is very mana heavy i believe he should be able to dish out more dmg in general with his AA in a short amount of time just to cater for time being lost due to having to fall back sooner than you usually would. I'm not quite sure if what ive written justifies why he needs a buff but from playin with him quite a few times now i feel that he is lacking.
My thoughts the pose is alil random at times once he was just attacking and just ran away and it happened a second time he was useing a skill the warp area clip only seen happen once while i was fighting him and as far as the stun goes i am not sure
the shadow swap did cancel out my skill while useing oak and useing Shield but then again it stuns you while swapping you so that could be why overall IMHO he's alil OP but not by much somehow pulling off insane crits at the start 190-213 for normal attack then all of a sudden pulling a 700 out of his a$% killing me but it wasn't to bad
after i had bought Grid and HoL + Godplate i had no problems with him anymore
overall he's worked out pretty good minus the lil clipping and pose bugs
great character NO COMPLAINTS FOR OCCY EITHER he is 100% Perfect at least for that game he was no animation bugs nor being OP
the game was Me as OAK Occy was on my side vs LE and the DA great game played them on normal for a warm up
i did notice some pathfinding issue's Rook and Oak mostly getting stuck around corner's dunno if it was cuz of the part of the path i had clicked or if it was a pathfinding bug
Pretty sure Sorian said Shadow Swap is his inturrupt.
Warp Area is instant cast and makes DA invincible so you shouldn't be able to stun him.....
Yeah, he did.
Anyways, from playing against and with him he seems to have a high damage output but is pretty fragile at the same time. As a side note, does anyone else think his death animation is awesome?
Wait, have they released the Demigods?
Not yet, they will be released to select players for beta testing before going public.
lol ive seen that done b4 also ... most likely against me (knowing my luck lol). but no, its seems a little different how this one worked. i think it was one of the strikes he executed during warp area got stunned/interrupted sort of a thing... not sure.
i might have to invest some more time with this just to figure out, "what would happen if..."
i tried to random assassin in a single player game against DA and hoped id get him (a man can dream!) anyway i got REG and grabbed poisned dagger. Anytime the snare hit with dagger DA would kinda glide instead of run, and also his legs would not move while he was gliding so pretty sure thats just a visual hiccup of some type?
Well, DA can deal (after lvl15) 2600 Skill Damage in 1 sec. That's OP.
A fire Tb can also go over 2000 dmg at level 15... in a few seconds.
But I agree that the DA's direct damage skills are very very powerful. Also dodge builds are viable because he can get 15% through skills. You might see him with 40% in the endgame, which is really badass.
i think other factors need to be taken into consideration b4 concluding whether DA is OP or not...
Yeah, DA is extremely mana intensive, to put it lightly. However, he does have enormous single-target burst damage: which makes sense, he IS an Assassin xP
Useful tricks with DA is you can use Warp-Strike on an enemy creep as an escape mechanism. Both Oculus and DA have a warp-ability at the expense of not having a Stun.
I think his movement speed buff needs some sort of other buff. +5% movement speed is strictly inferior to Sedna's Inner Grace. Perhaps a +5 mps which would complement him fairly well (though that might be too big xP).
Passive builds look fun and viable, though a point in Warp Strick and Shadow Swap would probably be important for early game damage and also getting into/out of combat.
However, Oculus seems to be the better of the two, at the cost of an interrupt. Though his lightning balls pretty much fail. High mana cost, low damage, and 20 second duration :-/
lol you said lightning balls... sorry for the beavis n' butthead moment
i think minions in general would be more viable if they costed a LOT less in mana than wat they do now.
Yeah, it was said before, just +15% is inferior to Sedna and TB, but it would be fine if DA has base mov speed 6.3 - What is his base speed?
Shadow Swap is his stun.
its more like an interrupt
6.0
Yeah, but it says "STUN" in-game when it happens
That's hardly relevant. A fire TB has a huge cast time compared to DA. I don't think his nukes are OP. I think he's UP as a whole.
Since TB's fireball was brought up, i wanna quickly put out an opinion of mine.
What i think is stupid is that if a TB tries to fireball a UB (being a squishy character and all, ull wanna try avoid as much dmg as you can) with the best attempts at avoiding dmg, ull effectively be more dmged since by the time u cast ur fireball at a UB he wouldve had the time to run in and spit on you paying u back for all the dmg u dished out on him + more (1650 dmg over 10).
2 spits and a TB will be forced to go back to base to heal up. This cant be helped, coz as a TB u wanna use ur strongest skills on a target and fireball is the most dmging.
To resolve this issue (i find it an issue) i wanna suggest a couple of possible ways to do this...
- reduce fireball's cast time to 0.8 secs. (however this drastically effects chances of interrupting this skill which i dont rlly want) - increase fireballs distance OR decreasing spits distance.- buff final lvl fireballs dmg to 1200 and make fire and ice give fireball an extra 300 dmg.
Yeah, that doesn't happen with DA, because his cast time is very short.
da seems pretty OP to me right now, its not a char for small games prolly but in a 3v3 with some other cc its lethal
the dmg is high, many passive AND active skill, survive and offense all in once
the good thing is the tree seems balanced, all the abilities looks appealing and someway it could be aproblem since it seems DA is to be played without any last row talent since all are so good youll probably get any skill and passive bonus and the small stats from items
So does Sedna's pounch
I also agree that Ocolus "minions" need dps to make em usefull. And/Or a longer lifetime.
After warp area, quite a few times get the "stand still, until you click to move first, before moving" bug that used to be around.
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