Hi, i recently rediscovered galciv 2 aand its add-ons and i have a question.
What are in your experience good game setups for a long game with enough room to expand?
what settings do you use? how many AIs how many minor AIs? Clusterd?
So many questions ^^ hope someone can consult me
Size of map tends to dictate the length of a game by default. Thusly I suggest playing on Large or bigger maps, with 9 ai and your choice of minors, I random the minors but I am thinking of starting with a static number next game I play...Good luck.
thanks!
about the galaxy size I was more thinking on the line of immense size ^^
actually I have one more questions:
Are there any "essential" mods? (balancing, bugfixing etc)
Also the ship range seems very large to start with, but I guess I will learn why it is so when I get more experienced with the game.
Yeah Immense will fill your time up, adn if you are playing on immense the ship ranges wont seem very big. Though your star bases and planets are the ones that determine where your travel range extends from since they are your "refueling" ports so to speak.
Not really balancing you can change the races form the Rece.xml on the data folder (tip: if you change the Ai behaviour of the minors to one of the majors and quit and reload the game just as it begins the minors will expand) check the library for mods that you maylike, imod for game changing mods and the mod thread of the forum (be sure to download the Naval-style in the forum is awesome). And remember if you play inmense be mindfull as of the nmber of planets believe me an overpacked galaxy with tons of habitable planets is horrible, also you might want to downgrade the tech speed in the options menu to make the game even LONGER.
thanks again and another question ^^
what are good values for a immense map with 9 ai opponents? I am asking planets, habitable worlds and extreme planets? I am trying to find a good setup to allow for expansion, without having to few or to many colonizable planets without running into the AIs too soon.
In the meantime I'll be checking the modforum
If you want a long game, I advise disabling the Research Victory.
One of the most irritating things is to be lots and lots of hours into a game only to get the warning that some other race, perhaps a key ally, is one step away from that victory. One time, I got that announcement in a game and the race was hosile to me. I declared war and started conquering as fast as I could. I might have won the race to exterminate them before they won, but it turned out not to matter because - in mid-war - I got the same announcement on my ally on the other side of the map. Time to start a new game, and one with that victory condition turned off.
...
Note that the AI difficulty settings will affect that answer. That is, the higher the AI difficulty settings, the more the AIs can support the Colony Rush economically, the sooner the AIs get faster engines and longer range due to research gains, and the sooner they get to colonize extreme environments. Also, if one has maga-abilities on or off affects if certain races can colonize certain extreme environment planets from the start.
Thus, indirectly, the speed of research affects the answer, as well.
Good to know about the research victory, to know things like these i made this thread ^^
i play on tough dificulty, where every AI is on intelligent ( I think the difficulty in which they dont get any boni)
If there are more things I should know, keep the info coming
It is very appreciated
Hi!
I'm affraid there's no true answer to your question, because it too much depends on how many planetary invasions you still see as fun instead of a grind. In DA the largest all-abundant galaxy I tried was large, and it already felt more grind than fun. You know, taking 5 planets was fun, repeating that 150 times was not fun anymore.
I can give you only some general info from my DL and DA games:
BR, Iztok
I also felt that way myself about the range. Went into the Raceconfig.xml and gave everyone a -50 to range. Now support modules and techs are more useful where I almost never had to use them before. Just watch the range scaling with map size, cause if you go back to a small or tiny galaxy you can barely get out of your home sector at the start
thanks for all the help makes me feel all cozy and welcome
Once I have more questions I'll be sure to ask them
but if you play metaverse game is that range then cheating?!
and what is important for big score when you play on god like?
All The Best
Metaverse requires you to use the stock settings files. If you want to play a modded game, don't modify the original files. Meteverse checks those and will flag the game if it detects any changes. I believe the whole Metaverse thing is fairly idiot proof now. The game will tell you right out of the gate if there's a cheat flag thrown. Older versions didn't do that. You wouldn't find out the game was flagged until you submitted it. That caused a lot of problems for people who were getting cheat flags for no apparent reason.
To play a game with customized settings, copy files to the mod directory first before editing them, be sure to leave the original files untouched. The XML settings files the game uses are basically text files you can modify with any old text editor like Notepad. Select "use mods" with the appropriate directory in the game setup. GC2 will happily use any settings files you put in there. The modded games I've been playing lately have just about all of them changed in some way or another. It's a really fun thing about the game, the ease and depth of customization.
As far as game setup, I pretty much don't play any of the victory conditions except military. They're just too easy, except maybe diplomatic. But, if you haven't played them all, then do, by all means. An immesnse game with maxed settings yields around 500 habitable planets. That's going to tax your computer more than your patience. If your comptuer can handle it, you may find the grind is just too intense. Personally, I've settled on large and huge galaxies with 4-7 races, but it all really boils down to what you enjoy.
I'm having trouble finding the XML settings files. Where are they? Thanks in advance
Normally, settings files are located in the program files directory, but it depends on where you told Impulse to install your games. For Twilight of the Arnor, the default location for settings files would be as follows, if I recall correctly;
C:\Program Files\Stardock\Games\GalCiv2\Twilight\Data\English
User specific files are normally located in;
C:\Documents and Settings\<username>\My Documents\My Games\GC2TwilightArnor
The .raceconfigxml files there can normally be modified without concern, but it's best to delete them prior to starting a Metaverse game. The game rebuilds those based on settings chosen in the game setup.
Again, don't modify the original settings files, copy them to a mods directory first. Of course, if you have no desire to post games, it's not an issue. Here's where modified settings files would typically go based on the path above;
C:\Program files\Stardock\Games\GalCiv2\Twilight\Mods\<my mods dir>
I believe you can put a mods directory anywhere as long as you tell GC2 where to find it in the game setup. I don't know for sure though because I always place them in the game's installation path.
I really enjoy casual modding so I'm sure you'll have fun with it.
Enjoy!
Thanks very much! Would you mind offering some casual modding suggestions?
Oh gosh, the sky is the limit with this game. Every file you find in there can be superseded by a modded version. So, I'd say that 90% of the game is modable. It's really quite brilliant. There are some things hard coded into the game engine, but pretty much all of the game structure is specified through those xml files. The files I would suggest playing with first are RaceConfig.xml, GC2Types.xml, and PlanetImprovements.xml. There are some really nice editors in the Tools directory to provide a front end GUI for some of them. Just double click on the .exe file to fire one up. If you prefer, you can modify files directly with a simple text editor. The only caveat with that is if you mess up any syntax, the game might hang or crash at some arbitrary point. That one has got me a few times, but I've always been able to find my errors without too much fuss, usually just some punctuation I missed.
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