I know there are plans to have wandering monsters and hero and that it may be possible for them (in some cases) to join your nation, but it may also be fun to develop the idea of wandering wizards. These could be modeled after those in LOTR-each with its own distinct personality. Some just wander around the map and are interested in only obscure things (wild life, the course of streams, forests). Others may have an interest in more worldly affairs and my try to intervene in battles. Others may build a house or fortress in a corner of the map and mostly stay there-either as a hermit, or helping to protect a certain forest for region, or to build up a fortress and gather up their own army.
So they would act like lesser-channelers. They could be considered good, evil, or neutral (or chaotic I suppose). Their may be events that could change the alignment or behavior of these wizards as well. You could approach them to ask a favor (ranging from a blessing, an artifact, a map where other crystals could be found, or help in a battle). Depending on their interests and inclinations, they could blast you off the map before you finished your sentence, passage through their land, demand a tribute of some sort, complete a quest first, or demand help in a battle. Also, not all wizards may be trusted - the item he gives you could be cursed, the map could be faulty, he could be leading your army into a trap (fighting a much larger army than imformed you about, ect). Some of these less nomatic wizards could also protect a region of the map (like a forest of desert) setting up protective borders. If you find yourself next to one of these "protected regions" you might want to tiptoe around the borders until you have a better feel for your neighbor or try to use resources that are found within. Tresspassers (depending on their alignment, magical resistance, and the whim of the wizard) have a chance of being cursed, turned into zombies, having magic items taken, attached by magical beings (trees, whirlwinds, i don't know) or you may gain an audience with the resident wizard. Depending on how that meeting goes this could set your nations relationship with this wizard. But, like any wizard, it would probably never be wize to fully trust him.
I realize this may be hard to code for but maybe not since there is already going to be heros, monsters, a good AI, and quests. Like dragons, they should be rare (there was only 5 in LOTR) and very formidable but they should also be defeatable if you put enough effort into it. This could go a long way towards making the game world more alive and mysterious.
Anyway, something to talk about while we wait for the beta.
I don't think that this would fit in to the lore. At the beginning of the game only the chanellers have the power of magic, and they can imbue this to other units if they wish. I suppose you could have defecting heroes that get tired of said channeler and go rogue.
Anyway I expect it will be easy to mod in. Good modding systems are great - you want a unit in the game -> you mod the unit into the game.
There should be wandering heroes. I mean you can recruit them into your army that way anyhow (and breed them with your children?) I assume a few heroes will have minor magical abilities. Surely nothing to the power of the channeler, but its not unreasonable that somebody other than the channeler survived the cataclysm and learned how to use magic.
Well, certainly everone has an opinion and mine is just one but- surely the idea of "lesser-channlers" (my idea of wizards) could be consistent with the background story as I understand it. I see it as a way of making the "world" more responsive to your actions, one more thing to discover and be wary and possibly incorportate into your plans. If the dragons are well-done there may not be a need for this but I still think it would be fun.
I think this is a great idea, and it could easily be made to fit into the lore. Brad told us that there would be rare creatures analogous to the Maia from Tolkien's Middle Earth (which are extremely powerful divine spirits - gandalf, saruman and sauron are all examples of Maia).
Yes, whose to say that the only channelers in existence are the player-controllable channelers? There could be NPC lesser channellers much like how there are minor neutral factions in most strategy games. So wandering wizards sounds fine to me. They could offer their sevices or create a nuisance of themselves demanding tribute lest they burn down your village. They could sell magical stuff or they could request to buy spells or exchange spells with you.
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