man, the 3D map and workshop ('tile' building designer) is really awesome. As a tease (blame CaptWinky if you don't like being teased) I'm going to talk about it.
The 3D map is about what you'd expect. I am sure when we get the beta, we'll be able to get an idea what the 3D map will be like based on whats on it. The game is really pretty though when you actually get your hands on it. And in the demo at PAX you quickly get around the fact that there are like only 4 buildings you can actually build, and "rations" don't really seem to do anything because it is really pretty! It makes me understand why Brad constantly calls the UGLY CLOTH MAP by that name, because even though it looks pretty nice. It does pale in comparison to the 3D stuff. I mean, the 3D stuff still has problems, and I guess it means its going to be especially nice when they DO give it to us, but still. I'm almost envious of all who didn't go to PAX, because you won't understand the pain of being restricted to the UGLY CLOTH MAP. If anything I think it makes it evident that the UGLY CLOTH MAP needs to have a bit of work done to it to show terrain and do justice to the in-game objects.
The part that REALLY blew me away, was the building/tile editor though. I mean, it looks pretty much already done. They have you able to place, rotate, and everything else your building pieces. You can add in particle effects and scale them to fit your scene. It works really well (well, except for when I somehow crashed it by clicking one of the buttons, but its alpha or something, I can forgive that. I didn't expect to have the particle system functioning in it so well). It has a pretty healthy list of objects, which means its only going to be more insane by the time of release. To give an example, somewhere out there should be a video of Boogiebac building a house, and setting it on fire in the tile editor. If somebody can find that photage, I think
And its going to be like Jan (or whenever Beta 2 is) before we get to play with it for more than an hour or whatever T_T But man, its going to be worth the wait. There are likely some features still missing from it (like I don't think I saw anything that helps you actually implement your new tiles, but they're still fun to make)
I'm sure I could go into a lot more, and perhaps I will later. But the PAX doors are going to be opening again soon, and I don't want to waste time talkin' to you guys when I could be having fun at PAX.
Haha. Awesome update, Landi! +1 for the info! Keep us posted
Wish I'd gotten a better picture of the terrain tile modding but here you go:
The whole game looked awesome. It was clearly an Alpha with game crashes on display. But everything looked awesome and even things like the mundane tech tree showed that Stardock has learned a lot from Galciv 2 and improved on it massively. When I get back to PAX today ther first thing I'm doing is placing my pre-order.
why wait? Do it from your computer.
Because the pre-order is $10 cheaper at PAX if you pay by card!
I made the mistake last year of buying the Political Machine the week before PAX to tide me over and then found it half the price at PAX. I can use that excuse to go back to PAX and pay the parking prices too because I'm saving money by pre-ordering there.
Plus I want another chance at those backpacks they have.
Backpacks!?!?! Where's mine?
Hopefully we won't get alot of crashes during the beta bulids. I wonder during what beta we're going to get those editors
The Volcano, Landis! You didn't mention the volcano! Or did you not want to torture them that badly?
uh... because... time? seriously, it isn't what stuck out to me. I mean its cool, and I loved doing it. I think I ensured every person who was looking over my shoulder while I was playing the game saw it. But it isn't the thing that exites me the most. The spell still feels unfinished since its just really flashy without any true mechanics. Flashy, but I saw soo many 'flashy' things at PAX, enough that the volcano isn't what 1st came to mind.
But yeah, if there's a video of the volcano somewhere (which I'm sure there is) it should be watched.
@boogbieBac: I think Annatar has always been like that, its just Annatar has never been on the side of the fence that CAN torture forum users the way Brian can.
Nice screenshots! Man... want to start playing the damn game! Really wish I went to pax... but anywho man editors are gonna be a sweet!
landi, daedalao posted another video, a short one on the tile builder that leaves me with a question I'm hoping you can answer: Can you tell if the snow on those trees is a seasonal variable or something that would be permanent when the design is stamped onto an active map?
I couldn't imagine its any harder than setting up build phases (I wondered how you planned to match construction tiles with the buildings that would become them.
So, maybe in the Land of Well-Spoiled Players, some "environment-specific objects" might even be animated, so we could design a nice subtropical castle with an eye twoards how cool the gutters and gargoyles will look during the rainy season?
Yeah, that would be awesome!
This is sooooo nice!!!!!! Man, that shorting laptop transformer can't get fixed soon enough!
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