So there I was, facing three unfair AIs. I massed one of my fleets one jump away from a large enemy fleet - four caps, 50 carriers, 30+ HCs etc. I had superior numbers, 7 caps all above level 6, 30 carriers, 50 HCs, 50 LRFs etc. With the fleet set to jump together I selected the target planet...
...wtf? My carriers jumped in by themselves I couldn't get them back in time, I lost the whole lot. With my fighters now dwindling in numbers I decided to stop the rest of the fleet jumping - no go, they went anyway... Because I had a superior fleet I won the battle, though I was getting a little tetchy by now...
Next, some of my caps leveled up. I tried to select them using the empire tree but so many ships were jumping etc the tree wouldn't stay still for a second - grrr! At this point I banged the keyboard - hard.
So now I select my next target and my fleet jumps. Wha....? My flaks went a different route!!! They ended up two jumps behind the rest of the fleet.
There are times I get angry with units not going where I've told them to. Especially scouts. Why is it no matter what you do they always end up heading directly for a pirate base? It's like "don't f****** go there, go where I've f****** told you to go you little f****** grrrr!
I think I might take up knitting or something, It would be less stressful than this
The jumping empire tree is indeed annoying, but i haven't seen that erratic route selection myself. One would hope these issues are resolved with a patch or the next expansion. (Yes, i'm still hoping to see twitch in the corpse that is IC )
http://www.knittinghelp.com/
I agree about the bouncing tree, that drives me nuts, heh
I usually only pin fleets to the tree, then it's easier to manage.
I've experienced odd problems with the vasari not using the phase stabalizer nodes, for some reason they don't always jump from point A to point B, they seem to go to another planet first, then do the direct jump, even though all three planets have a working phase stabalizer.
I hate the bouncing tree. It's awful when you want to issue a string of orders to a certain group of units to attack certain enemy ships one by one and it starts bouncing up and down on you.
this may sound like blasphemy, but to combat the jumping empire tree, there is such a thing as the pause button
lol, you really don't think we haven't tried that trick at some point or another, the problem is that pauses are counted during multiplayer games and you can't do it often
I think the problem with the tree is that when a capital ship jump it cuases it to move down to show all the ships in motion, you don't get this if you jump any frigate...perhaps there is a way for it to stop it from moving when jumping cap ships...
rofl
Yeah, that really irritates me too...
the biggest thing is when fleets simply dont jump together... ill have a large fleet massing to jump, and my lone Akkan will grow balls all of a sudden and go flying into battle, while the rest of the fleet is still waiting for the slow as f*** Assault Cruisers to line up, and then, when the rest of the fleet jumps, my Marza and a handful of ships are still left at the previous GW...
i also get fleets splitting up, running through milita or enemy controlled worlds, forcing me to rebuild the losses it take... Scouts dont scout, they sit there... or run for pirate bases or the worst possible route... fighters and bombers always find the worst place to sit.. either right on top of critical structures, or on the opposite side of the GW from where the bad guys are coming from.
and i dont even use the Empire Tree, just because of the jumping thing (well, its also because im using 1920x1200 resolution and the icons are so small its easier to find ships by 'tabbing' through the fleet)
another thing actually, auto-pinning Starbases, without the option to turn auto-pin off, is really annoying. ill build a bunch of starbases, and find all of a sudden my empire tree looks like Stalingrad during WW2... having had the flying f*** bombed out of it... one time my ET had scrolled to the bottom for some silly reason, and i freaked out because i thought one of my fleets had been destroyed and i didnt even know (i was playing with the sound muted)
honestly, it isnt that important to see which ships are in phase space at any given moment... most phase jumps are so quick by the time you need something, or finally found something, its already over. its only barely useful for Vasari, because they'll be able to tell when large numbers of enemy forces are moving anywhere on the map... but for Advent and especially TEC, I DONT CARE!!
lots of things are screwed up with fleet manouvering etc... i think IC needs to sit down and have a long hard look at it.
To combat the jumping tree, turn auto pinning on things off (UI menu I think) and pin them urself. Takes a little getting used to, but it will rid ur tree of extraneous objects that you really don't care about, and cut down on the tree jumping (though wont eliminate it.) I think I'll suggest something to the devs about trying to keep the empire tree still, or at least putting phase jumping units at the bottom of the tree so it wont jump around when ships go into phase space.
what is even more annoying than the bouncing empire tree is when you have 2000 fleet supply and a bouncing empire tree. you have to scroll down to reach the enemy ships then if it bounces you go all the way to the top of the tree again.
like i said, Starbases Auto-Pin, and it cant be turned off, you have to unpin them manually one at a time, so unless you keep an eye on it, you end up with a very messy ET before you know it. Also, certain planets seem to become attached to the ET in their open state automatically, further cluttering the ET.
its another thing it think IC should sit down and lhave a good long hard ook at
Well, i hope this silence means they ARE looking at something. Or maybe they're just hoping we'll get the hint and go away.
I think its the second one but I do hope its the first. They probably just want us to STFU. Maybe we should?
I haven't played multi player... one of these days I should give it a try...lol. I play mean, you guys would hate me...hehehe
But when I'm playing the AI to avoid any problems like weird jumping I always try and save the game right before a big attack, so if something goes screwy I can restart it and try to figure out what happened.
I also hate the empire tree... I only pin importandt stuff... the rest just confuses things...
Yeah, I hate that starbases are auto pinned. The way to deal with it is to do the unpin all command every so often, it will unpin all those pesky starbases. Or you could select the starbase and unpin it individually I suppose. (You'll have to look up the command, I don't have the game installed atm to check.)
Turning on stacked icons will also help with the empire list jumping.
Partial jumping often occurs when there are several fleets in small groups at different ranges from the jump point and a lead fleet decides it isn't going to wait for the remaining fleets to line up. Of when a small fleet at one edge of a gravwell decides it is going to take an alternate route than the fleet at another edge. To deal with this, I hand hold the fleets a bit and get most of them in the vicinity of the jump and roughly facing the right direction before giving the order to move to the next planet. This has very good results getting a full fleet jump.
Finally, the way to deal with a partial jump is to immediately select your whole fleet and turn off group jump as soon as you see the partial jump happening. Then all the lined up ships immediately jump, trailed by a few stragglers that were holding them up. The bulk of your fleet should leave immediately unless you gave the jump order while they were strung across the gravwell.
I do roughly the same thing the post above me mentioned; I'll have a fleet of 120 or so headed to the the planet with the group jump on. Only 80 of the 120 are lined up and like 3-6 illums will just decide they are better than the rest of the fleet and jump alone, so I immediately hit the single jump and the other 70 or so ships just jump in with 20 to jump when they get there.
sometimes I send in a few advanced "sacrifice" ships on purpose to scatter the enemy forces and take out any mines that might be waiting for me on the other end.
Send in a few scouts and a couple colony ships and watch the AI go a little crazy...lol... then send in the main fleet.
annoyed with the bouncing tree. count me in on that one too. just be careful with the keyboard dude. don't bang it that hard.
I've had keys jump six feet in the air before now
I only ever buy cheap keyboards...
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