Demon Assassin is a Melee Assassin fighting for the Forces of Darkness. He wields a sword and a knife in battle, the sword being his primary weapon.
The Demon Assassin is a highly mobile character who can quickly close the gap between himself and his opponent though the use of warp attacks. His Shadow Swap ability allows him to change positions with an enemy Demigod, throwing them back into their foes. His melee attacks are fast and have a passive chance to critically strike.
While mobile and able to dodge many normal attacks, Demon Assassin is susceptible to magical damage.
The nemesis to Regulus, the Demon Assassin is extremely fast and lethal.
Activated ability. Warps behind the targeted unit and performs an instant attack. Damage dealt increases as the skill increases.
Passive ability. Warp Strike has a high chance to critically strike.
Activated ability. Launches a barb from his tail, attacking an enemy at range. Damage dealt increases as the skill increases.
Activated ability. For a few seconds, Demon Assassin warps to nearby enemies and attacks them. While performing this ability, he is invincible. Number of warps increases as the skill increases.
Passive Ability. Smaller enemies near targets of Warp Area are thrown into the air.
Activated ability. Demon Assassin swaps places with an enemy Demigod. Distance increases as the skill increases.
Demon Assassin’s chance to dodge normal attacks increases.
Demon Assassin’s movement speed increases.
To every one cllaiming this DG wil be overpowered, have we even seem a graph that shows the armor, health, basic speed and mana of this new demigod?
I can imiagine this being a melee DG that has a few tricks without the raw power that UB has. As a UB player I know that some DG have tons of tricks up their sleeves, while the UB needs to get toe-to-toe and open a can of whoopass. This new DG has more tricks, so HP, mana and armor should be lower.Make them low enough and this DG is not overpowered at all.
Yeah, it is funny how we have generated 8 pages of speculation, criticism, and a bit of whining without a single stat, video, or even the real name of this demigod. Frogboy, can you help us out here?
I'm pretty sure it was $10,000, not $100,000.
I remember Frogboy saying something about DGs costing 10k too.
I don't really get why people say that, when the DA uses shadow swap, he's stuck with possible opponents afterwards. I presume that he also can warp to his target after the swap with his warp strike, thus leaving the (biggest) danger and aiding, if not getting the kill on the swapped target, no??
Still, i'll love playin as this DG, something "new" is always good, atleast in my point of view.
hmm, just saw that the description doesn't fit him: His melee attacks are fast and have a passive chance to critically strike. While his passive says: Passive ability. Warp Strike has a high chance to critically strike. Now, since there are no passives that give him crit, either this means his auto attacks also can crit with that, or it's just warp strike, or they'll change a skill to put that in.
Thoughts on that any1???
As far as people jumping to call overpowered, I'd like to point out that while his abilities seem pretty killer, it sounds like he's got a low damage output. One of his abilities shoots a single spine from his tail (which looks to have pretty dinky spines), while other characters have... what, shoot a meteor, boulder, forest of death-spikes, hammer the size of a small building, ect? Also, the warp-swap thing probably won't have enough range to tower-gank someone early game, and by late game the towers matter waaaay less.
I believe it was $100,000 per Demigod. Maybe the process is more regimented & routine now, such that the cost is progressively less, but if so, by how much is anyone`s guess. Creating an animatable model and then the animations has got to be a major undertaking.
Yup $100,000. A ton of artist hours in some of these animation, effect, and models, as well as the programming.
100k is way too much. If we assume that a man hour costs 80$ (x200 = 16,000$ monthly which is exaggerated) and assume that 1 DG requires 500 man hours we will get to 40,000$ only. I do not think developers, animators and designers are paid this well or a single DG (with curent SDKs) takes that many man hours to build.
Oh....a very very very annoying demigod
Shadow Swap sounds very nice....
Hey, what are u talking about? It is not a hollywood movie! Just a lot of hard work in office and some profiessional devices which GPG already have im sure. I understand about high salaries in usa but not SO high! Cannot believe
You can obviously tell the favorite of the 2 new Demigods....since this one has 8 pages of positive reviews and the other has 3 of indifferent reviews
But can't wait for both of em....I just need to start playing again....been on a 4 month hiatus
Sweet, a 'new' hero with all his skills ripped straight from DotA.
What would you say about League of Legends then?
2v2 tactic...
this demi (shadow swap/warp strike) paired with ub (dps - ooze/spit/melee), high towers.
1. ub lures enemy into towers, while demon wait patiently for opportune moment.
2. ub stands at demons position b4 shadow swap (demon is at least in range of one light tower).
3. once swapped, ub grasps (meanwhile, high dmg light tower is striking the enemy).
4. during this time, demon warp strikes back to the target dealing burst dmg (and maybe use other skills).
5. UB spits, and demon spine attacks just in case of enemy flee.
should be enough dmg to kill opponent every time.
you and i differ in opinions then. I just like a challenge and high towers give me that ...
however my quote was mainly about the demon tactic, not just high towers. but im just pointing out that aspect.
yeah because dota was the first game ever created by mankind and it was the inventor of every single ability that was in that game, and everything henceforth made after it was merely a bad imitation. in fact as a race lets just kill ourselves off so dota can rightfully take its place since we're copying exsistance from it as well /sarcasm
why dont you go say that on the LoL or HoN boards they are direct copy and pastes even graphically haha
Yeah but I don't see that change as a bad thing. It doesn't change the demigod-demigod balance, it changes your map tactics a bit more. I agree that high towers doesn't make the game more of a challenge though, UNLESS you're one of the characters that are poor at taking down towers. Generally speaking I find games with LOW tower strength trickier, since all lanes can be pushed so much faster and the actual movement dynamics become more hectic. High tower strength stabilizes the map I find. All tower modes are worth trying out now and then for a change of pace.
Damn double post.
You should be tarred and feathered for such an action!!!
Also many DGs are weaker or stronger at different points in the game. When towers allow weaker players to coast to the points where they begin to bloom (sorry couldn't think of a better word off the top of my head) it changes the overall balance of the game pretty significantly.
Preventing a kill or two between 5 and 8 can completely alter the way a DG is played. Also a DG like Regulus is obviously empowered by high towers and unsurprisingly most of the time I see high towers a Regulus host is the culprit.
Clearly we just need the 2 new guys to be released to prevent us from having such long conversations based on theory >.>
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