This mod is based on a story i created to merge a new race into the universe of Sins of a Solar Empire. To get the full concept of the mod you need to watch the small load screen movie before you play it.........
For Entrenchment v1.051
New playable race the " Skeledon "
-Skeledon capital ships have 3 Tec and 1 Vasari ability each, and all Skeledon ships have unique names.(Skeledon use Pirate and Tec ships for now)
-All Skeledon ships have Vasari voices except the Typhon Hellfire which has the Grim Reaper Marza voice.
-The Asmoday Bleeder capital ship and the Diablo Command Cruiser use wave weapons, and are upgradeable.
-Vampire Robotics Cruiser has researchable "Life Drain" ability. This a self destruct ability that deals 30% of the starbase damage and range.
-Skeledon research tree has been reworked to give a better feel of the 2 races being merged.
-Custom Skeledon player portraits exclusively made for this mod.
-Added new music tracks.
-Custom Event_Skeledon Voicings
-Custom button pics, freaked out load screen character, and other oddities.
Skeledon starbases:
-Moves and auto attacks in the gravity well.
-1st weapon upgrade is the chaos bolt.
-Frigate factory upgrade has been removed and replaced with the phase gate node ability.
-Can research for quick build rate in enemy gravity well.
-Starfish Prime ability.( this is a sonic wave from the Hellshock Generator that causes shield and hull damage to ships, star bases, and planet modules.)
All Starbases now have 9 upgradeable levels
Starbases per planet allowed:
(1 Starbase)- Asteroid, Asteroid Belt, Dead Asteroid, Wormhole, Magnetic Cloud, Plasma Storm, and Gas Giant.
(2 Starbase)- Paradise, Desert, Ocean, Pirate Base, City, Relic, Swamp, Toxic, Slave, Radiated, Forest, Grass, Ice, Industrial, Military, Rock, Terran, Electric, Metal, Crystal, Spice, Prison and Volcanic.
(3 Starbase)- Desert Home and Terran Home.
Space mines allowed per planet:
(50 mines)- All planets except the Crystal planet which is 0 due to the Explosive Crystal Dust planet ability. ( Use your mines wisely)
Gas Giants are now colonizable:)
-Depending on the state of the atmosphere. There is 2 cycles Volatile and Stable.
-You must now explore this planet.
-Adjusted the tax rate.
New planets:
"Electric"
-This planet gets the Electric Atmosphere bonus that adds additional health to the planet. The concept of this planet is that the atmosphere is electrically charged causing particles in the atmosphere to glow creating no actual dark side to it. Textures by ( Silverblade the Enchanter )
"Spice" -This planet gets the Massive Spice Deposits bonus with a chance at 2 new bonuses, Hostile Population or Receptive Population depending on how the Fremen people of this world feel about the rule of your empire.This planet also comes with the Navigator Protection ability, the spice must flow. "Crystal" -This is a crystal based planet so all planet upgrades do not cost any crystal because all needed is already on planet. Comes with the Super Pure Crystal bonus, but beware of the Explosive Crystal Dust planet ability. (Resource Dream World) "Metal" -This is a metal based planet so all planet upgrades do not cost any metal because all needed is already on planet. Comes with the Super Pure Metal bonus, but beware of the Magnetic Field planet ability. (Resource Dream World) "Prison Asteroid" -These are asteroids containing prisons for universal criminals. They have no resource asteroids but come with the new Prison planet bonus and generates a good some of credits. (Credits Dream World). The "Necromongers" :
"Spice"
-This planet gets the Massive Spice Deposits bonus with a chance at 2 new bonuses, Hostile Population or Receptive Population depending on how the Fremen people of this world feel about the rule of your empire.This planet also comes with the Navigator Protection ability, the spice must flow.
"Crystal"
-This is a crystal based planet so all planet upgrades do not cost any crystal because all needed is already on planet. Comes with the Super Pure Crystal bonus, but beware of the Explosive Crystal Dust planet ability. (Resource Dream World)
"Metal"
-This is a metal based planet so all planet upgrades do not cost any metal because all needed is already on planet. Comes with the Super Pure Metal bonus, but beware of the Magnetic Field planet ability. (Resource Dream World)
"Prison Asteroid"
-These are asteroids containing prisons for universal criminals. They have no resource asteroids but come with the new Prison planet bonus and generates a good some of credits. (Credits Dream World).
The "Necromongers" :
-The pirates have been hunted down and made extinct from the Dark Secret Universe of Sins, but this has brought the comming of a terrible new sin. A race that bows to no one, and is on a quest to underverse and will extinguish every living thing in their way.
-Necromongers use Advent ships (for now)
-Added one more ship to the Necro fleet.
-Replaced all 3 "Event(Race)_Pirate" game voicings with actual Lord Marshall voicings from the movie, and these work for all races.
-If the Necromongers Defeat your planet they will colonize it. After colonization the Necro's will spawn resource extractors, ships and some planet defense.
-Lord Marshall character and game event pics.
The " Dark Secret " also includes:
-SINS PLUS from Uzii.
-VOLUMETRIC EXPLOSIONS AND DAMAGE EFFECTS from ManShOOter.
-Parts of the URBAN EXPANSION mod with permission from XselenS.
-Parts of the Sins Optimization Project from Major Stress
-TEC RAILGUN mod from Admiral Cobbs.
-BAILKNIGHTS GRAPHIC mod from Bailknight updated by moguta.
-GALAXY SPIRAL mod from Boshimi.
-Special thanks to Harpo99999 and his Sins Tools.
-Thanks to EvilTesla-RG and his electric-evil wisdom of the ability/buff.
The Dark Secret V5-E Change log:
-Added New UI Screens
-Added New Starfield
-Added Parts of the Sins Optimization Project
-Converted all texture files to .dds format and particle files to read them
-Added New Sun textures from Caninegardner87
-All new planet textures for the optimized meshes from rjhughes67 except City-Uzii and Electric-Silverblade the Enchanter
-Skyboxes have been optimized and reduced to 1 colored and 1 deep per star ( more will be added as completed)
-Fixed Grim Reaper Voicing to respond faster
-Fixed Necros from spawning to many ships after colonizing a planet
-Compatible with Entrenchment 1.051
The Dark Secret v5.1-E Change log
-All new skyboxes from rjhughes67
-Added more meshes from the Sins Optimization Project
-(Diplomacy only version includes a string fix and gameplay file fix)
Please do not use any skybox or planet textures from this mod without permission, Thank you.
Movie Link http://www.youtube.com/watch?v=3wqYxeQbBWw
Full Ent. Download http://www.filefront.com/16926897/TheDarkSecret-v5.1-E.7z/
Patch from v5-E to v5.1-E http://www.megaupload.com/?d=62KU85RU
Both movie and downloads are also posted at my web site http://ricksgalaxy.homestead.com/index.html .There you can also find links to other mods and tools. Any modders wishing to have a link to their mod at Ricks Galaxy just pm me or post here with all the details.
For Diplomacy 1.011 ( This mod includes everything listed above in the Entrenchment version )
Full Diplomacy Download http://www.megaupload.com/?d=CYUGDQGG
Patch from v2-D to v2.1-D http://www.megaupload.com/?d=6H7WNI2Q
the Fremen?!?!?! So, you plan in integrating Dune into this? If you do, and you do it poorly, I WILL COME AFTER YOU. YA HYA CHOUHADA! MUAD'DIB MUAD'DIB!
No i'm not, but i guess its just a little taste of the "Dune". lol
**I've released a new version of the Dark Secret thats compatible with entrenchment V1.041 . It is not fully tested yet as my testers are currently busy, but i played for about 3 hours today with no problems so far.I've listed this release as a beta until it's proved to run satisfactory.The changes are listed above in the main post. Just let me know if anyone has any mini dumps or crashes.Your info would be extremly helpful, Thanks and enjoy!
New version released. This version has a lot of fixes in it with abilities and buffs, especially the Necromonger colonize ability . It no longer spawns ships inside planets and ships that would not fight, and actually spawns ships that are a little tougher than the ones they raid with. Added a few things to the Skeledon starbase like a new ability. The Starfish Prime ability is a sonic wave created by the Hellshock Generator that causes shield and hull damage to ships ,star bases, and planet modules enemy and friendly. I've also removed some stuff from the game like all planet elevator cars and, blinking and fading stars from the starscape background.
I've been playing around with Diplomacy the last few days and updated the "SinsPlus" version i keep to work with it. I've also added ManShOOters Volumetric mod to it as well. If your intrested in trying it out you can download it from my web site on the mod links page.
Web Site http://ricksgalaxy.homestead.com/
how did you change voiceovers for ships and add music
I've sent you a PM on how to add voices. As far as changing music goes this is what i would suggest.
If your playing a certain race in a mod open up that player entity file in the GameInfo folder and see what music is being used for them and just rename your new .ogg music files to those and place in the sound folder. Reason being, depending on how many new sound dialogue entries you make and how many new ones the mod may already have, Sins has a limit of 2000 sound entries.
If you need any more help post back.
I have a download now for " The Dark Secret " Diplomacy Beta version at my web site.
Link: http://ricksgalaxy.homestead.com/download.html
Just put up the downloads for the new versions for Entrenchment 1.05 and Diplomacy 1.01
This is a great mod, highly suggest you play it!
Could you please post some screenies?
Here's some of the planets that were added to the mod. Don't have many screen shots from in game but i will get some this week and post more.
I've also added updated versions of the Mad Scientist Mod from "Ordian" at my web site. There is versions for Entrenchment 1.05 & Diplomacy 1.01
Those planets look quite good. Much appreciated
Some screenshots of some of the new planet textures in the new release thats comming. Currently optimizing the mod so i've been making new ones for every planet.
1) Toxic , 2) Terran ,
New version is up and ready to download.Haven't tested a full game yet so if you notice anything weird or odd let me know. I've tried to optimize it as much as possible and have added quite a bit of the Sins optimization project from Major Stress and still retain the effects mods installed. In doing this I have managed to shrink it by 137mb and still keep almost everything intact. The major changes are the new planet textures i have made to replace the ones from Uzii and fit the new meshes, the skyboxes which have been reduced to 1 colored and 1 deep for each star, new starfield, and new star textures. Let me know what you think of the new planet textures this was my first try at it. I'm currently doing the same thing to the diplomacy version and should have that in a week or 2. The Skeledon need their own ships yet so if your a modeler and want to join in drop me a line...................rjhughes67
i eagerly await the diplomacy mod, i been playing this mod about a year now, still great, even if they have none of their own ships, but the music and planets are rather good ^^
New Diplomacy version 2-D is ready for download. Changes to this are the same as the ones listed for the entrench version. Thanks and Enjoy!
lol, just finished up 5 new skyboxes and a few beers so i hope to have an updated download and a patch by next weekend.
Here's a quick patch for the Dark Secret mod. This adds some more of the optimized meshes from the Major Stress mod and some new textures including the new skyboxes and some planet fixes. Got some RL things to take care of so i thought i would throw up a quick link to what i have done. Just copy and paste the 12 mesh files and the 11 texture files to the corresponding folders in the Dark Secret mod and overwrite, or you can just unzip and load the patch and stack it first before the Dark Secret mod. This works for both entrenchment and Diplomacy versions..
Download Link " Check main post "
Here's a fix for the Diplomacy version which has a string error and also a fix for the pirate raid strength. Just copy and paste these 2 files to the corresponding folders in the Dark Secret v2-D mod.
Download link " Check main post "
Edit: Changed the links for these...sorry
New downloads are ready to go. If you already have the entrenchment v5-E or Diplomacy v2-D and know how to update a mod i have listed patches for download to get you to the newest versions. I've added new skyboxes , starfield and some more optimized meshes. The Diplomacy version has a few fixes included. Thanks and enjoy!
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