i first saw this little exploit in game and never really realized what it was or even if the person i was playing knew he was using it. the basic bug/exploid is in the map, Exile the crystal is so close to the edge of the path that its arera of effect actualy crosses into that of the adjasent lane.
this bug has been documented and complained about before however the one posting it did so in such a ZOMG!@! WALL OF TEXT!!! manner so that everyone just thought he was crazy (Post HERE). i come to you today not in complaint (because i don't think enought people know about it to exploit it) but as to inform GPG that the bug exists and would be good to change.
like mentioned the bug involves the proximity of the crystal to the edge of the path. below is a normal player next to the crystal in base:
notice the ever increasing amount of mana above erebus's head (+32) that is sustainnig his mist.
next we have the lane just to the sidewhere the same erebus is also using mist:
notice the faint windy lines reaching from the crystal as wellas the mana above his head? thats right he's getting charged by the crytal.
i also checked to see if this was side specific... and it is not. here is the light side for those who care:
Again erebus is getting mana from the crytal.
so why is this a game breaking bug? well its not really but its not how the developers intented i'm sure. with the area extending into the lane it means that DG's don't have to go all the way back to base to recharge. this is perticularly broken when lanes are pushed this far back and defenders are gettign an extra 32 mana and HP every half second.
another way this can be exploited is like the pictures suggest with erebus and mist. now i'm sure ur asking your self, but perma mist erebus is a legit built... why is having one next to a crystal any diffrent. well this is quite simple:
normaly to build up enough mana regen to sustain mist perminantly it takes around 19000 gold... however if you on the crytal the constant flow of mana actualy causes another bug where erebus's mana reaches zero but doesn't break mist since it is bumped up to 32 every 1/2 sec. here in this next picture you can see a level 1 erebus in perma mist with zero mana:
bugged.. i think so.
anyway this is an informative post directed at GPG so they can get on fixing the problem. my suggestion would be to switch the position of the crytal and shops with the gold mines. this wouldn't add any more travel time for retreating demigods and would make sure the area doesn't cross into the lane.
i also don't condone anyone using this info to exploit in game. if you are consciously using this exploit to try and get the upper hand i think you should be ashamed of you self and if you see anyone doing this be sure to screen shot and post on the HALL OF SHAME post.
that all for now, let me know what you think or if anyone has any other suggestions of addition to this bug.
iv done that before, it beats walking all the way around just to touch the crystal for a little mana, then again i guess thats whats the two crystal flags on the map are for.
An old exploit. Used mainly by loosing side to hold defence. Not so usefull as it seems.
why should this be a bug/exploit? is there any statement of the map designer that this was not intented or that they would have liked not to be possible?
yes there are spaces bewteen paths but this does not automatically means that nothing may cross the spaces, be it an erebus or health auro of the crystal. this is not obviously a bug. maybe it is a misdesign but definitly NOT a bug.
Except you just posted it on the forums for everyone to see, with proof that it works?
I actually like that bug, you have to walk all the way around the bend to get to the crystal otherwise, and the map being as convoluted as it is...I think it's actually a boon to the map. It would get tedious to walk all the way back (if you lost both mid field crystals, or just had to drop back into that lane) But yeah, they probably didn't intend it. The erebus example does pose a side of it that sort of would be like exploiting it, mostly because you could hold up enemy troops if you're driven back that far...however, if you're driven back that far, I'm not sure that expoit matters substantially. But anyway, yeah...getting into a position to have it reach you can be a pain with qot/rook (big footprints).
If it applies to both sides, it's fine.
it does.
I think ZehDon makes a good point as well.
for you Scottish. This is well written and documents your concern well. I'm not sure if its a bug or exploit, but I doubt it was intentional by the devs. And I also doubt its all that game breaking as there are 2 path to the citadel (1 that the opposing team couldn't use this trick on), and as mentioned, both sides can do it. I haven't used this myself but would NOT frown upon it if someone did as no side has an advantage over the other. Perhap this would fit better under "tips and tricks" than bug/exploit. Then, if GPG (or one of us once modding comes out) wants to change the crytal placement so that this is no longer possible, then cool.
Actually I think this is an exploit because it only seems to work for some Demigods. I've used it several times with Erebus and I think Oak, but I've never been able to find the sweet spot with Unclean Beast or larger.
this is true... i tested it out and only small demigods can access the crystal from outside. small demigods are regulus, erebus, and TB while large and huge demigods can't get close enough to the edge to get the area effect. since a simple definition of a map exploit would be something that can only be used by one side OR by certain DG's i thik this would qualify. but then again this is suport to be so GPG knows that it exists... and so they can fix it.
False. If both teams had a 50 gold item they could buy that allows an instant kill vs a demigod when consumed, would that be 'fine'? Balance is more than one team vs the other. Having a healing crystal allowing you to heal in a lane is painful to the game, and makes it less fun.
But on the other hand, if such an item existed, you would be silly not to use it, unless you made an agreement not to before hand. The devs might want to change this, but while it is in the game it isn't particularly unfair to use it. Unless of course the larger DGs can't use it in which case it's a tough call.
Where is the problem ?
it opens new "Exile-only" tactics to defend !
dont blame it, use it and deal with it !
Lol hey that was my post . Not I'm not offended at what you said. Don't worry. Everyone did think I was crazy and i finally gave up on the thread because everyone kept saying you can do this to stop it you can do that. Why didn't you gang up on him. It was your fault.
It's unfair to a winning team because it makes it so 1 person can hold back 3. Now sure they can go along the other side but then they just match it with 3 people on the other side 1 holding that side. They get more staying power than you have in pushing power now this could be overcome by having a massively higher warscore and upgrading your creeps way up above theirs but it makes it possible that 1 person can hold their own against 2 or 3 demigods. Now this could be done with lets say rook against 2 squishies but thats differant. This way a squishy could hold their own against a rook a regulus and more.
Somehow that link I knew would lead to my post... oh well.
If it applies to both sides I don't think it's fine. Because a winning team who pushed the other team back can't use it while a losing team can. But doesn't that mean it doesn't apply to both sides. That applies to the losing side. So no both sides can't use it only the team pushed back enough can.
Fairness is one thing, but I do not think it is truly the worry here. Exile is already a disliked map, and people do not enjoy playing on it. This just adds to it immensely. A lane based health crystal is not just a 'slight entry block' to finishing a game, it is a complete experience warper.
Should be fixed. Maybe by reducing the diameter of the rejuvenation bubble of the crystal or maybe by displacing its attachment vector away of the lane.
By the way.. I thought an opponent's crystal did steal your health instead of rejuvenating you.. am I right?
all maps have the crystal behind the citadel. this map is the only one that has the "feature" where teh crystal can be in front. I'm going to go ahead and say that it's probably not as designed and was an oversight. Furthermore, healing from this crystal is not obvious and you can only do it from a small area on that bride section. This makes it even more suspicious that it's not intentional.
nope!
On that map, at lower levels, it is designed as intended when an Erb is almost dead, then mists across at that point. Awesome gameplay and map design! Really, not game changing at all. Just don't pick or play on that map, or don't allow the small DG's. Case solved.
Unless you're playing Skirmish or Pantheon, and have no control over the opponent's DG or map choice.
Oh I completely agree. I myself never see it often but when I do see it the team who uses it wins EVERY TIME. No exageration. And if each side has it isn't fairness but the usefulness in each circumstance. If it gives a losing team or demigod the edge to beat a more skilled player then it definately isn't fair. And 2 demigods can't use it against eachother at the same time because it's so far apart.
I just moved into a new apartment...While I was in the process of moving, I didn't have any internet access...I did get into a couple of games with AI just to occupy myself...interestingly, I played an exile game...the AI use the crystal placement repeatedly to charge up and go back out.
And you know why. Because the script the ai run probally says something like this: when low on health run back to range of healing crystal. They don't know of that exact zone they just know that you can access it there. It's not intended it's the programming of the game.
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