SPORE, for me, could have been the game. When it was released, I was front of the line and rushed home to be disappointed like I've never been before. After what SPORE was turned in to, a shadow of even the limited builds that Will Wright had shown off prior to it's release, I was angry that so many of the features that had been promised had been cut.And then news of the first expansion pack started to circulate, and I knew exactly where all those features had gone. And, of course, DRM is never fun when you own multiple machines and often jump from one to another. I swore never to buy an EA Games product again, after seeing what 'improvements' they made to Wright's game, until they changed their ways and made SPORE live up to it's promise. Unfortunatly, a friend of mine acquired a copy of Galactic Adventures and I after seeing his I was, once again, drawn in by all that it promised and like the fool I am, laid down some money to give SPORE another chance to live up to it's potential.First, let me just say that the release version of Galactic Adventures is actually very prone to crashing. As SPORE has no Auto-Save feature of any kind, and never prompts you to save - ever, it's quite easy to in fact lose everything you've done with a single crash. Needless to say, it's a lesson I learnt playing SPORE at it's release. Galactic Adventures introduces an interesting solution to these crashes; the most recent update fixes the crashing - but it breaks over 75% of all currently available Adventures due to a bug. In fact, only a small fraction of the included, offical Adventures work once you've updated. The solution to the bug that breaks that adventures hasn't offically been acknowledged, however SPORE's patches haven't been speedy to say the least so it's not known if this will be corrected. Crashes or broken adventures; oh what fun!But - and this warrants breaking the normal rules of writing - Galactic Adventures is... good. It's very good, actually. The power of the Adventure Creator reminds me of the RPG Maker programs you see across the internet - albiet a little more limited in what it's capable of and at the same time so much more powerful. As you're able to tie in several Adventures together in a 'Series' you can create some great story lines and some very, very fun missions. The offically included ones give you a taste, however compared to some of the higher quality content available by the community they're pretty awful. One adventure I downloaded reminded me of the classic scene in the original Starship Troopers, where the Outpost on the desert planet was attacked by swarms of Bugs, and considering this game is rated PG in Australia it was pretty intense stuff.
Once the bugs and issues are all ironed out, I honestly have to say that Galactic Adventures is a worthy purchase for any SPORE fans out there. This doesn't let EA Games off the hook for me though, they've got a lot of ass kissing to do.
I was intrigued to check out the expansion, i did get a reasonable amount of game time out of Spore but like you was left feeling ripped off knowing what "could have been". I assumed some of that cut original content would find its way to us in some form of expansion or DLC at some point and i'm happy to see that it has.
After reading your post though i think i will wait till i hear that it's current issues have been fixed before jumping in. I don't want to be put off by crashes/bugs that would see me leave the game alone and not return to it at a later, working time.
Thing is, as you mention, that date could be some months...It is EA after all.
Thanks for the info!
Zehdon, I don't have Spore or Galactic Adventures. I have been watching the series hoping that someday it lives up to its original design goals.
I did watch all the tutorial videos on youtube for Galactic Adventures. I was very impressed. This same system could be used in any number of games to create special instances or adventures.
As implemented at the moment, six "acts" seems to be too limiting. Plus no "map triggers" from what I could tell.
Give it another year, see what they come up with.
I have been a Maxis fan for a long time and did't hesitate when Spore came out.
After playing it for two days thinking it will get better and there was more depth and there was something I was just not seeing yet! For the first time ever for a new game I took it back and got my money back. For me it was such a great disappointment.
So with Galactic Adventures I did think about giving it a go once again, just to see if they have improved on what could of been a great game. But no, I just could not bring myself to do it. Once bitten twice shy. Sorry Maxis maybe next time or perhaps Spore 2 if you are very lucky.
I couldn't agree more; SPORE lacks depth, and it feels very, very segmented despite all the efforts to create a unified experience. Galactic Adventures adds Depth to the Space Stage, however the other aspects of the game are identical to what they where... except they now have more crashes than last time I visited them. If SPORE wasn't your thing, Galactic Adventures won't change your mind. This really is just for fans of the original, and people like me who enjoy creating stuff. If the next expansion pack, and let's be honest - this game is going to have more expansion packs than The Sims, can expand on SPORE the same way as this expansion pack has, then I think SPORE will eventually become what Will Wright demonstrated years and years ago. However, if a single expansion pack adds in a feature which was already demonstrated - underwater civilisations, for example - then I'm out. I'm not paying for something that was already completed and was removed simple to milk the franchise.
This is the sort of business model I can't stand. It goes like so:
1. Show awesome looking demos2. Drop huge chunks of the game which were shown in the demos3. Overhype the now barebones game4. Release the game, and people buy it riding on the wave of hype around it5. Slowly release content which should have been there in the first place and charge people (alot of) money for it.
I was planning on getting one. thanks for this info/review. I usually take a lot of considerations when i buy something. your input counts.
I completely agree. However, the Adventure Creator was never shown in any of the demonstrations, which is part of the reason that, in the end, I folded and bought the game. If they release an Expansion pack re-introducing several of the features which were removed I'm out. I, too, cannot support such a business model.
I feel sorry for you brother but take heart in the fact that we all make mistakes.
Side note: EA recently released a hot fix patch which actually works. The game is now very stable and the adventures all work.
I remember when I first heard about SPORE; to someone as obsessed with character/creature-making as I am, it sounded like the perfect game. In fact, it continued to sound like the perfect game until it was released. But due to the nature in which it was released, and the Sims-esque legion of never-ending expansion packs, I have never purchased it, and I likely never will.
The fact that it's an EA game is just one more nail in the coffin.
Whatever. Why waste time on that when demigod is so awesome?
Ehh, I'll put Demigod down for other games, even EA games, just played through Crysis, and will certainly be buying Warhead. But when the game promises everything and gives nothing, I let it die.
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