It's 50% on steam and the reviews are great from sites, but user reviews are awful.
Is it still buggy?
As buggy as a South American jungle.
There's a patch coming up that might alleviate some of that.
As it stands, I'd recommend it (I'd say it's worth the money), but only if you're a fan of Total War-style battles--the campaign map is busy and kinda clunky at the moment.
Most of the "bugs" at this point that I've noticed is just bad AI behavior in tactical battles. The game is (now) pretty stable, but it's still 32-bit and if you push the graphics settings up you will be running out of virtual memory and, sadly, crashing. There is a way to set the executable as large memory address aware and Windows will give it up to 3gb of memory to work with if you have it (this does not change the actual executable so it will remain "legit") and that alleviates the vast majority of out-of-memory crashing.
When I order my new pc ill be picking this game up... this will be in 2 weeks... ahh ill still love the game.
I'd buy it at 50% off. Patch 1.3 is coming on Monday. It primarily adds AI fixes, multi-threading support, optimizations and new units. There are more patches in the works too. They should make the game deserving of it's 88% Gamerankings rating.
Here are the notes from shacknews.com
http://www.shacknews.com/onearticle.x/59194
"We've worked on implementing the multi-threading in the game for multi-core processors and made many optimisations that will also help increase performance on single core machines.
Players will see huge benefits through increased frame rates particularly in land and naval battles.
14 Free Units have been included in this patch, adding a large amount of diversity to the playable factions and the armies the player will face. These units replace 'generic' equivalents giving each faction a unique identity on the battlefield. Here is a description of each free unit available in the update:
Prussian Grenadiers
Wearing a distinctive brass fronted mitre cap, the Prussian Grenadiers are an explosive force to be reckoned with on the battlefield.
Spanish Guardias de infateria
These elite guard infantry are charged with protecting the monarch and are a potent force on the battlefield.
Swedish lifeguard horse
This cavalry regiment forms part of the monarchs' household guard. Superbly drilled, they act as a shock force on the battlefield.
Holland Horse Guard
Armed with heavy cavalry sabres, these disciplined cavalrymen represent the elite of the army.
Prussian Garde Du Corp
The Prussian Garde Du Corp are a replacement for the Prussian standard Household cavalry. These heavy horse shock troops are best used to break enemy lines and overrun enemy positions. With a strong charge and fearsome attack, these riders make short work of those who would oppose a Prussian monarch.
Prussian Life guard
The Prussian life guards are equipped similarly to line infantrymen. However their uniforms are altogether more splendid, marking them out as a superior force, in arrogance if nothing else. They do a good job as garrison troops and are dedicated to the crown.
Russian Grenadiers
This new Russian unit is great for assaults and their grenades pack a mighty punch!
Spanish Guardias De Corp
The Spanish Guardias De Corp replace household cavalry for Spain. With almost unbreakable morale, on the charge they are almost unstoppable.
Spanish Grenadiers
These are a replacement for the standard Spanish Grenadiers with a distinctive bearskin hat to mark them out as exemplary on the battlefield.
Swedish 'Lifeguards of foot'
These are a highly trained replacement for the standard Swedish guard. They are often used as a force in a system that defends a monarchy and can be relied upon for utter loyalty and deadly accuracy in the field. Their professionalism is reflected in their fearsome battle reputation.
Holland Guard
The Holland Guards from the United Provinces are superior line infantry units. Carrying smoothbore muskets, they were traditionally chosen to protect the royal family and have an incredibly high morale, often making them the last troops to break in a fight.
Scots
The Scots are a Highland ex-patriate infantry used by the United Provinces, renowned for their deadly charge.
Swiss Infantry
Very disciplined infantry of the United Provinces with quick reload and excellent marksmanship.
Mamelukes
Mamelukes are fearless light horsemen, deadly when deployed against a broken or unsupported enemy.
Additionally the Spanish nation has had a new uniform design to better reflect its historical look.
Audio:
Sound loading has been made asynchronous, so heavy disc access is reduced to a minimum. This makes loading times faster and reduces any instances of 'stuttering'. Unit group sounds have also been improved, for more realistic group movement. The primary sound library (Miles DLL) has been updated to stop occasional clicking. And we've added more sound variation for unit deaths and musket fire.
Campaign:
Balance changes
Units
Land battle morale
Fatigue
Artillery Changes
thank you, i think they may persuade me to get it?
one last thing? how is modding? can i do ridiculous shit? or even without modding, can i set up crazy matches
I'm not sure about modding, but this is a more historical game. The Grand Campaign has you picking one of a bunch of countries in the world and you get to play it for a 100-year period to meet objectives unique to each country. There are a couple dozen other countries on the map with you, major powers like Britain, France, Russia and minor ones like American Indians and others. So you can tweak some things and difficulties, but the game is set in a historic context so there's nothing too crazy.
There are strictly scenario tactical battles, though I never bothered with them. To my knowledge, they're still supposed to be more "historic" so I wouldn't guess there's potential for "crazy matches" there.
well i remember seeing a rome total war where it was just a few spartans vs 1000 of peasants
i would like to do that, it appears as though i cannont
i miss the days of good rts's where i can make maps, make gametypes(starcraft and warcraft)
Frankly I think it was worth full price from 1.1. Nothing's perfect.
It's Sega. That alone keeps me frmo buying it. Sega is the anti-Starodck when it comes to customer relations and support.
I never saw if they released the multiplayer campain ability yet or is it just skirmishes still?
No it's not in yet. But it will be awesome.
EDIT- New patch, 1.3, monday."v1.3 patch due on Monday (which will improve performance, add balance tweaks, and no less than 14 new units)"
Hi there,
I LOVE it. When I first bought it and installed it from DVD it crashed, but after 1.1 it solved that problem and it's getting better all the time, and with the new units coming on Monday and Multi-Threading i'm very excited as this is MY kind of game (As is SINS), I love controlling large numbers in battles (Space OR Land / Sea is ALL good to me). I have not had most of the problems others have had apart from the campaign map being jerky when the main large battles aren't, but again that's just optimizations.
And yes you CAN create some crazy fights such as a few versus hundreds
Chris Payne
Danman Games
VP of Music Arts and Website Development
http://www.danmangames.com
http://www.oxyge.net
I'm torn currently. The price seems great, but I'm honestly not thrilled with musket fights. I much prefer the swords, axes, and spears of Medieval 2. That being said, as hard to control as the naval battles were in the demo months back, I really do enjoy the time period for wooden ships and cannonry. Are these even better in the full game and an important part of controlling the map? Or are they just a secondary concern that can be relegated to auto-resolve?
Is there some oomph to infantry battles or is it mostly standing apart firing inaccurate guns until out of ammo, then charging in and seeing clunky melee animations? Do the campaign map upgrades of cities and recruiting forces still give a lot of enjoyment through planning and obsessing over what to build next?
I'm still hesitant to purchase because as much as M2:TW was enjoyable, bugs galore amongst combat, UI issues, the notorious family tree that auto-picked your leader based off of who knows what, etc. has me worried especially with all the forum posts about how Empire continues in that tradition.
The campaign map has more to do in it. I personally love infantry fights and they're not that inaccurate, depends on the unit though and how far away you are..
Hopefully 1.3 fixes the bug I have which makes clicking on certain fleets cause a crash to desktop... If not, I can't see myself playing it again until at least 1.4. Although by the looks of that list of bugfixes, I think mine may fall under one of the catagories.
The campaign map is quite fun; at least it would be without the crash bug. I conquered pretty much the entire world as the Russians (easy settings for my first game) and found everything except the loadscreens, crashes, and crappy AI around forts to be enjoyable.
My best moment so far was when a charge of 2 units of cavalry came down an alley at 3 cannons loaded with cannister shot. Of the 90 cavalry, about 10 lived past the initial shots, only to be wiped out by my own flanking cavalry.
@Mazuo: In the early years of the campaign, that is mostly what infantry battles are. However, by the time you research more and more of the tech tree, your soldiers get more accurate, and more importantly, much faster firing rates. The reload times on the guns are pretty much accurate, with the early ones taking quite awhile before more shots are taken. By the end of the game, your infantry are laying down pretty much constant fire. As far as naval battles go, I usually relegate them to autoresolve (mostly because I can't stand the 3 minute load times on battles, but also because I usually really outnumber/outgun them). However, the battles are quite impression, especially when you bring out the huge ships such as the heavy first rate. A broadside from 50+ cannons (per side) of the heavy first rates is very impressive, especially when used against some poor 10 gunned sloop.
Really? Even with naval invasions not happening?
Well I played a huge game as the small Indian faction and never noticed, lol. (I did protect my shores, etc though heh)
It's broken w/o naval invasions.
It's supposedly fixed monday, with the patch, though.
Modders still can't access the models or campaign map (for some reason SEGA chose to encrypt the files that have been modable in every previous TW title). Consequently, the potential for great moding is VASTLY reduced. Unless something changes, there will be no Total Realism, no equivalent of Europa Barborum or Stainless Steel, no must-have historicity mod of any kind for Empire. For me, at least, that means its worth about $10 tops.
officially not buying this, at least not this weekend. total bs, fuck sega is how i see it
I got it for 50% off... so I think thats worth it. Its sad note that mods can't be made with it...
I've never had a single issue with this game >.>
I bought it mainly because it was 50%, but even after the latest patch it's as buggy as hell. I haven't had any issues with it crashes as yet (but then I probably haven't played it for long enough to experience those issues). The main problem I get is with the menus and UI flickering until I change the graphics settings. It happens everytime I load a game.
4 months on and it's still bugged. That's bush.
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