In Entrenchment 1.02-1.03
I've notice that you sometimes dont get the experience you would normally get when you destroy structures or enemy ship using serveral Vas Kostura Cannons. I noticed the bug at the pirates base and at enemys planets.
and I say that kostura cannon shot doesnt affect friendly and own units when it should.
youre retarded prol. obviously we done get hit by our own missiles? or our own missile barrages? or our own cleansing brilliances? your argument is simply idiotic.
I noticed this , too. But how often does someone fire 6-8 kostura shots at a pirate base when they should be using it to cripple their enemy's fleet?
When you're outnumbered by the pirates obviously
Not that that would ever happen to a Vas. player who can amass 6-8 Kostura's but still...
There might be too much xp. flowing to your ships for them to absorb...
Does that make sense?
Koda0 (^)
EDIT\\ This just happened to me a while ago, I had 2 MB's on a primarily HC enemy fleet, and yet, even though I wasted about, oh say 20-30 100 xp. Heavy Cruisers, my capital ships didn't earn 2000-3000 xp. why? I dunno, might be so if you do waste enemy ships on that level, you won't level up as easy, so the game is still a little interesting.
Plus Kostura still freezes your own ships. What more do you want? Oh, and you can only fire it at enemy systems. So it can't be used defensively at all. Nerf is out of the question.
Bug applies to both Enemy fleet and planets to pirate base and ships
If you had multiple caps there the xp gained through the MB is divided between them. E.g. 1000xp for cap 1,2 and 3. Never noticed that this doesn't work, TEC players seem to level up happily when they use it in MP
yea right....I am retarted.....
Lets imagine 2 modern armies fighting over a shitty piece of land rich with oil.....suddenly a nuclear explosion appears between them and....just 1 of the armies destroyed.eh?
that would be wired ok (no im not retared if you can look at this link i gave a terrible life lesson on the second page because im "Maxim the terrible teacher" heres the link -----> https://forums.sinsofasolarempire.com/356649 go there and go to the second page and look at my post ok) and what i do to keep the bug away is when there is a huge garason in a system i use all my kostra cannons to sofen them up then i invade when all the shot reaches there target
Let's imagine 2 modern armies fighter over a piece of land. Suddenly one side issues a radio transmission, the radio waves reach both armies, but only one receives the message eh?
Who said the Kostra shot a nuclear warhead? It's main purpose is to disable abilities, so it's more likely some sort of interferance device, which if you knew the schematics of, you could engineer your fleet to be imune.
Besides: In large maps, If I fire a Nova. Warhead at an enemy planet (in another system), but then an ally of mine colonizes it, his planet gets destroyed... a glitch? I dunno, but I still think its funny.
lol same thing happens when I drain a planet and an ally tries to colonize as I drain the planet. Ally loses the planet. Serves him right for trying to take a planet I just drained.
I think Proletari has a point. When the Kostura projectile hits a planet, it hammers out a GIGANTIC wave of plasma/debris/fire/something that washes completely around the gravwell. I'd always assumed that it was this ejecta that caused the disabling of the structures/ships. So when gigantic plumes of stellar debris hit everything in a gravwell except your own ships, that is confusing. Say you had a a fleet right next to your enemy's fleet. Your enemy's fleet will be disabled, but why not your own?
The comm transmission is a bad example, because the Kostura cannon is anything but. I really is a massive nuclear EMP generator.
You do realize EMP generators are tuned to certain types of electronics.. If going by your theory its an EMP then our ships easily survive it as our ships are EMP hardened.
It obviously can't be an emp, because the wave is visible. Sins doesn't specify what it is.
Besides, even assuming it is an EMP, the argument that the ships would survive it as they're EMP shielded is flawed. You can use the Kostura on any planet, even other Vasari ones. So does that mean that only a select few Vasari ships (yours) decided to EMP harden themselves against a Kostura? Wouldn't the other Vasari do the same? Especially since they get the same exact weapon?
I'd hypothosize that the Kostura projectile sends out a plume of superheated rock and debris upon impact with the planet. The planet's rotation and gravitc stresses would warp it into the swirl seen in-game. Thus, it makes no sense that your ships would be unaffected by the Kostura.
I vote nanobots, to go with traditional Vasari weapons. That way it'd only hit target structures.
Umm, as I stated above, your ships ARE effected, they just don't take any damage. Still freezes your ships. And If we're thinking rational, logical explanations, why can't you fire the thing at your own systems or even neutral systems? Nope gotta be ENEMY SYSTEMS. and how the hell does it stabilize phase space for that little duration hmmm?
My guess is that the weapon is a phase device, and since the Vasari are quite adept with phase technology, a simple transmission from central command saying "incoming kostura, prep shields for phasic distortions and prep all stations for a power drain" means the vasari and other allied fleets don't take damage.
Makes sense... In theory, phase drives are more or less warp drives. The cannon fires an actual shell which likely explodes into an phase bubble. When combined with the sheer mass of a planet, it would set off a shockwave of gravity that would not be something you would want to be around...
Aye, plus we've seen that Starbases can distort phase space, causing damage to enemy units and not your own or your allies.
The real point is we can only theorize how anything works in this game, but the truth is the Devs weren't holding "logic" as their primary goal when making any aspect of the game, so why bother attempting to apply it for the sake of "why this should be like this instead of this". I can name a handful of things in this game that make no sense logically right off the top of my head. Are we really going to 'debate changes' or even point out their absurdity because of it? I say no because it doesn't matter.
You may say 'hey I think Kosturas should damage friendly units as well' and thats fine, but its ludacris to define your arguement with this science fiction type logic.
Cut that proletari's BS already please.
AOE repairs don't affect enemies.MB doesn't destroy the marza using it.Telekinetic push doesn't throw your own fighters outof the gravwell.Repulse doesn't push your own illums away.Cluster rockets don't hit your own ships next to the target.Cleansing brilliance doesn't wipe your fleet.The Destra's aura doesn't damage your ships.Marza's radiation bomb doesn't do damage to friendlies.
So for f...'s sake why should Kostura kill your own ships.
This is a game, not the real world.
Ok, let's assume it's the real world for a second. First, a quote from a wikipedia article about the International Space Station: The most cited figure of an overall cost estimate for the ISS ranges from 35 billion to 100 billion.- Capital ships cost 3000 credits. In real world, building such a fag would cost, like.. hmm.. I don't know, but if building a tiny peewee space station for a dozen people that doesn't even propel itself, I think that cap ship should NOT cost below 100 BILLION dollars. Retardedly Optimistic, but let's say it's $100 billion for the sake of an argument.- How expensive are modern ballistic missiles? A sneak onto wikipedia tells us that an american peacekeeper ballistic nuke costs $70 million. Assuming 3000 credits = $100billion dollars, 1 credit = $333 million.-- SO, making one peacekeeper ballistic nuke would cost .. duh.. 0,21 of a credit. Ok, let's give that missile some serious power. Increasing the amount of hydrogen or plutonium or whatever makes the bang is not as expensive as making the whole electronic gadgetry that directs the warhead to the target. Let's assume that a 100 megaton bomb would cost 1 credit. Note, it would definately not cost $330 million dollars in real world anyway, plus hydrogen is a LOT more easily gathered in space (where it exists freely as gas) than on earth (where we have to use a lot of energy to, for example, break water particles into oxygen and hydrogen). - Also, we can make that shit now, its construction is retardedly simple* if you look it up on the Net, so why should we have to research it 10000 years in the future?- We know that planets can't stop incoming missiles by themselves (watch - any TEC/Advent ship bombarding enemy planets)
Ok, so... a ballistic missile that delivers a nuclear warhead that can blow a small country apart costs 1 credit.
+ Player A builds any cap ship ( for free ;] )+ Player A equips it with 3000 such missiles for 3000 credits (that's your starting funds in a quick start game).+ Player A sends his cap to the enemy homeworld.+ Player A sends the 3000 nuclear warheads, each delivering a blast that equals 100.000.000.000 kilograms of TNT onto the enemy homeworld. That is enough to coat the WHOLE MOON with 7,5 kilograms of TNT on EVERY SQUARE METER OF IT (!!!!!).
I'm sorry, but that planet is GOOD BYE
So, if soase was ANYTHING like real world, you should be able to WIPE the enemy homeworld 10 minutes into the game unless he can make sure your cap ship can NOT even get CLOSE to his planet by that time.
CONCLUSION - any arguments calling on real world analogies to prove any point in Soase universe are bound to fail. Don't do it.
* - a chain reaction, and thus an explosion, in nuclear bombs is a result of a few blocks, each below critical mass, being squeezed together by external pressure (usually - a blast achieved by using standard explosives) to form a single block that exceeds critical mass.Basically, any amount of any radioactive material has atoms autonomously break apart, sending radiation and a fixed number of neutrons away. When you have little of that material, those neutrons are more likely than not to escape that block of material without hitting another particle of it, thus not causing another atom to break. A critical mass in an amount of radioactive substance where freed neutrons hit other atoms often enough to make sure there are more and more of them. This is called a chain reaction.So basically, a nuke is about making a few blocks of radioactive stuff, each below critical mass, melt together (with an external conventional explosion) to form one block above critical mass. An atom breaks apart, sends two neutrons away, they hit another two atoms, we have four neutrons now, then 8, 16, 32, ....... millions.... billions... and each breaking atom yields massive energy. BOOM.A hydrogen bomb that can yield about as many megatons as you want (it's just about amassing enough hydrogen; it is not radioactive, so no problem) is fired by squeezing the hydrogen with massive pressure while making sure the temperature is also extremely high (some million degrees or whatever). This causes a thermonuclear reaction that causes hydrogen atoms to merge into helium, yielding insane amount of energy while they're at it (it's called nuclear fusion as opposed to nuclear fission that causes standard nukes to blow). The Stars are basically fuelled by nuclear fusion reactions. Anyway making the right environment for nuclear fusion to begin is done by using... nuclear explosion near the hydrogen tank ;].
So basically it's some hydrogen + some radioactive stuff + some tnt + a some good wiring that will set all that off at one moment and kablam, we have a device that can give New york an hard landing in Japan.
I dunno why I wrote that.
ROFL it's a game people to the original point, there is no friendly fire probably by design, if anything it prevents accidents or people intentionally throwing the game for their allies.
But this previous post really goes clean off the deep end. N3rull, before opening your mouth and spraying the forums with your complete misunderstanding nuclear physics and such, you should at least attempt to do your homework on the subject. Statements like "A hydrogen bomb that can yield about as many megatons as you want (it's just about amassing enough hydrogen; it is not radioactive, so no problem)" had me laughing pretty hard though.
actually... there is friendly fire...
learned it the hard way.
So, learn from other's mistakes... dont activate the big red button when your fleet is near your dieing starbase...
Well, technically, deuterium and tritium are radioactive, just not very dangerous by themselves. H-Bombs work in the general way as follows:
TNT/PlaExp compresses Plutonium>Plutonium detonates>Heat from Plutonium sets of Hydrogen.
And there are FAR more powerful theoretical weapons than H-Bombs... The Kostura as I said earlier is a Phase Bomb. In the book I am writing, there are no phase drives, but the interstellar travel therein still deals with gravity manipulation. When you send that bubble of warped space at an enemy ship, it can turn it inside out.
Then there are Charged Particle Cannons. First off, these things are magnetic so they shove shields out of their path. Next, they are ionized (its a beam of protons after all) so they destroy electronics. Then they have a sizable mass unlike Ion Cannons which fire electrons. Last, the protons are near the point of decomposition into photinos due to speed and temperature anyways, so causing them to impact a target has a tendency to do just that. And if you fired a "Cold" Particle Cannon, it would still yield a nuclear bomb as the protons fused (yes I know that neutron=proton+electron+antineutrino but you could find the other things in the target...)
Then, there are AM bombs. A paperclip of it would level Manhattan. An apple would end life on earth. A house would blow up the planet. AM is not stuff you want to be around.
And then you have Evaporation Bombs. Although we do not currently know how big a boom one would set off, we do know you don't want to be near it. More than likely though, one would be more than enough to wipe a planet clean of life with the massive burst of gamma rays.
The point is, there are plenty of weapons that could have been used for scientific purposes, but they weren't. In all reality, missiles in space are useless. You may as well just fire naked AM. There is nothing for it to hit until it hits its target. And, you don't have to pay for the missile. Sure, they go around objects, but turrets would be able to shoot them down...
Beams, Particle Cannons, Ion Cannons, Kinetic Weapons (bullets and the like), AM, and Gravity Bombs would be the most powerful weapons in space. Nukes would do nothing without their shockwave (no air=no shockwave). Sure, they give a gamma burst, but compared to other weapons like those above... As far as their fallout goes, ships have shields which are made to withstand solar flares which would be worse than fallout... Fallout only affects planets...
I'd take a graviton cannon over a nuke any day. Turn your target into a black hole; make your target glow... Turn your target into a black hole; make your target glow... I'll take the black hole maker...
The point is, they used weapons easily identifiable by general people. They could have dug up some theoretical bombs and cannons that could destroy planets (btw, the Death Star would never work... just saying) but they didn't because this isn't reality, its a game. Games are meant to be fun, not real. That said, its still somewhat realistic.
The point is, realism is trumped by the "cool factor." If it looks good, it works. I personally believe the hierarchy is as follows:
Balance>Cool>Realism. Its still there, its just lower on the priority list...
several of those are complete crap anyway...
MB-yeah like they're really even gonna target their own ships
Destra's aura-cause they're really gonna direct their anger at friendly ships. go read the description
When you fire that many missiles, some of them are going to not work properly. That was his point.
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