Hey,
Me and my friends were playing a game the other day. They always turn into meat grinders with two or three 3000 point fleets facing off in heavily fortified systems, etc. Much fun.
Regardless, when I attacked the TEC homeworld (I'm Advent) I found I couldn't jump my fleet out again once I realised I was going to lose. The result was, my now 2500 points of ships spent 5-10 minutes trying to jump out before I found it to be hopeless (of course they hadn't been firing whilst doing this, so his TEC fleet had had 5-10 minutes of free shooting).
At that point I'd lost 500-1000 points more and it was assured loss. I still couldn't jump out and 20 minutes since the battle started, my entire fleet was gone.
Not even he could tell me what the hell had happened. And I couldn't figure it out. So my question to you, strategy, is how does one overcome this? Does this mean that attack an endgame foritified TEC world is futile? (Yes, I know I shouldn't have gone in with his fleet there, but it was a chokepoint and it was the make or break battle that would bring victory to either of us.)
Thanks for any help.
I am assuming from the title that you are using the Distant Stars Mod. In that case he must have research the add-on for the Phase jump Disruptor (is from the mod) that stops phase jumping completely.
If there was no mod being used then I dont know. Hope this helps
Ahh okay! Yeah, it's Distant Stars mod.
Is there any way to counter this? Seems a bit off. Attacking a fortified TEC planet is suicide unless you know you're going to win!
You can stil destroy the PJI, right? I'm not familiar with this mod, but if it just modifies the regular PJI and gives it an upgrade, it should still be a tactical structure being present in the same gravity-well. Shouldn't be too hard to take it/them out with a decent fleet or a quick bomber-swipe.
Ah yes, that's true
Yes that is the case. In fact the mod downgrades the PJI in hitpoints and armor.
Scouts are still immune so make sure you scout out the systems.
Also all races have this option which is great when dealing with AI. They cant run if they are in over their heads.
that's why you scout a planet before you go into it.
Well, I did scout
I just hadn't noticed the PJI. And when my ships couldn't jump out I was frantically looking for it and couldn't find it.
Anyway, thanks for the advice.
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