Any advice? Most of the TB's I play against as Regulus hit crazy hard. Regulus can out range most of the other demigods, getting in a few shots before they reach melee range, but TB not only has range that rivals Reg's, but his fireballs seem to do far more damage than Reg does.
This isn't always a problem, but in Dominate gametypes (the worst type for Regulus, I've found) it's tough to get and keep flags against good TB players.
I don't see how a TB would beat you 1 on 1 unless you're dumb enough to not get mines.
Mines can be avoided, most of TB's powers can't. Now if anyone has any intelligent advice, I'd like to hear it.
I just don't know how to beat TB in a dominate gametype. I've played like 3 today, just played one where the TB had QoT along the whole time, while I had another Reg, making it absolutely impossible to do anything, on Citidel, no less. Either don't make stupid matchups like that if possible, or allow everyone to choose their demi after the game starts so we can balance teams.
Regulas is noted for being a bit weak in the dominate game. He simply doesn't have the ability to hold a flag if another demigod charges in. That being said, one thing that you probably want to do when facing TB (and to a lesser extent when facing UB) is to make sure that you have health items. Grab blood of the fallen and banded armor and you will easily be able to beat the TB in the first couple fights. You want to avoid going for swift anklets and boots of speed as unlike most demigods, TB doesn't really care if you can outrun him as long as he can get his nukes off. Once you have enough HPs to survive the TB's spells, you can do your favorite way of destorying him either with an autoattack/snipe build or a mines build.
The example match up that you went through looks like a hard one, honestly I see QoT + TB or UB as a great counter to double regulus. I'd imagine that it could be beat but it is an uphill battle.
TB's range keeps him away from mines most of the time, which pretty much negates Reg's biggest weapon.
Fire Torchbearer has two short range spells that only really become an issue for Regulus if you're fighting over a flag. Ice Torchbearer is weak early on and not really a big threat to Regulus unless there's a huge level or item advantage. As Regulus you're mostly dealing with fireball / ice storm + basic attack. Still, I can see why he might give Regulus a hard time.
As somebody said, the main problem is that Reg is bad at Domination games. Its just not going to be holding flags against many DGs for most of the game.
But TB really shouldnt be a problem for Reg. I LOVE facing TBs as Reg.
One thing to say right away is that you arent a 1v1 DG, especially early in the game. Really you dont want to be fighting 1v1 vs much until at least the midgame. Your strength is sitting back and doing damage while some other DG on your team is up close and taking the damage. Of course, the other team knows this and will be trying to get around this, but thats the situation you are going for.
For this reason, I dont ever like the advice of taking Blood of the Fallen for Reg. I always take Anklets because speed is too important for a DG that doesnt want to be under fire much. You just cant slug it out even with Blood early in the game, so get Anklets to skirmish. Basically you stand behind another DG and shoot away while he is in close. When they try and come for you, use your superior speed to get away while the other DG hammers away at them chasing you. As soon as they give up the chase, go back to shooting at them. Thats the template for how I try and set things up.
Its possible with a mines build to go BoF and do OK, but I just dont like the possibility of most DGs being faster than me on a fragile DG.
Now if I want to go 1v1 against a TB, this is what I do:
Hit them with Snipe before the fight starts. Hit them with MoB as soon as they get in range. Combined with the earlier Snipe, this should give you a health advantage as well as a speed advantage (you know that they will have to trigger MoB pretty much right away). Hammer away or mine or whatever until you need to get away. Remember that since you have a tool that has the best range (Snipe, which should have cooled down by the end of the fight), you can disengage, get space, and Snipe whenever you need to. It also means that you should be winning fights where you both get down to very low life - you can pull away and basically hit from infinite range, while they cant.
An auto attack build is also very powerful. Mines are by no means a necessity for Reg. In fact, I like being auto attack better than mines against TB. Since a TB uses ranged attacks, mines arent so good. They can avoid them and still hit you with ranged hits (something a melee DG really cant - they cant take the time to run around the mines and they dont want to charge through them).
Not to say I win every time or interrupt every mine cast, just that especially towards the late game a TB can keep reg at bay.
Yeah i had a match 2 days ago where it was me, QoT with an UB against 2 Reg.... I think i never had such an easy game...
And even dumber by not getting Mark of the Betrayer.
We have the winner a complete anti TB skill
i had a qot+ub match vs 2 reg, both mines, sinde she got no interrubt and i only can gasp 1 they blowed us up. i was mass hp, also dodging mines...but qot didnt, lead into fatal fail because they blew her up with on mine throw each
Mark + Mines... and it's both distance, and if you got Sniper Scope max too... you just "kite" at the flag, and wear them down.
Mines can be avoided? Yeah, if the Regulus is dumb enough not to throw them on you...
Snipe is nice but it's not a 1v1 skill. Angelic fury is nice but it's not a 1v1 skill either. Snipe is good for people who are running, that's all. But you must've done enough damage in the first place to get them to run. And angelic fury doesn't get good till late game when your attack speed's high and you at least have a mage slayer/ashkandor. Mark of the betrayer is a must, too.
But heck, don't listen to me. I enjoy facing Regulus that snipe me all day long. Yeah, it annoys me early game, but they go down in a few seconds lvl 10+.
Snipe is moderately useful as a 1v1 skill early in the game. 500 point hits hurt at say level 3, especially against something like a TB. Its not going to ever be your primary source of damage, but its certainly a nice little supplement. Snipe is good for much more than hitting running people as everybody knows. Its a great early game harasser, especially for squishy DGs. Whenever somebody tries to cap one of your flags, they get a nice little 500 damage hit for their troubles.
Its also great for helping out a teammate who is 1v1 - it helps them win and it can easily give you a nice little chunk of gold for the cheap assist that you wouldnt have gotten otherwise (which might be one of its more underrated aspects - cheap assists that can easily add up to an extra few thousand gold early in the game).
AF is a nice 1v1 skill. Even 1v1, 50 extra damage per shot (which you get at level 4) is substantial. Anybody who insists that you need Ash to make an auto attack build good is just being silly. The build is VERY strong at Mageslayer. Ash just makes it go from strong to overwhelming, but you should be able to end it at Mageslayer.
Two seconds (cast time plus trigger delay) is enough time to step away.
Dude, snipe does 350 (I think) at level 1, point blank. You get more from 3~4 autoattacks and they come out just as fast (and don't ruin your retreat killing option). AF is pretty substantial, I agree.
And it does 550 at the edge of its range and more beyond. I'm not suggesting that you ever point blank Snipe. Thats just silly. I'm suggesting that you hit them with a Snipe from a long ways away prior to moving in. The usual situation is that you see them capping one of your flags or near some creeps, you peg them with a Snipe from a ways away, move in, hit them with a MoB, and pound away.
Here's my brainless build that beats TB every time (and pretty much everything else late game)
favor item: anklets
starting item: 500 hp 5hp/sec armor
+25 damage gloves
items later: boots of speed
unbreakable boots
10% crit gloves
5% crit armor (sell 500 armor)
mage blade (sell 25 damage gloves)
cloak of flame
--> money into citadel
Skill up order
1. snipe
2. range
3. slow
4. snipe
5. track
6. slow
7. snipe
8. range
9. slow
10. snipe
11. range
12. vengeance
13-20 vengeance/stats
Ok.. so you auto attack.. it's really that easy. Just poke TB (or any other DG really) over and over in the early game as you out range him. if you're on a creep lane and it's 1v1 as soon as you hit level 2 just run up and start shooting him. if he fireballs you take it like a man and keep shooting now he will either run away or run towards you. If he runs away you win.. take the flag.. that's all you need to do.. you forced him from the lane. If he chases you, run away, you match/out speed him with anklets, most TB don't get aura early. As soon as he stops chasing you turn and shoot him again. Repeat this until he gets low and force him away/ snipe him/ kill him. It sounds easy and you'll probably give me 100 excuses why it doesn't work but really it's just being precise and reacting fast. Just conserve mana for snipe .. keep an eye on the other lanes and assist your allies.. that's probably bigger deal than holding your own lane. And late game you'll be geared to do tons of auto attack damage and just force demigods to run at the sight of you.
Around 7-10 you are fairly weak though.. it'd be a good idea to carry a scroll of tele (duh) so you can get away from a jam.
Once you get to 11 try to get cloak of flame and get vengeance now you'll be able to push waves of creep back.. which really is only important around now when ppl start getting catapults. Before then.. the early creeps are laugable.
People talk about mines and mark.. and yeah that works well against careless players.. or if your team is very good about ganking/ teamwork. But in a PUG, I find this build to be the most reliable and consistent. Just being really rediculously buff and attacking from way out of people's range works fine.
If you dont get the Crit Armor (which extremly sux anyway) and dont get Cloak of flames... then you can almost afford Ashkandor with that money, and with that it's usually gg. Besides, I'd prefer Mage Slayer over the Cloak. Two items that really shine for the auto-attack regulus are Wyrmskin Handguards and Nature's Reckoning.
I dislike wyrmskin, my 10% slow is enough imo-- never really felt like I couldn't catch anyone. The armor is 3K and the cloak is 10K and I see what you're saying with Ashkandor.. but really you need some sort of mana regen to keep up vengeance with a fast attack rate. Do you just not get vengeance and rely on Nature's reckoning? How do you push waves of creeps? It seems like the proc is fairly low, and according to the text it doesn't hit the primary target does it? I've never tried it, I guess I will next time to see if you're right.
If you don't get the crit armor which armor do you get? I doubt you can get away without any, cuz you'll be too squishy to go toe to toe with another DG that has a stun, even with ashkandor.
I guess it's kind of moot, as the amount of gold to get to ashkandor requires so many kills that it's probably GG anyways.
Reg is stupid OP vs TB, specially late game. If you use MoTB then mines so he cant dodge after the debuff..then chaingun attackspeed. MoTB needs an activate time, its pretty lame I can run around for ever and the first time I use a pot or skill it hits me for 800. Having that much burst damage through skills on top of attack speed and snares is pretty much OP. TB may have the burst damage through skills and the snare, but he is useless vs hp builds endgame and reg still tears through them.
That said, I haven't lost to too many regulus players though. I try not to let them get to endgame skillup. Although I have been level 20 and sent priests -> giants at a level 12 reg and he hit 18 after a few mins of spamming mines. Luckily it was dominate.
I haven't found TB to be much trouble for reg. It sounds like you were behind in levels or gear or something. Early game you both are just skilling up, by mid game Mark+Mines wrecks TB and slows him so you get tons of auto attack in. Snipe is just gravy for runners or starting a fight whe you are far away to get a little extra early damage on them.
Blade of the Serpent
TB can put alot of dammage in play quickly and can be just as fast as Reg. It's not so simple against a smart TB. If you go for the kill against TB he can punish you and escape, keep your distance and play a "do not die" strategy with Reg and TB farms better than you can.
I find the best strategy as Reg against a good TB is to concentrate on dammage output skills and beef up as much life, and later armor, as you can. Go for staying power so TB can't stay around where you are for long or hurt you too badly with a burst of successive spell powers.
So mines, stats, angelic fury (it does more dammage, and hits everything around the target, so is always good) and mark of the betrayer.
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