The team got us a minor update today that improves connectivity. They also identified an issue in the lobby where a user exiting the lobby can cause a game error. We consider it pretty serious. It’s been there for awhile and it revolves around timing and the type of connection and various other things but in a mixed gaming environment it happens enough to be a major issue IMO. So now that we’ve identified the cause, it’s gone up the priority list.
GPG also got us an update tonight (that wasn’t able to go in the build) that improved some of the command queueing and following a demigod. I haven’t got to try it yet. There’s a lot of moving parts as you can imagine that kind of thing.
But the big thing about tonight’s update is improvements in connectivity between a user who is using the proxy server and users who are not.
For next week, I am hoping we have the intelligent proxy handling in in which it will choose the proxy server closest to you. Once we do that, we’re going to seriously evaluate whether to just have it proxy by default (right now, it only uses proxy servers if you set /serverproxyonly as a parameter in the short-cut) since people are reporting that proxies largely eliminate connectivity for people who have problems.
Thank you for scrambling to do what you can.
yay
Just out of curiousity, are there proxy servers in Australia, and are they turned on ?
There are proxy servers in Australia and Europe. But the game doesn't see them yet.
Me thinks that
a) This will hopefully make 'Silk23' a happy bunny
Mean my mates can finally get a game without being booted for scary high pings
p.s. damn this quoting lark is hard here isn't it?!?
ETA for this?
Does the connection system still do an iterative loop trying ports when the initial NAT facilitation fails? There seems to be a big timesink between that and setting up the proxy.
Regarding following issues:
Will fire TB attack while following better?
Why not just let us choose our own proxy, or at least give us the option.
Lets be honest... you know that an automatic proxy selector is going to get it wrong for some people, and you're just asking for trouble.
yay for smart proxies!
Uhmm no it doesn't. I'm in AU and i connect to a friend in Missouri and it's random as to whether we get a proxied connection or a NAT connection, or neither. We have played many games one after each other where game 1 might be proxied and yet game two is not, this is without ever having shut off DG or exiting further back than the lobby on either of our machines.
And neither of us proxyonly in our shortcut.
Odd?
Good job, keep up the good work and dont forget to sleep atleast once a week
Err, I have pretty nasty ping to people in countries outside the US, regardless of whether they are geographically closer to me than California (the closest US state) I hope the proxies don't end up making yet another connection issue for me to dig out of.
Yeah, I'd wondered this too. Even a drop down for country would be useful where it'd ping the relevant servers and choose the lowest number. Still, am looking forward massively to being able to finally connect to the 'local' one to NZ as some of my friends are having real issues even after correctly forwarding etc.
intelligent proxy handling i have been waiting on this. Going though the US for a oz game has been a nightmare.
Does the update we got late Wednesday night (June 3rd) address the apparent increase in unhandled exception errors from v1.01?
it's already too late...
nice,with this update i havent got any errors for 4 hours now...and better connectivity then yesterday,gj
i like these minor updates. keep them coming. I´d rather have 10 issues, one getting fixed each day for 10 days than wait 10 days for one update to fix them all. Since i play everyday i will have lesser issues overall after the 10 days witht he minor updates!
Agree completely with NeoVain. It seems that the guys / gals bend DG obviously are working very hard to resolve the issues. Yay for that!
Good work GPG/SD
This is very good news but IF you make it use a proxy by default please add a command line parameter like /trydirectconnect for the people that DO know what they're doing. It will speed up the connection as well as decrease the amount of stress on the proxies.
I've seen the proxies used by people that I'm pretty sure didn't set that flag. Two neighbours here in South Africa that tried to connect but had to go through a proxy in the US that added 700ms ping to a connection that should have been around 80ms.
If you're dead set on having the system proxy by default will you provide a switch for those of us that (think) we know what we're doing so we can make it the last-ditch-effort thing it is now? Something like /serverproxyifallelsefails or /serverproxylast.
EDIT: I see TommySprat suggested this just before I did. Great minds think alike .
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