ok so i heard that there is a cap for slowing effects, i am not sure but i think it is up to 30%.
here is a picture of me as rook(dead). we versed regulus and oak, i had no boots of speed:
as you can see, i have shrapnel mines, pentinence and maim all in effect on me
here are the calculations:
5.4 movement speed(rooks base speed) - 30% for shrapnel mines(5.4*0.3 = 1.62) = 3.78movement speed
3.78 - 10%(3.78*0.1 =0.378) for maim(full level) = 3.402
3.402 - 16%(3.402*0.16 = 0.54432) for pentinence(full level) = 2.85768
2.85768- 10%(2.85768*0.1 = 0.285768) for surge of faith(first level) icon didnt show up for slow for some reason either = 2.571912 i assume this is rounded to the 2.6 value
please correct me if i have made any errors, and let me know what the slowing cap is(if there is one).
They stack multiplicatively instead of additively? That's....odd.
Not realy that odd. Multiplicatively is the most normal way to stack %, and it is often the best way.
I dont know if there is a limit to the amount of slow, but the calculations look good.
why would that be odd? Its the only sensible way to do it.
There is NO 30% max slow "cap" why would there be? That would defeat the purpose for stacking slow effects.
There IS however a favor item that puts a cap on your max amount of slowness to 25%(also gives 5% extra run speed).
Why would there be such a favor item if there was already a 30% "cap" anyway? kinda defeats the purpose of this favor item. lol.
It's odd because all other percentages in this game stack additively (including positive runspeed effects).
thankyou for clarification, i read somewhere in these forums that there was a slow cap.
also WTB nerf now
actually there is a slow cap.
quoted by frogboy himself here:
http://forums.demigodthegame.com/345442/page/2
Ok i give you that, but would just be stupid with a system that could reduce move speed to 0 , that is probably why they did not use it on negative move speed.
Just because Frogboy says something doesn´t mean it is true. He also said the network issues would be fixed, or the "unresponsiveness" when issuing attack command and skill use commands would be fixed a few patches ago. They are still in the game. And the Slowness "cap" was never implemented, as far as i can tell. I have hade a movespeed of 1.5 at one time, affected by wyrmskin, mines, mark of betrayer, maim and penitence. You could probably stack bite on that as well for even more slowness. HOWEVER, the times you are slowed this much is never more than 3 seconds, since at least some of those debuffs have worn off after 3 seconds, and most after 5. Compare this to certain characters stuns, which usually last at least 2 seconds... And being massively slowed for 3 seconds is in any case better than being stunned for 2 seconds, since you can at least attack and use skills while slowed, but you cannot even do this when stunned. Stun is worse imho.
Being slowed might be more annoying though, but if you really think about it, being stunned is worse, and its all part of the game. To get these crazy slows the player must have sacrificed in other areas, like damage or tanking ability, so i think it all evens out in the end.
I'm pretty sure surge of faith only boosts allies movement and attack speed. That would explain why it didn't show up in your debuff list.
Are you sure you didn't have boots of speed because because that would make it
5.4+10%(0.54) = 5.94
5.94 - 56% {30+10+16} (3.3264) = 2.6136
That was exactly my point.
Let's take an example....your base ms is 10.0 and if you have +25% ms from swift anklet and boots of speed your ms is 12.5 with additive stacking.
Now you get hit with a 30% ms debuff. 12.5 * 0.7 = 8.75, a 12.5% decrease from your original movespeed, NOT a 5% decrease to 9.5 like you'd expect.
That means slows affect you disproportionately the more movespeed you have, and as such, getting movespeed boosts does NOT counter movespeed reduction (as you'd expect it would!)
Always thought temporary debuffs should be more powerful than constant buffs so in a way it makes sense to me.
I assume the wand of speed works the same way additively though.
There is a 2/3 Slow cap for stacking!
The problem you are facing got nothing to do with stacking, individual slows can still lower your speed more then 33% if they alone provide the effect.
As such you can get slowed by 60% by a Regulus Mark of the Betrayer. It wont stack with anything else though
100% sure i didnt use any movement speed items. no boots of speed or journeymans either, and no swift anklet.
That is odd. I can't see any way to explain it. Nice find.
never seen that bottom left menu before hmmmm gonna have to search through layout options
Open character screen, then click the minimize button.
I thought this was how it worked but today I met a regulus who used main, wyrmskin and venom (favor) and my speed was lowered by 55% (from 6.3 to 3.5) so I now assume the OP to be correct.
6.3 * (1-(0.05+0.15+0.25)) = 3,465
which is rounded off to 3.5 so they did indeed stack. I made sure to ask the regulus if he had mark of betrayer and he said he didnt have it yet so MoB is ruled out of this. his allies were UB and Sedna and I doubt any of them had a 55% slow item/ability. escpecially since no such thing exists in the game atm.
So I figured Id take a little look at the code,
################################################ Buff: Poisoned Dagger###############################################BuffBlueprint { Name = 'AchievementSnareSlow', DisplayName = '<LOC ITEM_Achievement_0040>Poisoned Dagger', Description = '<LOC ITEM_Achievement_0042>Movement Speed reduced.', BuffType = 'ACHIEVEMENTSNARESLOW', EntityCategory = 'MOBILE - UNTARGETABLE', Debuff = true, CanBeDispelled = true, Stacks = 'REPLACE', Duration = 8, Icon = '/NewIcons/AchievementRewards/PoisonedDaggerofHate', Affects = { MoveMult = {Mult = -0.25}, }, Effects = 'Slow01', EffectsBone = -2,}############################################### Wyrmskin Handguards##############################################BuffBlueprint { Name = 'Item_Glove_040_Slow', DisplayName = '<LOC ITEM_Glove_0007>Wyrmskin Handguards', Description = '<LOC ITEM_Glove_0010>Movement Speed and Attack Speed reduced.', BuffType = 'ITEM_GLOVE_040_SLOW', Debuff = true, CanBeDispelled = true, Stacks = 'REPLACE', Duration = 5, Affects = { MoveMult = {Mult = -0.15}, RateOfFire = {Mult = -0.15}, }, Effects = 'Stun01', EffectsBone = -2, Icon = 'NewIcons/Hand/Hand4',}################################ Maim I############################### Name = 'HGSA01Maim01', DisplayName = '<LOC ABILITY_HGSA01_0012>Maim', Description = '<LOC ABILITY_HGSA01_0014>Movement Speed reduced.', BuffType = 'HGSA01MAIM', EntityCategory = 'MOBILE - UNTARGETABLE', Debuff = true, CanBeDispelled = true, Stacks = 'REPLACE', Duration = 3, Affects = { MoveMult = {Mult = -0.05}, }, Effects = 'Slow03', EffectsBone = -2, Icon = '/DGRegulus/NewRegulusMaim01', }, },}
What we can see is that all the abilities did add up to 55% which was what I used in my calculations
We also see they all have different names on their buffs which is needed in order to dissallow several maims from different reguluses stacking.
I failed to find the code however for the 33% max stacked slows though which dissalowed me to track down the bug itself.
I got strong feelings though that the code in question uses these debufftypes and that they simply forgot to add for example the (BuffType = 'ACHIEVEMENTSNARESLOW') which the favor venom uses to it. That would allow the venom to reduce your speed below 67% which is what is experienced.
Would be happy if this issue was forwarded to GPG so they could have a quick check of the code.
Who knows, perhaps its already in the "fixed list" for 1.01 due this tuesday.
Im the first player I know of who was using heavens wrath on regulus. now i see lots of regulus using it.
gonna call the same for poisoned daggered favor item. i think people are going to realize how strong these slow effect items can be very soon, and if organized team/guild play ever gets implemented I feel they will be used in coordination a lot more.
seeing as there are effects that remove debuffs and favor items made especially to prevent move speed from being debuffed too much I dont see this as being unbalanced though
if the 33% slow max is bugged for this I doubt the 25% max slow favor item works correctly either.
As said previously, there is no 33% slow cap from stacking, as should be pretty obvious by now. No matter what has been said previously, right now there is no such cap. However the Favor item that caps at 25% max slow, works.
if this is the case, it is very disappointing. especially when the CEO of stardock tells everyone that there is a slow cap for the next patch.
Wait this is news?
I knew this from day one ... man shoulda posted. Not hard to figure out .
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