Hello everyone! So, having done some considerable testing since my anti-Unclean Beast guide, I now have enough info to write up a guide on a build for UB's (Unclean Beast) ooze! Have you ever been annoyed when spit can't deal with the higher levels? Have you ever wanted to never have to buy a mana item? Have you ever wanted a skill that can't be interupted, silenced, or stopped in any way? Have you ever wanted a bunch of creeps to die just when you walk up to them, because of your big, stinky body? (A similar affect in real life can be achieved by not taking a shower) Then this build is for you!
First off, before we get to the build, let's go over some important facts about ooze:
Ooze:
Rank 1: 35 dps, (damage per second)-10% attack speed. UB suffers from -20 hps (health per second)
Rank 2: 70 dps, -20% attack speed, UB suffers from -30 hps.
Rank 3: 105 dps, -30% attack speed, UB suffers from -40 hps.
Rank 4: 140 dps, -40% attack speed, UB suffers from -50 hps.
So as you can see, ooze makes you sacrifice health, but as a result you achieve complete domination in melee range with the enemy having -40% attack speed, and the extra damage outweighs your lost health. (Just by looking at ranks, the health you lose scales a lot lower at the higher ranks, meaning you do more damage than you end up taking)
Now for two important facts about ooze:
-Ooze cannot be silenced or turned off. I can't tell you how many times the enemy Sedna has walked up to me and popped silence, thinking it would help. The only way for the extra dps and reduction to attack speed can be turned off is if UB himself turns it off. Ooze can't be stunned, interupted, etc., but the only time it does not work is when foul grasp is active.
-Ooze does not work against buildings. This means you definately will have to work with your creeps, attacking towers when they are attacking them, etc.
Favor Item:
Most UB players either pick swift anklet or poisoned dagger, but this is a bad choice. With swift anklet, it might seem nice, but you will always be faster than the enemy anyways because you start with faster speed, have an ability that increases speed, and you have an ability that slows others down. It is the exact same with poisoned dagger, you already have enough slows to kill the enemy. The perfect favor item for ooze is blood of the fallen. +800 health and +5 hps, an incredible boost early game especially. The higher health pool will mean you will almost always beat the other demigod out of the lane, and the hps will help you not take as much damage from ooze. I've noticed I usually start around 1300 health every game. With this item and banded armor, you will be around 2300 health while the enemy is still noticably lower. By level 6-8ish you will have 4k or 5k health, depending on items, which means you will have twice as much health as other demigods who have not chosen the same combo. However, health stops scaling well from this point on, and you'll probably end up with 6k or 7k health end game.
The build:
1: Ooze
2: Inner beast
3: Diseased Claws (You can now easily catch enemy demigods)
4: Ooze 2
5: Foul grasp (You can now stop enemy demigods from running, teleporting, or using a high damaging attack. When you play against a certain demigod long enough you can recognize their power attacks and learn when to interupt them. It is also great for saving teamates)
6: Inner Beast 2
7: Ooze 3
8: Inner Beast 3
9: Diseased claws 2
10: Ooze 4
11: Diseased Claws 3
12: Stats 1
13: Stats 2
14: Stats 3
15: Acclimation
16: Stats 4
17: Stats 5
18: Stats 6
19: Porst Mortem
20: Plauge. It stacks with ooze, which is nice. Another 19-20 option is bestial wraith for a boost in melee damage but man does it cost mana.
Yes, you skip spit, but if you've ever played against a good player you will know that spit gets more worthless against anything other than buildings as the game progresses. Other demigods will simply have health that is far too high for you to handle, and nothing will stop them from going to melee to destroy you. Since you are a melee demigod by nature, getting stats really helps with extra health and health regain, while giving you more damage and attack speed. Most players I see don't usually get stats, but this is a big mistake, because at max rank stats you will notice a huge increase of health and speed.
How to play:
Item buy order:
Banded Armor
Hauberk of Life (You should now be at about 4.5k health, which is huge)
Boots of Speed
Unbreakable Boots
Creep upgrades, as much as you can. Save until you can afford up to catapults, unless it is a slow warscore game. I usually go ahead and get some slayer wraps if we are below warscore 6 and I have the cash.
Slayer's wraps
Artifact, such as mage slayer, but this will probably be end game unless you are netting tons of kills. You can sell banded armor for this, or boots of speed if you are a high level and you have diseased claws and inner beast maxed out. (If you're chasing someone you'll have 20% extra speed)
When the game starts, buy banded armor and a flag cap. If it is a large map, buy a teleport scroll as well. Get blood of the fallen and go to your first flag. With the insane extra health and health regain blood and banded armor gets you, you should easily drive the enemy demigod out of the lane using ooze. Start farming creeps, but do not use ooze yet until an enemy demigod comes. I usually start using ooze for creeps at rank 2. You should at least be level 3, hopefully 4, when the enemy either decides to 2 vs 1 you or eventually drives you out after spamming countless hit and run techniques. (If they come into melee range, attack. However, unless they are super low on health, do not chase them into the towers, this is what they want you to do) BUT... this is why you should always carry a cap lock. Cap that flag! I can't tell you how many times this has helped. If you are forced to retreat, cap the flag so the enemy is forced to wait and you get the bonus from that flag, like 15% extra health.
Run to you towers, teleport/walk to your base, and get hauberk of life. If you can't afford it, try going for unbreakable boots instead. Either one gives you more health and regain. (Note: Do not sell banded armor, it's worth keeping the entire game) You should be about 3.3k health. (at level 1! If you are level 3 or 4 it should be about 4k health, while everyone else is floating around 2.3k!) If you can and there is only one demigod at the flag you locked, teleport back and take it right back. That's the beauty of a flag cap and the fact your opponent can't touch you in melee range. After you get boots of speed for chasing people, you should be good to go on items for a while, so for a good deal of the game carry scrolls and locks, and your insane regain means you don't really need health pots as long as you're smart about not getting ganked. (I never get the heart of life, UB is not supposed to run and is a melee character, plus ooze interupts it, so I find little time to use it) With this much health and regain you can start spamming ooze against creeps and demigods alike with little worry. Ooze, in combination with your regular auto attacks, I have never seen lose in melee range 1 vs 1. (Unless you are facing rook towers, of course. Killing Rook is hard for any UB build, so you'll need a teamate's help, or just let them take care of it so you can assasinate people) Sedna will be the one who gives you the most trouble, but you can easily out damage her heals. Once you get to level 5 you can also interupt the heals just by watching for them, meaning you will destroy her just as much as the other demigods.
At level 5, you can also chase and kill any demigod with your superior speed and damage. If you see the enemy start capping a flag, just teleport to it and start attacking with ooze for an easy kill. Be sure to foul grasp as much as you can, the less time you spend chasing them into towers the better. Basically, if you get a demigod in melee range, you will kill it unless you die from towers or teamates interupt you. (This is another good reason to carry teleport scrolls. If you find yourself having netted a kill but are stuck between towers, meaning if you go forward or back you will most likely die, just teleport out)
After you have bought Hauberk of life and unbreakable boots you are good to go for quite a while. Simply sit back and earn gold to afford superior creep upgrades. Attack towers with your creeps, and stop attacking towers when all your creeps are dead and those towers are attacking you. (Be sure to turn ooze off when attacking buildings, as I said, it doesn't work) However, if you find that your enemy is combating you quite well, upping weapon damage with slayer's wraps before getting citadel upgrades (it also gives crit chance and health regain) might be a good option. Just keep holding on to those flags and buying citadel upgrades, etc., to win the day. And unlike spit, ooze will scale well until the end of the game, especially once it combines with the extra boost from stats. Plus, you won't be missing spit as much as you think, I know for a fact I didn't after I noticed the huge increase of lane control and demigod kills.
Build pros:
Unstopable in melee range
No mana needed
Can't be interupted or stopped
Cons:
Bad against buildings
No ranged attacks, but hey you'll be fine without spit, trust me
Many kills rely on quick teleporting if your enemy is smart and avoids you. However, if you find yourself in melee range of a demigod you can usually quickly and easily kill them.
How to Use Foul Grasp as An Interupt, and how to kill people:
Foul grasp is one of your bread and butter dueling skill later on in the game. By interupting power attacks, you can easily gain the uppper hand. Off topic, foul grasp is great for grabbing enemy demigods that are fleeing, and saving your teamates by grabbing a chasing demigod or that annoying regulus that was about to snipe him.
How to Kill Sedna:
Sedna is a tough cookie but if you use foul grasp to interupt that heal, it can be the difference between winning or leaving yourself open for some backup to arrive. Simply start ooze, start attacking, click on foul grasp, hold you mouse over Sedna, and wait. You can tell Seda is about to heal when her cat's feet stand completely still. This is also the beginning animation for pounce, except for the "magical" cloud that sort of surrounds Sedna when she heals. Of course, she does this animation pretty fast, so as soon as her cat's feet stand still just click to interupt her. Also, if she is running, have foul grasp ready. As soon as she stops mid-stride, she will attempt to heal herself, which could be the difference between her escaping and her dying.
How to kill Rook:
Unclean Beast's reliance on melee means you should never, ever, ever, ever go after a tower rook. At the beginning of the game, when he can put two towers max, if you see him with a relatively low health bar, you can usually tank the towers with your superior health and kill him, but later on in the game when he really cranks those towers out, do not go after rook. This is best left to another demigod... heck... any demigod besides you. Even spit users have problems against tower rooks. An off topic bit of advice is to actually get trebuchets from your fort, which are usually a waste, but in this situation have great range that will knock those towers down.
How to Kill Oak:
Oak's a lot easier with ooze, but he has no attacks that can be interupted per se. The only attack that can be interupted is Surge of Faith, (His AOE attack? I think that's what it is called) when he raises his axe in the air use foul grasp. Also, if he shields himself, use foul grasp. "But you idiot he's shielded he won't take damage!" Yeah, I know, but foul grasp uses up his shield duration, and you still get health from it. This means he'll lose a big chunk of his invulnerability time and you gain a tad bit of health, making his shield time useless, and if he tries the shield + Heart of Life combo it won't work!
How to Kill Regulus:
You usually won't get close enough to stun a good regulus. However, if you get close enough to start auto attacking, (and he doesn't run.. which would make him a stupid regulus) watch for the tell-tale sign of him reaching for mines and stun him, he's probably just trying to use them to slow you down so he can escape. The only way to really kill a good regulus is to ninja them. I always carry at least 3 teleport scrolls during the match. Keep a close eye on your flags at all times for some really easy kills against any demigods. For instance, regulus is squishy when he is not ranged but he must stand right beside a flag to capture it, this means you can easily port to that same flag and he won't stand a chance because you have instantly closed the gap to melee range. (He can still attack, but he usually has too low health to stand a chance in melee range)
How to kill QoT:
Queen of thorns is also very squishy and very easy to kill for UB due to his high damage and her low health. Her shield doesn't really matter with all that damage you crank out, and will only be a problem if she lasts long enough for reinforcements. Shield has no induction but I always foul grasp when her first shield is destroyed. This is because any good QoT player will spam shield every time it goes down, which means if you foul grasp there's a good chance you'll interupt it and net an easy kill from a very squishy QoT. It's also important to mention that ooze will kill her minions off very fast, if she has any.
How to kill Erebus:
The only thing you can really interupt is mass charm. When he spreads his arms go ahead and use foul grasp. Otherwise, he's the hardest demigod to actually kill later on in the game due to his bats/mist retreat. No amount of move speed will really help you kill an Erebus, even if you ninja port on him. Don't be sad though, you are not alone, everyone has trouble killing a good Erebus.
How to kill Yourself:
You will always slaughter another UB later in the game due to your higher health. Spit does guarateed damage that is not mitigrated by armor, so the fact that you stacked health and regain means the later the game goes the more UB's spit will not affect you. All of his attacks are very fast, so the only real way you should foul grasp him is to prevent him from running. Otherwise, an ooze UB vs a spit UB will always win.
How to slaughter TB:
Hope that the TB is a fire build. Seriously, you will get more kills on a fire demigod than any other demigod, except perhaps if you are getting a lot of ninja kills on regulus or QoT. The main reason for this is most opt to duke it out a bit due to the high burst damage. I mean, he has a fireball that does 1050, fire nova does 800, and fire circle does 1500 over time, which is a great amount of burst damage when he strings them together. Once you start attacking a fire TB in melee range he will usually do a fire circle. This one is really hard to interupt, (although it can be done) and I usually leave it alone and stun the fireball that is coming. (Standing in the fire hurts, but don't run, that's just what he wants you to do so he can fireball you in the back, which you will now be able to do nothing about) He'll move his staff behind him a little before he blasts you, so click to stun him and he will be out of a high damaging attack. He'll probably pop fire circle one more time but when he realizes your high health and regain means you just won't die, he'll try to run, at which point you can just use your superior speed to catch up and kill him.
Against an Ice TB, it'll be a lot harder to kill. Rain of Ice can't be interupted and drains attack speed for 10 seconds, (the same amount that ooze drains max rank, btw.) Thankfully his shatter won't interupt any attack you have but it does hurt. However, to build up a good shatter, they will do a freeze attack that has a long induction. If he raises his fist in the air, use foul grasp so he can't freeze you. He was either doing this to build up a shatter combo or to freeze you so he could run like the dickens. Another important point is that he has frost aura, which lowers attack and movement speed of an enemy by 10% at max rank. So if he stacks speed, an Ice TB can be quite hard to catch.
I'm not sure if I have to agree with the stat increase, it really seems so minor to me. I thought they only added about 1.0 hp regen... HP is nice, and attack speed is about 2.0 increase. Not really worth it in my book. It might be better to increase Speed + attack speed. or use spit anyway... but that requires mana and mana item....
But hey, I'm going to try it out and see if I can givee better info then this. Thanks for the info.
That's per rank btw. It makes a big difference, many enemies claim I have bought mage slayer when they see stats 6. Without stats 6 you will start to lose in melee range instead of having a big advantage. Level 20 with just the hauberk, boots, and banded armor I'm at 7.4k health which is a huge amount to pound enemies with, especially since without a health concentration build others will be at 4k health.
Edit:
Here's info: Per stat rank: +115 health, 0.18 hps, 2% attack speed, 25 armor, 105 mana, 0.32 mana per second, and 6 weapon damage. So if you take that x6 it's a fantastic boost.
Maxed Ooze translates to 1k dps over 10seconds and 300 damage taken, it's not really all that DPSey since in that same 10 seconds I'll put out at least 2k worth of procs alone on top of regular melee damage, so if you think spit does too little damage in end game this does one third less. I will train ooze 10+ for it's 40% attack speed debuff however.
Also an UB starting speed advantage is easily beaten by someone with swift anklet or 1k boots. So if you start without swift anklet or don't buy 1k boots, everyone but maybe rook will still outrun you. While by around level 7-8 you'll have 10% run speed bonus and 7% debuff usually, it'll be tough for you to spit and get away, which is what early game is usually about. You could start with blood and buy boots/wand, and then sell it for late game when your stat bonuses are actually in effect, but it's deceptful to state that you'll be outrunning anything at early levels due to skills and innate stats, when 75% of players take swift, you need the same to compete.
you sure your increase of lane control and kills doesn't just come from the use of Ooze ?
I favor an Ooze/Spit strategy, which has less stats but good performance against buildings and something nice for fleeing DGs.
And your Basic assumption, that Spit doesn't help against higher level DGs is plain wrong. 1500 is 1500 damage, no matter how high the level. Some DGs become better at countering spit but that costs them. And fleeing DGs seldomly have enough mana left to counter a spit and a pursuing Beast at the same time. Unless it's a Mist-Erebus, of course - that guy is immortal.
Apart from that I think your guide is good. UB really can ignore mana items. Load him up on health items and he's in for the long run.
I think I'll consider a build like this against QoT/Oak/Erebus, not sure if in the same order, and even less sure without Venom Spit. I like doing Ooze 11-14 where I can use HoL both to harass towers and DGs with Venom Spit and get the +15hps for Ooze, but I need an early Ooze build to counter Bramble/Shield/Mist.
Hey, does anyone know if the effects of Wyrmskin Handguards, Poisoned Dagger and Diseased Claws stack?
It is very noticable when wyrm gloves proc, so it definetly either stacks with disease claws or the proc replaces it.
I do buy boots if I notice they've taken swift, but swift is such a waste to pick imo compared to some of the other fantastic items. I've actually outrun people before without any of that. For instance, Sedna starts at 6 ms, you start at 6.3 If she doesn't take inner grace you'll have 8% extra speed due to 1 rank of inner beast and diseased claws, (assuming you are attacking her for diseased claws to take affect) and the extra speed you start with makes it very close if she takes swift anklet.
And max ooze is 140 dps a second, translating to 1400 over 10 seconds and 400 damage taken. With max stats and that minus attack speed it is very DPSey, it's not just ooze that's raking in the damage it is auto attack as well, which I have at 306 average damage at max stats. (Without slayer gauntlets, which makes you win sauce) Basically then I'll be doing, even if auto attack were the same as ooze speed, (auto attack speed is faster but I'm too lazy to do the math) 446 solid damage a second, which will drain health fast. (And it is probably higher because of extra attack speed)
A spit/ooze combo can be handy dandy but it hurts you when it comes to melee. You won't have near as much health, will have to have at least 1 mana item or 2 to keep up with spit/foul grasp, which also hurts your health and how much damage you can rake in.
I know that spit does 1500 damage, but what I mean by it being less useful is it doesn't scale well once they start building up health. For instance, rank 1 spit does 450 damage which is extreme when health bars are set at 1250. That's 2.78ths of his health right there. 2 spits and a few auto attacks and he's down. Max rank and later on when health bars are 5.5k to 6k and health regain is much higher, it will negate spit's damage over time and 1500 damage against 5.5k or 6k isn't as much at all, and you will go down way faster without stats and some of the gear you're missing out on having to use a mana item, to the point where the 10 seconds it takes to fully do 1500 damage will seem like an eternity.
I've tested a spit/ooze hybrid and the two just don't seem to mix well. You will only be able to spit 2 or 3 times max during a fight for mana purposes, which really hurts foul grasp since it helps as an interupt. If your enemy has 5.5k health, for instance, it will hurt you because chances are you are going to take about 2.5k damage from enemy demigod powers and attacks, (I seriously measured this against both a tb and oak of the same or higher health) in the time it took you to deal that 1500 damage, and that is without health regain. Without having mana items you won't be able to use spit much, and without health items ooze and the fact that you don't have much health will be your death. So you sort of end up trapping yourself. You either stack mana and are able to abuse spit but are quickly killed due to being outdamaged and outhealthed, even with spit's damage, or you stack health and aren't able to use spit much and won't have very much mana for both that and foul grasp, which really, really helps you avoid damage by interupting power attacks.
I will do 476 solid damage a second with slayer wraps, and have a chance to crit, and have a lot more attack speed (which will increase my dps, but once again I lack the forumla and brains to figure that out. This is level 16, btw) and about 2k more health than other UBs, if I face one like this it's like a slap to the face. I love an ooze build not only for more kills and lane control, but the fact that if anyone tries to face me 1 on 1 I'm confident I will win unless something out of the ordinary happens. A spit/ooze build is interesting, but at least with ooze you know you will live and you absolutely know you can take a demigod that comes your way, unless you run into rook when he has like 5 towers around him.
But otherwise, thanks for the sound advice. I'm not saying, "OMG DIS IS THE BEST BUILD EVER FOR UB PICK IT NOW!" but I've certainly found it to be a good combo, and you don't suffer from buildings that much if you attack them when your minions do.
Right, I don't disagree with you on any points except move speed, and props to you for doing something different, I've been playing UB since day 1 release, pretty much same spec as the current flavour of the month, so I want to break away from what now became the mold, I just view speed item a necessity at early levels because everyone and their mother picks up swifts early on, so it's impossible for me to chase people down and beat them to death as they run to the towers. Sedna with swift 6spd+15%=7 roughly will still outrun you with 1k boots 6.3+10%=6.9spd, but yeah now that i think of it, getting diseased claws at level 2, negates the speed difference. Thanks for sharing this build with the community, it's certainly an option.
Ooze really isn't good until you hit level 3-4, so I really question getting it so early. Even if you're going for a maximum late game build, I'd still bump pretty much everything down until you can buy your way up to ooze 3 in so many levels.
i have used a similar build often. though there is one item that is a must that you have not mentioned. I think its called the namander ring- it gives you 750 health 20 hp/sec and 8% life steal. (much better than HoL in my opinion) This helps you fight the ooz damage and increases your survivability.
I debate whether blood of the fallen or posion dagger is better. I am leaning toward the posions dagger. you may not need the slow down proc to continue hitting fleeing demigods, but can you do enough damage to kill them before they get to far into their towers. I seem to get more kills with posion dagger and less early game retreats and deaths with blood of the fallen. Kills = mo money mo money mo money. Mo money = mo Gear. You can get an item to substitute the effects of blood of the fallen.
If i play with ppl i know i get posion dagger, ppl i do not know Botf.
With this build you are such a tank by level ten if i can hit a demigod with one auto attack there is usually no escape. killing grunts is so easy with ooz and you never run out of mana you should be able to out level the other team.
I tried a melee/ooze-centric build, though with some modifications.
I generally tend to get the first plague skill, just to make the Heart of Life a little less useful. Not having to care aboit mana items is very nice. And ooze is great for crowd control, especially when facing more powerful creep and Oak's spirits. During my initial try, I crushed the opposing team, though they were clearly quite new to the game, but it will be interesting to try against more experienced players. I imagine this build to be significantly superior than the spit-heavy build when facing Sedna or Oak.
Thanks for enticing me to try a new build!
I've just played through2 games with blood of fallen, with 400HP armor and mana pot to start. Folowed by 1500 armor, 1750helm, and wand of speed and the first 5 levels of the game I would just oblitirate anyone who came close to me. This was with my usual spit + passive attack + speed debuff build, I am definetly liking netting some early kills and not being afraid of any DG early game. End game blood of fallen is pretty meh though.
Just tried the ooze build out. Great success. judicious use of ooze allowed me to do heavy lane control, and because I was so heavily stacking HP, and the other team (Rook, a Spit UB, and TB) were using abiltiies heavily, the hugely increased HP helped me keep safe during times of burst damage. I felt a bit weak armor wise, but if they autotattacked, the heavy HP regen (even with Ooze running) along with the attack speed debuff, well, I felt very confident. I even 2v1'd Rook and TB successfully late game.
Definitely a build I see myself using more. The utter nonreliance on mana is a very nice break from playing Sedna.
I personally like getting spit I just for pushing towers and harassing low level demigods. I'm also a fan of building up and maxing out beastial rage for the late game. Great for pushing towers and killing DG's, plus is scales quite well.
This is my typical oozer build:
The downside of my build over your's is that you'll probably need a mana items at some point to fuel those abilities, whereas you don't even need to touch mana items until you get beastial wrath (although you will need to use foul grasp sparingly). However, I really do think spit is a useful opener and worth the price.
i was playing spit ub a lot of time, never touched ooze...it works well, more than that...its devastating! u dont need spite oder wrath...all u need is hp in the first lvls 3-5 u can already chase people behind their towers if there are <40% hp (and not that good equiped than u). most of the people starts with mana items, u wont use a single one... that leads to a freewin for u
Just edited a lot of stuff. Thanks for the input so far and I like your one rank of spit build Darvin, unfortunately I've been playing with some expert people a lot and they stack some health regain early to avoid some spit, so I'm having a bit of trouble making it work. I tried adding ooze at level 2 and that seemed to help, combined with spit, to melt faces, however. 1 level earlier tends to make a difference sometimes so that you can push enemy demis out of lanes a lot earlier.
I added how to use foul grasp as an interupt/dueling guide and edited my build order a bit to incorporate getting diseased claws maxed and boots of speed earlier to catch people, it seems to work a lot better that way.
Thanks for all the comments/suggestions/props so far guys!
So, now that an increasing number of people realize that the UB works just as well as, or better, without spit - we should nerf ooze!
The UB is a pscyhological warmachine; both spit and ooze display the tendency of driving enemy DG:s away, even when it's maybe not warranted.
Ooze scales exceptionally post midgame; the decrease to attack speed severely impedes the efficiency of anyone in close proximity.
Well that's the thing about having two builds: one spit and one ooze. I play with a spit user all the time and we work great together.
The thing about spit is that if it's not working against DG's, you can always use it against towers. I will agree that smart people anticipate spit and are ready to counter it.
Another advantage of my build is that I can wait until level 4 to decide whether I want to pursue a spit or ooze build. By picking diseased claws at level 3 I can wait a little longer and decide which path I want to take.
Just wanted to toss this in... I fought a Reg tonight who stacked Maim, Shrapnel Mines, Poison Dagger, and Wyrm gauntlets, and then he had an Ice TB buddy.
Ow.
Tried out this build last night except I started out the game with 1 rank of spit. It's just too good to harass and people are afraid of spit. They get hit with it and they sometimes turn and run right away.
Anyway, with Blood of the Fallen and HP stacking equipment I was up to ~6k hp by level 10 and 7798 hp by level 14. Really nice. Enemy DG's were having a hard time finishing me off.. and we had a Sedna so I would just get healed over and over and over. This cause the other team to /quit after about 20 minutes because they gave up hope.
Forced myself to not pick up spit last night, and the build does work, it's really nice not having to worry about mana items at all, however early game I felt gimpy, since I could definetly outlast any DG, but almost any of them could just get away from me, until I got wand of speed, level 5+ it worked pretty well with disease claws and passive run speed skills, but I would've gotten at least 2 kills if i had spit. 10+ I didn't know what skills to train, the general skill line is pretty meh, except for 12% attack when maxed. My spit build with 10+ ooze works better I think, netting a couple early kills that make all the difference in the world for an ovarall game. I will play pure ooze builds with general skill training vs teams heavy on QoT, Oak, erebus, though
You guys taking post mortem end game are insane. You can clear the entire pack of reinforcements in one hit if they're bunched up, that's like auto-level 6 if you take PM at 5.
Ooze acts the same way enemy crosswind, it just takes a bit slower time to work. Besides, it's just wasting a skill point by getting post mortem if you are going ooze, in which case you will already have an AOE attack for creeps.
slow is bad, clear the creeps so you can push their dg
edit: with ooze active, of course.
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