I am just wondering what the dev's were thinking when they gave the strongest melee class an extremely strong ranged attack aswell...
UB tactics = run up, spit, run away, they can solo towers at level 2, as well as most classes. If you attempt to counter spit by attacking the UB, he runs up, and wastes you with his intentionally strong melee skills.
I have no problem with the UB as a melee class, but why give the strongest melee class one of the best ranged attacks in the game?
Cant even believe people are bitching about spit. Bitching about tower spamming rooks i could understand, but spit?
I know..
Perhaps we could talk about the Oak's Last Stand?
Ok you're just repeating yourself endlessly now, you've made that point clear plenty of times already and transitives post has nothing to do with that, unless you found a secret code by reading it backwards?
Nice clear evaluation with most of the significant factors acounted for there. It doesn't delve into the details so shouldn't be taken alone but it is a fair indication that spit's no more out of line than any other nuke skill.
It might help more once people know the total damage of spit off by heart and treat it like a 500-1500 instant nuke when judging their chances rather than as some damage skill of unknown value.
I'll keep saying it till people get it through their heads. This is like WoW and warlocks all over again. People complaining about being killed by a DoT never realizing the user is extremely squishy.
^ a true hero
Sometimes people need to think before they complain about UB's spit. Case in point, I just finshed a Patheon game against Neoauld who ragequit after 2 minutes of game play. He(or she) whined that UB was a guranteed win for Darkness after we killed his Rook. I was Torch Bearer, partner was UB. We quickly teleported and captured BOTH the 15% cooldown reduction and 10% dmg flag. Guess what? Regardless of demigod having both those flags is a huge tatical advantage. Add in the fact that it was 2v1 and I shudder to think the changes needed to allow the rook to win.
Point being, it's a STRATEGY game! Try thinking instead of complaining as if you were experiencing a massive cognitive dissonance("I am good player" and "I lost" therfore "This gmae is brokenz") stroke
beast is only op if u dont know how to fight him either keep him at further range reg qot and tb do this or get a counter for it or simply out dmg him
if u are doing more dmg them him ull win even if he uses foul grasp
but i can see why people think spit is op but was is it lvl 1 dmg like 450 dmg over 5 secs or 10 something like that it anit very powerful and its max is 1500
but it can be countered people should learn to think about how to counter instead of typing out a thread which has already been done a few times
Xinoxlx,
your point may be relevant but it has absolutely nothing to do with anything that I wrote about. i'd appreciate not being quoted unless you're going to discuss something I actually said.
what i wrote about was a comparison of the relative efficiency and DPS of Spit vs. Fireball. thats all I wrote about. I concluded that while the abilities have differences they are comparable and clearly within acceptable bounds of what a damage ability in DG can be.
that fact that one can be dispelled and the other cannot is a totally separate issue. you could similarly argue that Spit's shorter casting time means it basically cannot be interrupted but Fireball can be interrupted by an ability like Penitence or Deep Freeze. these are what I was referring to when I mentioned "certain other differences not accounted for in my purely numerical analysis".
so please, if you want to discuss those certain other differences go ahead and do so. but try to understand what i really said in my post. don't drag me into your line of argumentation if i didn't say anything related to it.
EDIT: Forget this. I need to learn to read better.
Was in response to:
"Ok you're just repeating yourself endlessly now, you've made that point clear plenty of times already and transitives post has nothing to do with that, unless you found a secret code by reading it backwards?"
My bad didn't edit the quote.
it is fine
I don't have a problem with UB much till he is up near level 10 or there about. Cheap potions keep him check usually as well as added health since he starts kind of low. Beast does get extremely powerful once you get to 10 or so with items and spec and becomes virtually impossible to solo with some demigods.
all demis are powerful and ub is no different i did a test playing ub i bought the 1st mana item and 2nd health item and got the 800 health favor item
and i didn't die and i was owning them and there towers
Squishy Greetings,
Wouldn't a better solution be to nerf the good players? I always lose against really good players - I suspect they're cheating by attacking me in union.
Sarcasm aside, playing UB almost exclusively in MP games, I value the psychological/demoralizing effects of spit: If I spit on you, you run away because it hurts, giving me free reign in the area without exposing me to any greater risk. From my own experiences with being spat upon (it's humiliating), my chief concern is that the temporary increase in DPS done to me (spit+melee) make it more difficult to evaluate when it's time to retreat, especially when at lower levels.
I don't feel spit is overpowered. However, does it stack if 2 UB's spit a single DG? A stacked spit imo is overpowered.
How is it more OP than 4 regs snipign you? or 4 oaks hitting you with pent? OR a senda silencing you, a UB spitting an oak penting you and then a reg sniping you? is team work 'OP' too?
If you're running solo against 2 UBs then spit or no you are dead. This goes for any combination of DGs... I think half the people who play this game forget it's a TEAM game, you run from your team or run into a group of the enemy and you will DIE. Regardless of what DG they are playing as.
Ooze is better anyway
If you changed spit to melee, you would have to up its damage to compensate...
Id love to see a 250 inital dmg + 2000 spit.
Ok this is for HateForest
- First off 4 anything hitting you at once is going to suck so I dont see how that helps your argument in the least, and how often to you even see 4 regs since most games are 3v3. lol and teamwork OP'd? Where to you get that out of my reply? If you are up against 2 spitting beasts with yourself and one teammate (I never said I was going against 2 beasts alone) the beasts are going to win the fight (similar gear and levels). This is what happens....dual spit (stacking) followed by grasp then grasp then spit. If the target doesnt retreat almost immediately they are dead, this kind of damage output is second to none when spit is stacking which is why I feel that spit is only OP'd when stacked.
I dont think that its fair to say that any two spitting beasts would beat any and all other two-demigod combos with similar level and gear.
I think the question is, why is that more OP'ed than any other stun+damage stack? Yes, it didn't help his argument that he jumped from 2 to 4 opponents but to bring it back into context, why is Spit/Grasp x 2 worse than, say, Boulder/Hammer x 2 or Batswarm/Masscharm/Bite x 2 or ChainofdamageabilitiesfromTB with possible Frost Nova x 2? And that's just mirrors. Those and other combinations can also hit both team members well before 15 (which is when spit finally does a bit of area damage).
SteelToast,
you're wrong. Spit is just a direct damage ability. its comparable in nearly every way to Fireball (the closest similar ability) and comparable in many ways to other Direct Damage abilities like Snipe, Pounce, Hammer Slam, Penitence, Bite, etc.
getting hit by ANY 2 ABILITIES is bad news for you. do you really percieve there to be any fundamental difference between getting hit by a Fireball and a Spit vs. just 2 Spits? Just think about it.
if anything getting hit by 2 Spits is LESS SEVERE than 2 other direct damage abilities. you can cleanse them both at the same time with something like Rank 3 Heal or Oak's Shield. thats more than can be said about getting double Fireballed, which both deal their full damage instantly.
The problem with spit is that it almost makes other skills sort of pointless.
it will virtually always do more damage than Beastial Wrath unless it's late game and you have rather epic damage. Also, the final skill (Unrelenting Wrath) is better than the final skill for spit. Not sure if that makes spit overpowered or beastial wrath underpowered...but I use BR and it seems pretty effective to me.
My problem with spit is it does around 3/4 the damage of uproot with is a specificly anti-building attack yet it works against players too. They need to either buff uproot less than weaken spit imo. Quick question, does multispit stack? Because I have seen multiple ub's both spit on a building.
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