QoT building damage spell uproot should drain health like Rooks building drain spell.
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QoT can heal herself with shamblers and can also summon priests. She can also cast a Bramble Shield that absorbs damage, and this stacks on top of standard hit points effectively allowing her to absorb more damage than she even has hit points for. She doesn'tneed yet another heal, and if you think she does you can buy her potions, heart of life, various +hp regen items etc etc etc.
Yeah gotta agree with kerzain here. It's an interesting idea but would onyl serve to make Qot overpowered. As it is her shield is a very powerful tool when used in conjuction with uproot and the minions.
Iv'e come across a few very good Qot builds playing MP and i could only imagine how much harder to defeat they would be if your suggestion was put in place.
Doesn't make your idea bad, just would not balance well in game.
The points mentioned here aside, I don't think it's nice to have another skill so similar to Structural Transfer. The doctrine with Demigod seems to be fewer Demigods with more unique flair. We should avoid skill copying as much as possible, I think.
I do think that the OP is right that the skill needs a buff. When UB damages towers more with spit there is something wrong.
How about does the same damage, but makes the enemy tower attack enemies for the next x strikes [where x is the level of Uproot]?
That could work. Also, many other suggestions for Uproot has been floating around in a few of the QoT threads.
Don't forget that Uproot does more damage when coupled with Compost I/II/III, up to 3000 damage to structures (compared to the base max of 2000) with Compost maxed out and kept charged up.Uproot can also do 100/tick (max of 1000 damage each) to nearby enemies and structurs near the structure being uprooted with Violent Siege.
Nope Uproot just needs to be made to be usable on Demigods as well as structures and life will be fine.
It sounds nice on paper, but the cost of achieving that extra 1000 of damage (about 4 or 5 normal attacks of QoT at that level, less if she's got DPS items) means she has to invest an additional 3 skill points towards this build and have killed some grunts not long before. It's just not cost effective.
Rook's Hammer Slam IV and Structural Transfer IV is a total of 3700 damage, plus the bonus that Rook can regenerate itself while doing Structural Transfer. Not to mention that Hammer Slam works on Demigods and units too. If the QoT ends up playing defensively (defending base) and there are no enemy Rooks in the game (to spawn towers), Uproot becomes unusable. That's a total of 8 skill points (discounting the bonus Compost has for minions) not working for you in that (often encountered) situation.
Also, I think Violent Siege is just too situational to be useful. How large is this radius and how often are enemy units within it to take the damage?
Yeah, QoT is supposed to be the siege DG, while the Rook should be more of a general tank, but as it is the Rook is better at siege.
Uproot draining health? That would be a blast: Rook summoning towers to heal himself and QoT snatching the heal first.
that would be stupid on so many lvls everty demi is op in there own way but making a op one even more op
I think everything needs nerfed so skills are pointless...
Sure, just as soon as Rook gets a skill like Bramble Shield.
QoT is the siege dg, except uproot is worthless for siege compared to ground spikes.
Actually, thinking on this, the Uproot might give a larger Armor Debuff during the DOT. Not only would the structure take damage but, as part of a larger attack, the entire thing should come down in mere moments. Granted Spike wave does give a debuff as well but, you need to get within the range of the tower to affect it.
Maybe give an extra boost of Gold or Mana to the queen on the destruction of the structure or while being damaged. Right now, it's a really conditional power that only provides a relatively small DOT to a very limited set of targets on the Battlefield. A Towering Rook can place them faster than a fully maxed Queen can destroy them. Plus, to go with the Uproot Tree, you'd have to give up usefull abilities.
yeah uproot needs a buff, but the OP suggested buff is too broken. I think a straight up increase in dmg would be fine.
500 more total dmg per level of uproot i think would do it
u got them the wrong way round rook is a seige demi and qot is a tank/support demi
You guys seem to be forgeting that uproot is not channeling, you can cast and forget it while rook has to get right up on the tower and take hits to deal his damage.
Try maxing uproot damage with compost (which does not require you to get the kills as someone suggested, but merely be near grunts that die) then doing a hit and run strategy. Uproot has longer range than the tower so you can cast it at the beginning of a wave, kill some creeps, cast again, Alt-tab out to read the forums, alt-tab in and cast it again, cap a flag nearby, run up and cast it again, etc, all without taking any damage.
There is absolutely no commitment to uproot and that alone makes the skill worthwhile when comparing it to Rook's Slam/munch combo. It is a shame that UB can deal almost equivalent amounts with spit, but then again he has to get in range to cast so he will take a hit or two maybe.
Someone said it best in another thread: Uproot takes too many points for a skill that gets less useful as the game progresses. It should be cut down to 3 points if nothing else.
Uproot is really underestimated, even late game a good 2k points of damage on a tower is quite a bit, especially since you can attack a tower as it is uprooted. You just have to get composting if you take uproot.
Or remove compost affecting it but in return make it do 1000/1500/2000/2500 keeping mana cost the same or lessened. QoT needs to be dangerous at something, as it stands she's an annoyance at best.
And that's the ONLY time it's good, maxed out. It should be useful the whole game.....
uproot should work on rook and rook should have better armor
Or you can just skip doing all that, and just run up to any tower not being defended at about lvl 5+ with minions, and use ground spikes about twice with everything hitting it. If no one comes to stop you go right to the next one, QoT can take down towers extremely fast without 4-5 points in uproot and 3 points in compost.
Right now if you got 4 points in uproot, 3 in compost, 4 in ground spikes, and have a full minion army, and do everything in the proper order, QoT can probably kill a tower in about 2(seriously) seconds at a decent level, and you guys want her to get buffed for siege? this is without any support from creeps.. hell if you got all of that, qot could take down a citadel in about 10 seconds with absolutely no support. But you guys want uproot buffs? Uproot needs to be completely redone or scrapped, not buffed.
btw the 10 second citadel kill, i tested that on a lvl 3 citadel but still, I think my point is made, buffing uproot? When i can kill a tower in less then 2 seconds, uproot doesnt even get through 1/4 of its cast.
So why even have uproot, if you buff it, im just gonna go backdoor towers by the citadel early game, and if your team ever gets killed, I can kill your citadel in in about 1/3 of your death time, thats by myself. So.. yea maybe if you buffed uproot it would be worth getting to get cheap ass wins like that.
OK wow that was a big random rant I went on, anyways @OP, qot doesnt need another way to heal, and the skill idea doesnt make sense with QoT, if anything she'd drain mana from a person by charming them with a channeling spell, or something like that.
a lvl 3 cit means its health was between 20k and 25k i think so that is about right for as qot but it takes alot off mana to be that good at buildings and that is 11 points not counting the bramble shield which u do usually need
but i do thing uproot should affect rook seeing as he is a a walking castle
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