I don't think I've encountered a single human Sedna who uses the Yetis. Are they really that bad?
I think its because they dont do anything, just whack mobs. And they have no real synergy with other Sedna abilities, i.e some sort of cooldown attack thats affected by her aura ability? etc.
You can prolly use them as some distraction for towers so that they dont attack you allowing you to smash it. They have a fairly large HP pool.
Not worth the skill point.
Silence = imporant, one of the if not THE best interrupt
Pounce = important, you need it to score a kill, and add on to DPS/threat
heal = the whole reason you are sedna
movement speed + health regen = offensive and defensive in 1 skill, awesome
cool down decrease + minion buff = make the already very good healing and pounce better? perfect
AoE regen aura = very nice to go with ally/creeps, and for self
yeti = summon some useless morons that get stuck on edges and can't walk pass minotaur to attack demigod with pathetic damage along with high mana cost (which get you killed not having enough mana to heal) while worst of all being a melee that is as useless if not more useless than minotaur idols. No, thanks. It can get good at last level, but it takes too many skills points and too high level to matter; you will be losing before you get there.
They're melee minions and you start off getting 1 yeti per summon. So yes, they're really that bad in the early game. By the time you get to mid/late-game, they're definatly not worth the skill points.
the yetis work well enough for a lane pushing build but its a big trade-off to get them. it almost always means you're giving up developing another important skill such as Inner Grace or Pounce, and most people aren't willing to make that trade.
my feeling is that it depends on what you're trying to do. the easiest skill to give up is Inner Grace, which is an above average passive ability but it doesn't do anything absolutely essential, its basically just like using skill points to gain extra stats. the movement speed is incredibly important if you're trying to play an Assassin type build but its skippable if you're playing a support type build.
i think the Yetis are useful for support builds. they're not extremely impressive, particularly poor at attacking DGs, but they are good at whacking towers and beating down creeps. considering how generally horrible Sedna is at beating down creeps the Yetis fill an important role for her. Yeti Sedna will kill fewer DGs but kill more creeps so that exp/gold tends to balance out.
i've had some success with this skill build:
Sedna Minion Support and Healer
1 - heal rank 1
2 - yeti rank 1
3 - healing wind rank 1
4 - heal rank 2
5 - magnificent presence rank 1
6 - yeti rank 2
7 - healing wind rank 2
8 - heal rank 3
9 - yeti rank 3
10 - heal rank 4
11 - silence rank 1
12 - silence rank 2
13 - magnificent presence rank 2
14 - counter-healing
15 - magnificent presence rank 3
16 - silence rank 3
17 - yeti rank 4
18 - wild swings
19 + 20 - doesn't matter, maybe morale or Inner Grace
lol what he said
They would be reasonably useful if they had the same collision detection as DGs (none).
Sedna has so many good abilities to put points in. The 5 skill points to max out yetis is an enormous sink of one of your most valuable resources. If you really really need something to bash on towers (by midgame you can pounce and heal through the damage), go buy an idol. And I'm sorry transitive, but Sedna just isn't a support class, even though she happens to be a healer. If you want to play a class like that, I would suggest Queen of Thorns. If we were versus each other I would quickly push you out of the lane with damage from pounce, and you won't be able to farm creeps at all.
Miya, i very much respect your opinion and i basically agree with you.
i was not trying to present the build in my post as the most effective way to use Sedna, i just thought i'd throw it out there to demonstrate a way that Yeti's can be effective. i have played the build i described and it does work fairly well. i'll stand by that statement. however, there are certainly alot of ways to play Sedna and many of them are even better.
I do play Queen of Thorns in the dedicated support role, as you've suggested. She really is better at it. Bramble Shield is superior to Heal for pure survivability purposes.
When I do play Sedna (she's not my main character, but i dabble) i tend to play her as a fast assassin type. when i play this way I take points in Pounce, Heal, Inner Grace, and Healing Wind. Pick up Silence a little later in the game. The biggest issue I ever run into with that strategy is difficulty in farming creeps efficiently. otherwise i find Sedna makes a superb Demigod Hunter.
Yetis builds are viable if you are willing to sacrifice ranks in heal and pounce but that notion is probably inconceivable to most Senna players..
It's too expensive in mana, and their damage is not high based on what I've seen. Skill points are very valuable to Sedna, as is mana, and her other skills are too good to be ignored.
Yetis should be buffed, and her passive healing and pounce nerfed a bit to compensate.
You'd be busy at healing your teammates/yourself and pounce for damage boost, why bother those pitiful animals?
They're terrible. No Sedna I've seen has them, and if they did, I'd laugh while I slaughtered her.
yetis just need a lower casting cost and no collision factor with other creeps.
Sedna's Yeti are too weak and need a slight buff so we might see more minion builds and not always pure defensive or pounce/heal.
I disagree with the notion that Yetis are useless. I use Yetis in my build and have had good results. Reason:
- Sedna has low melee damage. Yetis increase your damage output dramatically.
- Sedna has no AOE damage. 4 Yetis aren't really AOE (until you get Wild Swings), but it does let you hit four additional targets at once.
- Distraction. They do fair amount of damage so they can distract enemie creeps/DGs while you sneak about.
- Escaping. When escaping, send Sedna off while letting your Yetis block pursuing DG. The poor pathfinding means enemy DG will waste valuble time walking around the Yetis. This is not to mention it's a huge distraction to the enemy DG.
- Tower destruction. Without Yetis, Sedna is abslutely useless against towers for much of the game. Yetis can quickly demolish a tower when backed up by priests and Sedna.
The way I play Sedna is I will send my army into the fray, while I hang just behind the skirmish line, dealing out heals as needed. And jumping in with a Pounce as the situation permits, usually to give chase for the death blow. I do very little damage by myself, and instead rely on my minions for damage. I played against a pure pounce/heal Sedna last night and never lost a single encounter while scoring several kills against her. It became apparent that when we both have the same levels in Pounce and Heal and my DPS way overpowers her, every encounter ends the same way. With my Yetis and a teammate's QoT's Uproot, we quickly pushed through their tower line and ended the game.
The downside is that I have to give up on Silence. It's a great skill, but most of the time I'm behind the skirmish line and thus don't have an opportunity to use it.
Yeah, they're that bad. They do soak up a tiny bit of damage, and deal out a tiny bit, but I'll say the same thing I said in another thread about them, I'd rather have my ineffective followers be cheap than expensive. (e.g. Erebus/Oak)
They're easily the worst minions, speaking as a heavy Sedna player. I';m just glad I have one skill I can leave alone and not worry about: It's hard enough trying to level up Pounce, Heal, MagPres, Inner Grace, Silence, AND Divine Wind.
The yetis are actually the best minions statwise, on a 1 for 1 basis. Shamblers can be considered better depending on how much you value range. You can have many more nightwalkers though as erebus, but his whole minion line costs 7 or 9 skillpoints (i forget). Oak gets 10 out of his 4 skillpoints, but they are the weakest of all the minions, and stray into the range of towers all the time.
I think many of you underestimate the effect of pressing N and focus firing on an enemy demigod. I see this all the time with Erebus in particular. They are also easy to see, so you can quickly see if you're missing any, and the easiest to summon of all the minions. Oak and Erebus has to work for their minions, and it hurts to lose them. QoT has to switch forms, but its generally pretty easy. Sedna can make 4 new ones in 1 sec, press N or M and go to town again right away.
Yetis are far better than many of you seem to think.
Shamblers are much better than yetis solo because of range. This is because when you target with shamblers they all attack what you say (usually). When you focus fire with yetis they dance around like morons, decide they can't make it to the DG right in front of them, and attack creeps instead.
All that needs to be done to fix yetis is to remove their collision aspect, like DGs.
Yeti rank 4 1710hp 30.6dps (max 4 for 4 skillpoints, cleave ability for 1 additional skillpoint).
Shambler rank 4 1425hp 30.0dps 2.5 aoe radius, ranged (max 4 for 4 skillpoints, can be buffed further by Compost, 1-3 additional skillpoints) .
Yeah i actually agree that the Shamblers are better, now that I have the stats in front of meFor reference: (though these are quite a lot more difficult to accumulate than shamblers and yetis)
Oak Spirit rank 4 880hp 20.8dps (max 10 for 4 skillpoints).
Vamp Minion rank 3 1120hp 24.7dps (max 12 for 6 skillpoints).
Compost is not as good as entourage, which I think increases weapon dps by 30 or so?
I think the problem with Yetis may not so much be that they're objectively bad compared to the rest of the minions, but simply that Sedna has so much other stuff better that you neeed to prioritize. Add in mana costs to maintain minions on Sedna who is already chugging mana left and right for Silence/Pounce/Heal spam, and it's not looking good for the poor minion line.
I might try a Heal/Pounce/Yeti/Morale Sedna sometime just for fun though, but the idea of losing the passives bothers me.
Yetis are facking awesome.
Not on their own, but in combination with other minions and the right skills, they're amazing. Put a couple points into the minion boosting skill tree, get the 24 hp/sec health aura, and get some decent "regular" minions (esp. priests) to back up your yetis and you have a damn powerful little army. It doesn't really work without the yetis because the minotaurs, while decent, just can't fight like yetis can.
I've always wanted to try a yeti build but it's not that they are horrible but every one of Sedna's other skills absolutely rock. You can't really go without heal and pounce, and once you get those done there's inner grace which gives you some amazing move and healing speed, and then you have the healing aura, and magnificent prescence and silence... it's just all so good compared to yetis.
Once you really step back though yetis stink compared to all other minions. Think about all other general minions. QoT can digest hers for health, Erebus has two skills for them and lategame nightwalkers are really hard to deal with, Oak's spirits provide him with weapon damage and are great damage dealers themselves, but yetis only have one skill along the tree and it only gives them a little health and damage. Yetis just don't seem to be worth it but I will try my yeti build a few more times.
There are many great features available to you once you register, including:
Sign in or Create Account