I'm sick of playing Rook, and taking all the damage and dishing out all the Hammer Smashes to get half gold compared to the Sniping Regulus. I think that the kill gold should be split in the ratio of the actual damage done, to properly reflect the actual usefulness of every DG in the kill.
That would also mean that entire teams stop getting sick totals of gold because everyone poked the dead DG.
Ahh damage doesn't accurately reflect the usefulness of a DG in every kill anyway - what if you are sedna and playing support healing teammates? Splitting the ratio by damage would make it much worse for support DG's.
Don't forget this is a team game, and DG's on your team CAN actually buy items and give them to you. Personally i think there should be a way to give gold to allies because of this anyway.
They should maybe add a new game option for "Equally split DG bounties between all team members", that would make the game much better imo.
Currently the method highly encourages team play, where as the method you speak of would greatly hinder anyone playing as support and create the extremely irritating complaints of 'team killing' more often than usual. I understand the concern however...imagine you're playing healing sedna or bubbling queen of thorns, you don't deal nearly as much damage but negative defense heals/bubbles. I find it irritating enough that there isn't like overall 'healing' done at the end of the match.
I believe the best suggestion would simply be to split the gold gain to an entire team in general as it is a 'team'.
I.E. buying citadel upgrades does not help you deal damage but can be hugely beneficial to the team....destroying towers/pushing lanes/capturing flags.
Either make it a complete split or keep it as is, I believe that would be far more beneficial to the game and environment when playing as apposed to your idea.
I get enough 'don't kill steal' business as is even when the overall gold total is higher for a team when everyone hits them as far as I'm aware, which you cite.
I'd rather see less OMG I'M the GREATEST EVAR I deal the most damage to enemy DGs! and more....team play.
Rook steals as many kills as Reg does. He has these archers and lazers and catapults on his head that are constantly mowing down enemies around him. I'm constantly picking up kills for DG's I didn't even know I was attacking.
YOu know what would be kinda funny?
You finally kill that dude who never dies, and another player get ALL the gold because he was sparring with him for the first 15 minutes of the match.
That'd show you up.
I like the ideal of spliting the gold evenly across the team. Well at least for those that contributed to the kill, I am talking about support too as of heals and such.
Yes, damage is not all. Ideally I would also include healing done, but that can be much more situational than damage. I don't care about more people hitting him and getting gold, I care that I end up with a crappy KDR and no gold, even though I'm the one doing all the work.
No, it would be fine by me. He's the one who spent 15 minutes sparring, not you.
this idea is only reasonable if the game also included reward mechanisms for non-damage tasks. the current assist system is the only thing keeping support builds of Sedna and Queen of Thorns viable at all. until you can earn EXP and Gold by healing and buffing your team-mates the assist system needs to stay as it is now.
I thought this was a team game if you don't like sharing play 1 v 1. I am one of those sniping regulus occasionally and if I steal A kill I usually get a citadel upgrade to help the TEAM.
Hello no, and you'd think otherwise too if you played Sedna or QoT just once.
You are a fantastic teammate.
Rook rarely gets kills against smart players. That's just the reality of the character. You don't play Rook if you want kills, you play him because you want to push, and any kills you get are from people trying to stop you.
The only case I have a problem with this setup is when your allies just don't buy citadel upgrades. I've found in a lot of games I'm the only one putting down cash for the darned things, and if I'm not the one getting the kills that's very infuriating because I have little to go around.
I also find it very annoying when I'm playing a melee DG and I spend a lot of time getting an enemy down to 10% health, and just as I was about to kill them, some TB pops a fireball, or a Regulus snipes and they get like 1800 gold when I get 600. Sure we got the kill, but the gold should have been split better than that, perhaps 50/50. It's also very annoying since many Regulus players are only interested in saving up for their mage slayer and Ashkandor, and don't contribute squat to the citadel, leaving you to do it, even though you have much less gold, despite dealing more damage. Then you're gimped later on.
The point about healing is not valid, because Sedna already has the advantage of being able to heal for large amounts, so if she got no gold for healing an ally who was able to kill an enemy DG, that's just the price you pay for the advantage you have. Not to mention it's perfectly possible to deal damage AND heal.
Yeah, split gold better. Killing blows should not be everything.
I'd rather be dead than red.
Most often its harder to get hte lastt 500-1000hp off of a DG than it is to get him down the first 5K
As i have said already in a similar thread, i like this idea.. I'm really getting tired of Regs and TBs who just wait to steal the kill, expecially when there is absolute no need for it.....
As said before in this thread; this game is a team game. I would much rather be the on to bring down an enemy demigod to 10% and then have someone snipe or kill him from long-range than just me killing him and no assist being given. Would you rather have 1k gold to yourself or 500 gold for yourself and 1k for your teammate? From reading some of these replies and the OP I'm going to assume there are some out there that would prefer the 1k over the more team-beneficial 1.5k. The majority of money will be going to the citadel no matter what anyways. Also the quicker you can have someone killed the less chance for escape and the better chance for you to be better prepared to continue pushing or attack another demigod without having to pull back to regen.
Systems fine as it is...
leave it and please dont qq about regulus's rushing for uber items to start off with if you get the uber item early game then you will be killing the enemy enough that you will have enough gold to upgrade your citadel as a Primary Regulus and a secondary TB i prefer to focus on my core build so i can kill the enemy DG so i can get the extra gold for my team even if he does nothing this is essential stratergy in pub games as your team may not be as good as you.
Rook Sedna Oak these are the DGs that are durable and dont require many items to play their role in the team the rest need potions uni gadgets to survive and kill as they dont have natural high hp.
It all depends on your gameplay stratergy i buy my core first to insure a healthy lategame with me being dominate and high leveld a good example of this stratergy is an item of my main core "Slayer Wraps" they cost 3300 gold and they give a 10% chance for 2x crit can you think of any citadel item that gives regulus a 10% chance for 2x crit? i dont think so.
However im aware of the benifits of the citadel upgrades and if a games going well i put some gold in experience upgrades.
I strongly disagree with people putting all their cash into citadel upgrades early game this will just mean your units will give the enemy more exp leveling him above you and your team which is a VERY BAD THING.
I don't say put all your money into citadel upgrades. I usally spend about 2-3k before I buy the first upgrade. As soon as we hit rank 3 I will go and buy the gold upgrade though, no reason not to get that one. After I buy that upgrade I will either purchase the xp and building regen upgrades or the HoL (depending on how much my team is actually playing like a team). Those 3 upgrades are essential and are must-haves in nearly every situation.
After my HoL, I will save up so I can get priests, angels and catapaults all at once (hopefully only have to buy 1-2 of those so I have money either for giants or a mageslayer). I have had very little issues with enemy demigods with 4 low-tier pieces of equipment and the HoL and if the game goes long enough for enemy DG's to grab more than one artifact (at least on prison and cataract) then your team probably will lose anyways.
I really don't get the OP mentality, but it seems people share it?
Damage doesn't matter. It doesn't matter at all. The game doesn't care how much damage you did. I don't care how much damage you do if I'm playing you. All that the game and I care about is whether you did just enough damage to kill me. If you did then you earn a kill. If not then you don't.
It's pretty simple.
How about this.. if you stop a demigod from using a skill (sedna's heal or Oak's invunerability) by using frost to cancel their attack and another demigod gets the kill (because they couldn't heal or become invunerable) you get absolutely nothing as a TB.
At least give the TB some gold for participating in the kill.
An equal split of gold for all team members still seems like the obvious, most simple option to me - it should also make people play better as a team because you can play a support character without being penalized.
Like I said, add this as a new game option to begin with, that way people can try it out.
Wow you people are still arguing wtf........
Its not like you get nothing if you help out in kills you get around 1k gold for participating in most kills so quit fucking whining.
Gee.......
The more people participate in kills the more gold your team gets. The way you guys are talking is just another way of saying:
I don't care how much gold the team gets, so long as I get the most gold.
So, OP is suggesting to help the Rook whilst at the same time screwing over other DGs like Sedna and QoT, big-time. Obviously a very bad idea.
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