ok there is so many OP's going arround i thought it might just be simpler to make it all into 1 post
right down what you think is OP and why
then think how it could be changed
edit
this is not a rant thread this is a thread that tell peoples oppions and lets the developers know what the little guys think about the game and the changes
"Popping mist and bat swarming costs mana. If erebus is a fair way into a fight, chances are he's pretty low on mana, quite often I've got enough for a finishing bite and that's it. "
Nope - by the time I am fairway into a fight I already have a pretty good idea if I'm going to win or not (usually with Bite I am). But if I'm not I can be sure I will have saved enough mana to bat swarm away.
"If he pop's mist and isn't behind his own lines, you can just wait for him to come out (it's a good time for you to pop a potion or a HoL) then gank him."
Sounds great in theory but I have NEVER seen this happen. Once mist is switched on my opponent has to move away or start taking damage. The opponent doesn't know when mist is going to stop so its very difficult for him to time when to start attacking again, particularly when there are a lot of minions around keeping him distracted.
"If he bat swarms and you've got any sort of range or speed to catch up to him he's most likely pretty helpless"
Making a BIG assumption there that you have the range or speed to catch me, and again that hardly ever happens.
"chris i anit a iddiot i wouldn't putt those up if they didn't work and bat swarm only gets u partly away and most of the times i play againist him aand her does it he is low aon health just chase him because u will have already lowered his movement speed"
This isn't even English.
Erebus is far and away the most survivable Deimgod. Forget bite for the moment, you are pretty much indestructable between bat swarm and mist.
u do know that that is ur point off view and that u dont have any mana steal items
iddiot go away we dont need someone say well that wont work espically when there wrong
Towers of Light.
yawns idiots these days get stupider
English motherfucker, do you speak it?
yes i am english and not really you moron
I won't say any Demigods are overpowered, but I do think Rook and UB might be underpowered:
I think Unclean Beast is too weak against generals (I guess I don't have a great solution for this).
I think that Rook is overall too weak: while he can protect a position very well, I think that he has a very tough time capturing flags or killing other Demigods. Maybe Rook's just not my character, but right now, I pretty much never use him.
As for Torchbearer, I think his nukes are already very powerful, and since they have a huge range and an almost nonexistant cooldown, I really think he is a good character. I don't think there is any problem with Fire Torchbearer.
Though I do think Ice Torchbearer could use a boost. Ice Torchbearer has a lot of cool debuffs, but there are other Demigods with good debuffs and good damage, and I don't think he's quite up to par.
Isnt this like the 5th post that said 'lets keep all the OP discussions here'?
The TB in ice form is not ment to be a solo class, emporing him would make him too crucial in larger games like 5v5s, UB is fine. I agree that the rook is a little weak because he can never make it past EG without his towers, he has a great late game build but it can never be used because he would be to worthless in the begining of the game. Alot of people think that erebus is overpowered but i disagree. Erebus needs a second look at his final rank of "mist" the increase of hp doesnt effect him because he is invulnerable and he does not regen HP while in mist (which would be very overpowered) i normally only get mist to level 1 to help escape and cure myself so my opinion on making mana cost decreased for mist at lower levels would be invalid. the only problem i see with erebus (other than bugs) is that poison blood isnt very usefull untill you get the vamprism, as far as im concern its a waste of 2 skill points but the 3rd makes up for it. I think that QoTs EARLIER levels of her absorbtion shield should have an increased cooldown, also make it so that the absorb spell iteself does not wear off without anything but the proper damage applied. perhaps the same for the rooks towers except a permanent increased cooldown. and then increase the rooks normal melee damage so that he does not feel obligated to mass towers every time the CD time expires. I also think that fortresses and citadels attack range should be increased (especially fortresses) so that the infamous Regulus can only outrange the fortresses attack at its max level of his scope ability. (thus slightly increasing the cast-range of QoTs uproot for balance).
use enter dude
And one more thing! dont buff TBs fire abilites for the later levels, if you think fire TB sucks try this.(this may not make sense to anyone but try the build "circle of flame+fire aura+attribute bonuses. Then get mad crit items and lifesteal items and see if you still think its a dumb idea when u outmelee oak and rook at the same time).
good idea but on a big map or fighting a reg u would get owned u need fireball in here
Sniper can be a challange but all you have to do is outflank him with ur circle of fire once and hes dead be4 he realizes which directing hes supposed to run. fireball is good for the long range with this build and if u dont get it u will be missing a few kills u could normally get, but u will gain much more tactical advantages because of your outragous dps even without circle of fire running itself dry (and getting your war rank 3 gold upgrade before your enemies do is indeed a huge advatage). Ive seen regulus run into my towers to escape from me when i do this
land mines are the only op thing right now, yeah sure... you can just go arround them... the sentry things are useless. You can see the mines but you cant shoot them down, towers wont touch them or reveal them. etc...
TB just blows... horrible m.regen, horrible base hp, horrible casting time, horrible dmg output... ctrl+z
u cant out flank a good one and a dps build would own u
You could be right cus as far as im concern ive never seen sum1 play as regulus that wasnt terrible
If you're a general or have a general on the team they can send a minion through the mine field to clear it. If your team is all assasins then you're doing it wrong
Found a giant problem with you build... if they run you can't hit them cause fire TB can't shoot on the run.
In terms of EB, I think that his bite should have the snare removed, that is all.
The problem is that if you go in against him, you either win or die, there is no escape, the snare is very strong early game. I think that is where people go wrong.
I can skirmish against EB, even as Rook in the early game, but it is pointless going in full against him, because if you are getting beaten he will snare you with bite, strip your armour and kill you before you can run out. If he gets low then off he runs.
That is where a lot of the OP comes from, is that people don't skirmish, they just go all in, then realise they can't run out, as with most DGs.
I don't think he is massively OP. He is still the most dangerous DG at the moment.
with the fire aura and Jboots u can easily shoot on the run
or switch to ice which can
You are missing out look for some of us Beta Tester Regulus players we will show you a bad ass Regulus!!!
Gotta promise you take you butt whooping in stride no rage quitting
Paper is fine but nerf rock.
Yours truely, Siccors.
u spelt scissors wrong dude but i got the joke
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