Jagan
[Name]: Jagan (real name Drel Lu’mas)
[Type]: General
[Alignment]: Dark
[Appearance]: Jagan moves around the battlefield clothed in a dark robe. He has a large glowing third eye on his forehead and an eye on each palm of his hands. Jagan carries no weapon and attacks with Psionic blasts from his third eye and hands. When Jagan enters Demonic Embrace he is lifted off the ground with Psionic energies.
[Strengths]: Strong Against Minions
Variety of Abilities
[Weaknesses]: Weak Against Demigods
Abilities Limited to Form
[Background]: The Ancient Magi of Mount Teshhar known for their discipline in arcane arts and knowledge of the old ways have always encircled their lands with protective wards against demonic planes. The several villages that surrounded Mount Teshhar looked to the Magi for wisdom and guidance in the unknown. Every generation the Council of the Magi would visit the villages and bless the young with long life, occasionally taking those found strong in spirit and teaching them their ways. In the Age of the Shadow Moon, an Arch Magi known as Vaus chose a young pupil of age eight from the Wilnai village. His name was Norn Yrun renamed Drel Lu’mas as it was custom of the Magi to sever any former relationships their pupils may once had.
Since the Age of the Serpent there have been secret gatherings of families who despised the Magi for taking their children from them. These villagers conspired against the Magi, carefully orchestrating their downfall, as they believed that the wards set in place to protect them from other planes were merely lies spun to gain control over the villages. As the conspiracy spread, the villagers joined with a Magi who was also displeased with the traditions of his people. He told them of the wards and how they were powered by sacred crystals and how removing the sources would put an end to their lies.
The night before they set their plan in motion Drel awoke from a nightmare. Greatly troubled he sought his master who was studying in his tower chambers. Drel burst through the chamber doors startling his mentor.
“Master! I have seen the temples and villages in flames… I have seen the wards shattered and the barriers between worlds broken! It was as clear as the others…” said Drel.
Vaus smiled and replied “Such a thing is impossible young one. Even if the wards were to fail us, it would only take a single Magi to prevent the end of days. You must be mindful of your visions; spirits of different alignment surround us at all times. You must learn to decipher dreams as they are... understanding will come in time.”
“…but it was so real, it felt real. Even now it seems… something is in motion… like the eyes of our enemies are gazing upon us… can you not sense it master?” said Drel.
“I do not. Things are at peace. You’re allowing yourself to be influenced by negative spirits, pay them no attention. Get some rest, I shall hear no more of this tonight.” replied Vaus.
Frustrated, Drel returned to his room but was unable to sleep. Drel visited his favorite spot on Mount Teshhar that night and looked upon the villages below. Moments later he heard explosions from the north and east temples and a rift in time and space twisted the fabrics of the physical plane forming two unstable portals to the Abyssal Realm. Demons began to pour in like a flood and evil spirits overtook Drel’s mind causing him to fall backwards and clutch his head in agony as he witnessed the slaughter of Magi and villagers below.
After regaining control of his mind, Drel descended to the villages below heading towards the north temple. Underlings of the Abyss were no match for Drel’s power being easily cast aside with energy bolts. Drel reached the temple and what towered above him made his blood run cold; it was one of the Devil Kings of the Abyss, H’thron The Insatiable who was tearing apart an Arch Magi. He set his eyes upon Drel and entered his mind. Drel clawed his head in agony and fell to the ground screaming, though his cries could drown out the voice.
“For eons I yearned to taste the flesh of mortals, to battle your kin in an endless war that would cause blood to run as a great river! But… I am displeased. Are all in your realm so weak?! Is this the pinnacle to your might?! No, YOU… you’re different… Hah! Your potential is untapped! You’ve been held back… perhaps there is one who can yet provide a challenge, YES!” said H’thron.
The Devil King wraped his claws around Drel’s head and picked him up.
“Consider yourself fortunate, for you have been found worthy of an Evil Eye! When I return, you will decide the fate of this pathetic world! Until then… enjoy the boon foolish mortal!” said H’thron.
H’thron releases Drel and walks back through the portal into the Abyssal Realm taking is underlings with him. The portals are soon closed and Drel stumbles up with his Evil Eye open. Losing himself, Drel drifts towards the villages.
It was later when he learned to resist the Evil Eye that he realized the truth. The vision of his homeland in flames was not by the hands of the Devil Kings, but his own.
[Abilities]: Jagan is similar to the QoT in that he is limited by forms, but reversed as he starts with the ability to summon minions and only transforms to gain access to exotic abilities at the cost of life.
Ability 1: Evil Eyes – Opens a rift into the Abyssal Realm and calls forth Gazers that will follow Jagan and attack enemy units. Gazers have a 5% chance to daze enemy units for 1.5 seconds with their ranged attacks.
1: Summons a Gazer, Jagan may control two minions.
2: Summons two Gazers, Jagan may control two minions.
3: Summons four Gazers, Jagan may control four minions.
4: Summons four Gazers and an Elder Gazer, Jagan may control five minions.
5: Gazers have a 9% chance to daze enemy units for 1.5 seconds.
Ability 2: Empowering Eye - Increases the range, health and attack damage of Gazers.
1: Gazer Range, Hit Points and Attack Damage increased by 12%.
2: Gazer Range, Hit Points and Attack Damage increased by 24%.
3: Gazer Range, Hit Points and Attack Damage increased by 33%.
4: Gazers gain a 3% chance to turn an enemy unit against their allies.
Ability 3: Invisible Seeker - Summons an invisible eye over an enemy that will track their movements and reveal hidden areas. Demigods under the effect of Invisible Seeker will have their mana regeneration decreased.
1: 15 second Duration, -3% mana regeneration.
2: 25 second Duration, -8% mana regeneration.
3: 35 second Duration, -14% mana regeneration.
4: 45 second Duration, -20% mana regeneration.
Ability 4: Mind Surge – Jagan unleashes a wave of Psionic energy around himself that damages enemy units and empowers his allies for 10 seconds.
1: 400 Damage, allies gain +3% Attack Damage and Attack Speed.
2: 700 Damage, allies gain +7% Attack Damage and Attack Speed.
3: 900 Damage, allies gain +15% Attack Damage and Attack Speed.
Ability 5: Demonic Embrace – Jagan gives into his Evil Eye and gains access to exotic abilities. His mana regeneration greatly increases as his health begins to slowly drain until the form is ended. Same ability called Calmness of Mind returns Jagan to his original form.
Ability 6: Hatred (Demonic Embrace) – A powerful chain attack that jumps from minion to minion dealing Psionic damage. 3% chance to excel Demonic Embrace’s negative regeneration penalties.
1: 600 Damage, Jumps to 3 enemies.
2: 800 Damage, Jumps to 5 enemies.
3: 1000 Damage, Jumps to 7 enemies.
Ability 7: Psi Prism (Demonic Embrace) – Creates a stationary orb of Psionic energy that lowers enemy armor.
1: -13% Armor.
2: -17% Armor.
3: -23% Armor, nearby allies gain +5% Armor.
4: -37% Armor, nearby allies gain +10% Armor.
Ability 8: Corruption (Demonic Embrace) – Turns an enemy minion against its allies and increases their damage, health and movement speed.
1: Turns 1 enemy, +3% Hit Points, Attack Damage and Movement Speed.
2: Turns 2 enemies, +5% Hit Points, Attack Damage and Movement Speed.
3: Turns 2 enemies, +7% Hit Points, Attack Damage and Movement Speed.
4: Turns 3 enemies, +10% Hit Points, Attack Damage and Movement Speed.
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I thought a character with a third eye that controls Gazers would be interesting to play (hope everyone knows what a Gazer looks like). I tried to make his abilities mind and evil oriented to go along with his story. Regardless if anyone takes a liking to these Demigod character ideas, I’m having fun writing them up.
Let me know what you think about Jagan. Thanks for reading.
~Franklin
Minions that have EACH a 1 in 20 chance to stun for 1.5 seconds?! With 2 'gazers', concentrated on one target attacking somewhere around once a second, that's a roll of the dice effectively every 1/2 second. That's a little bit less than one 1.5 sec stun per 10 seconds -- AND THEY'RE RANGED?! Then it goes to one stun per 5 seconds with four gazers out, then two stuns per five seconds at lvl 15. A minion with a stun, even an INTERRUPT, is way more powerful than anything in the game currently.
I know you made this guy, think he's the hottest sh%t since sliced bread, but that's ridiculous man. Even without the quick number crunching, having a minion that can proc a stun is just ridiculous, not to mention a RANGED minion.
And this convert -- how long does that last for? Indefinitely? Does it only work on Reinforcments? Minions? Demigods?
How much life does he lose when in Demonic Embrace? Does this scale as he levels, or can he just buy a few Health Regen items and effectively negate the penalties?
And Invisible Seeker lasts 45 seconds? What's the cooldown or can he effectively maintain his enemy's mana regen to four fifths what it should be? Not to mention this pisses all over Regulus' Tracking Device ability.
Before you offer new ideas, do some real research on how current abilities function so you can stack yours against the game's and be sure you're not suggesting the devs make a monster.
I personally loathe games which have units that can take control over your own units.
It just feels cheap. I mean, if your own units gets defeated, that's your fault, you should have planned better.
But to build your own units, just to have them being taken over by someone else... that's a game mechanic that I've always felt was... well, cheap.
The Gazer stun only works against minions “enemy units.” Otherwise they would be very powerful against Demigods and Jagan is supposed to be weak vs. Demigods.
Heh, I don’t recall boasting about this character. I just thought it would be an interesting Demigod to play. Also, doesn’t QoT have ranged creatures? Not sure why you would think that is overpowered.
Only works against minions spawned from the portals not Demigod summons and is permanent. “Turns an enemy minion”
How much life does he lose when in Demonic Embrace? Does this scale as he levels, or can he just buy a few Health Regen items and effectively negate the penalties?And Invisible Seeker lasts 45 seconds? What's the cooldown or can he effectively maintain his enemy's mana regen to four fifths what it should be? Not to mention this pisses all over Regulus' Tracking Device ability.Before you offer new ideas, do some real research on how current abilities function so you can stack yours against the game's and be sure you're not suggesting the devs make a monster.
The self-health drain should probably scale as he levels. The Invisible Seeker ability was sparked from Regulus’ tracking. I thought it made sense since he was an ‘Eye’ based Demigod; the negative mana regeneration was just to make it unique. A lot of the details such as Jagan’s health/mana/attack speed etc, would be worked out if they actually wanted to make this character. It takes awhile to come up with full fledged Demigods instead of just posting “Hey, howabout a spider Demigod?! Whatcha think bout that?!” So if they ever wanted to make Jagan I’d gladly put more time into him, easily.
The self-health drain should probably scale as he levels. The Invisible Seeker ability was sparked from Regulus’ tracking. I thought it made sense since he was an ‘Eye’ based Demigod; the negative mana regeneration was just to make it unique. A lot of the details such as Jagan’s health/mana/attack speed etc, would be worked out if they actually wanted to make this character.
It takes awhile to come up with full fledged Demigods instead of just posting “Hey, howabout a spider Demigod?! Whatcha think bout that?!” So if they ever wanted to make Jagan I’d gladly put more time into him, easily.
Why should I not suggest the Devs make another monster? So all the future General Demigods won’t summon creatures unique to them? Thanks for post.
Why should I not suggest the Devs make another monster? So all the future General Demigods won’t summon creatures unique to them?
Thanks for post.
I think I see where you’re coming from but Demigod has tons of minions running around (especially once you get fully upgraded citadels), so an ability that turns 3 of them to your side (that costs 4 level slots and mana) isn’t that big of a deal to me.
As far as the Gazers being able to convert, they can only take over portal creatures. If proved to be too much an advantage it could always be scaled back to 1% chance to turn. Or just make it so the Elder Gazer has the ability to turn, that could work.
Thanks for post, feedback gets me thinking.
LOOKS LIKE SOMEONE READ YUYU HAKUSHO AROUND HERE
LOOKS LIKE SOMEONE’S CAPS LOCK IS STUCK AROUND HERE
I got the name Jagan from Yu-Yu Hakusho, sure. Jagan = Evil Eye. However, the description of the character Jagan (noticed you stopped short in your quote) really isn’t anything like Hiei, especially the story... or the abilities.
I think it souds pretty cool, a lot more unique than the majority of new demigods posted. Psi prism doesnt sound all that great to me though.
Well he still has a third eye on his forehead.
Thanks.
He also has an eye in the center of each hand. Thanks for posts.
He also has an eye in the center of each hand.
Thanks for posts.
Ability 8: Corruption (Demonic Embrace) – Turns an enemy minion against its allies and increases their damage, health and movement speed. 1: Turns 1 enemy, +3% Hit Points, Attack Damage and Movement Speed. 2: Turns 2 enemies, +5% Hit Points, Attack Damage and Movement Speed. 3: Turns 2 enemies, +7% Hit Points, Attack Damage and Movement Speed. 4: Turns 3 enemies, +10% Hit Points, Attack Damage and Movement Speed.
--does this mean i can have 10 giants following me? if so thats very OP. Other then that i like the ideas. I expecially like the invisible seeker ability. it would add more use to reveal totems, and maybe even make people consider using bejeweled goggles against you. (seriously worst thing in the game)
LOL I feel sorry for him if he's dared to cut 100 onions without gloves or goggles lmao that would burn.
Bravo edge! That's a great idea with a lot of potential. Check out my post on jungel king maybe give me some feedback? karma!
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