I though to gather all the pressing issues aside connectivity and make a list for the devs to clearly see
GLOBAL = affecting all (100%) users.
SERVER RELATED (STARDOCK)
Despite the temp server fix, favor is still not working in pantheon or skirmishes
Think that no.1 is actually no.1? You're very wrong, take a look at this:
http://img408.imageshack.us/my.php?image=elobroken.jpg
as it is now, ranking system and experience is another mess!
Discuss here:
http://forums.demigodthegame.com/349920/page/1/#2177885
Many times games are lost and what's more annoying is that it happens more with wins than with loses. I myself played 5 games, won 4 and lost 1 and got recorded only 1W and 1L.
Discuss more here: http://forums.demigodthegame.com/350052/#2179288
Sometimes the server records you as looser instead of winner, happened to me twice too.
See here for more details:
http://forums.demigodthegame.com/350046
For some days now the system has a weird habbit of matching 3 players in 2v1 instances...if you're not fast enough to quit it, you have a loosing on your head. This is obviously somthing that needs to be dealt with asap.
GAME RELATED (GPG)
It's not really funny to command sedna to heal and see her just starring at butterflies, doing nothing. Or to issue the killing blow but the guy deciding to stay where he is and not follow your order.
GPG needs to fix the ability blocking asap
Sort of related, but demigods tend to loose target if creeps are in their path. Chasing another demigod and then suddently, instead of dealing the killing blow, deciding to engage a soldier , is really really annoying!
btw if u want me to add anything say here and I'll edit.
Those would be all the major ones on my list...+1 vote!
- Crashing when alt tabbing while setting up multiplayer games
- Game still not launching properly for everyone (some with comodo, some without etc)
- After you join a multiplayer game that has not et started, the UI is VERY flakey unless you are host. Player slots don't update properly when players move around etc.
- Flags are sometimes still capped even if members of both teams are very close too it (unconfirmed), not sure if this is intended or not
- Friendly team mates get gold when drinking erebuses potion if this kills them. I doubt it is intended for a teammate to get gold for killing someone else on their team, this could be exploited.
- Login bug, quite a few people get invalid login/password which eventually fixes itself, sometimes after a restart.
And I would like to add:
- there's a bunch of people who have problems running the game with a decent FPS and sim speed. The systems should be good enough to handle it, and the drivers are up-to-date. The culprit seems to be the sound system. If people run the game with the /nosound parameter, the game suddenly runs smoothly.
Yeah I didn't mention performance issues
Crashes to desktop each time you minimize the game.
Crash to destkop each time you want to change the resolution.
Good mentions guys but sorry, those are all particular cases, the thread is about global problems which affect 100% of users. Not saying they are not important, but the thread is not about them
Added following problem:
GAMES NOT RECORDED (PANTHEON)
LOSE INSTEAD OF WIN
They are pressing problems, most of them are not situational and DO happen to everyone or a lot of people - if you are going to make a thread like this then you need to keep it updated, otherwise there is no point. You already have things on the list that haven't happened to me, so your 100% of users point is moot..
Keep a proper list or let the thread die...
Same here. Some of the issues the OP mentioned don't apply to me, so that's not 100%...
EXPERIENCE and RANKING, by far.
Would you mind stating which ones aren't occuring for you? To me that list looks like issues that aren't relate to any one person's hardware. It appears to be code-related on Stardock and GPG's side. Just because you haven't seen one of these doesn't mean that you won't. I could be wrong, but it would be nice to see which ones you guys don't think apply to this list.
as above said, this list is about global issues on the server/coding side, not related to hardware or particular instances. Obviously we are all affected by favor, experience or the stucking bug etc.
added issue:
(PANTHEON) GAME STARTS 2V1
- Sometimes Alt-tabing crashes the game (grey screen)
- Sometimes, when Erebus is selected along with Nightwalkers, right-clicking on flag causes only NWs to go there (Erebus standing still)
We know all that the favor point part is broken. And with it, the whole part of the achievements too.
I made two profiles, one for single player and one for online games. I thougt, that I could hold my single player achievements this way.
It worked fine till I played today online with my online profile. Then I checked my profiles, but now are in my single profile all achievements deleted and I have the same favor points as in the other profile.
Thanks alot.
EDIT: sigh, it just piss me off, I just started the game to look after my profiles, and now my SP profile is back to normal. Thats good, but all this stuff piss me off.
I played in the beta, but half of the game wasnt ready to test. We just could play a little online. So we never seen this bugs. that mean we now are playing the real beta. So sad..,
Well these are in no way hardware related and happen to everyone even if they haven't happened to you yet, add them to the list or start a proper list please. Currently it just seems like a list of the issues that are most important to you.
- People randomly get invalid login/password which eventually fixes itself, sometimes after a restart.
It is funny in retrospect to see how the OP broke the gameplay bugs down. We thought they were broken down the same way which was leading us to many false positives and incorrect assumptions on causality while troubleshooting. They are actually interrelated bugs with two completely unrelated causes.
About an hour ago we isolated these two causes of Blocking/Stucking/Targeting in-game as you refer to them, and knowing is more than half the battle for us. These aren't trivial to fix, and will require some extra testing to ensure we don't sacrifice stability in the process of fixing them, but this category of bugs just got a big red target painted on them.
In the meantime, you will see some improvement if you avoid targeting in the center left of your screen during chat, and abilities will fire more consistently if you issue a move command (as opposed to an attack command) prior to activating them, especially when pursuing or escorting a target.
FWIW, if you see a bug in-game and are REALLY passionate about helping us fix it, try to get what we call "100% repro", which is basically a step by step chronological list of the bare minimum things to do that will make the bug happen every time.
Try to eliminate unnecessary steps in the process, but don't leave out anything during game setup, those are often most crucial. Also avoid steps like "Play for 30 minutes". That is so nebulous that it hurts my head, and the number of things that can happen to taint the evidence during long lapses is exponentially infinite.
Obviously we aren't expecting everyone to spend time helping us make the game better in this way, it is our job afterall, but we can fix things so much more quickly when we have a clear understanding of the issues like this one.
"Light Catapults have joined the battle"
- Servo
Yeah it is a pretty annoying bug, I don't understand how it didn't get picked up in the beta tests.. It happens very often so it's hardly a random bug or anything.
Deal. I'll spend tomorrow trying to make it easy to reproduce
can we get a sticky on this?
BLOCKING/STUCKING It's not really funny to command sedna to heal and see her just starring at butterflies, doing nothing. Or to issue the killing blow but the guy deciding to stay where he is and not follow your order. GPG needs to fix the ability blocking asap
This is also a big issue for me at the moment. It's a big hassle to buy new items/citadel upgrades and just selecting new abilities in the skill-tree when you level up. And of course the valuable seconds you lose when your abilities doesn't work when they should in the middle of a fight. Snipe the guy with only 20 hp? Too late, the mouse-click didn't give any response at all and now he's hiding in the fog.
Edit: This usually happens during a match but I've even experienced this in a game-lobby and was unable to click 'ready'. Only after being moved to another slot.
And I vote for a sticky as well.
I have a recommendation for the GPG people and others if they haven't already done it, play in fast mode. All the action continuity issues pop up on you a lot more in a shorter amount of time.
Its nice to see some word on this bug. After so many threads and so many time (since early betas) with this bug.
I tried to make a thread about the block issue, we have some experiences and video of the bug, you can refer to it if you need here http://forums.demigodthegame.com/349553/page/1/
And honestly, if you can't reproduce the bug then you are not testing enough.
On the actual thread, its a nice thread of the main bugs that afect everyone and deserves the sticky.
Edit: For the record, it DID get picked up in the betas and constantly reported.
I thought stardock said they weren't pushing the release schedule and thought the game was 'done'. So I don't understand how such an obvious bug was missed if it happened in beta and it was being reported. It's really annoying when beta people put the effort in and things like this get through anyway.
There are many great features available to you once you register, including:
Sign in or Create Account