Here are my thoughts for a rogue/thief class Demigod that could be added. None of it is original, but I think it would be a neat hero to help round out the ranks...
What do you guys think?
New Demigod hero – Assassin Type.
Ares – God of Civil Insurrection/Banditry
Lurk In the Shadows – Ares conceals himself in the shadows, making him invisible to enemy Demigods.
50 MPS cost.
50 MPS/5% increased movement speed.
75 MPS/10% increased movement speed.
100 MPS/15% increased movement speed.
Ambush – Ares strikes from the shadows, surprising his foes.
400 Mana – 300 damage.
600 Mana – 450 damage, 15% chance of 2x damage.
800 Mana – 600 damage, 25% chance of 2.5x damage.
1000 Mana – 800 damage, 35% chance of 3x damage.
Poisoned Daggers/whatever – Ares applies a powerful toxin to his blades, that continue to drain enemy Demigods mentally and physically after the blow is dealt.
15 HP/MP Second 150 Total
30 HP/MP Second 300 Total
45 HP/MP Second 450 Total
The effect is refreshed with every strike. Innate ability, no mana cost.
Blade Master – Ares further hones his skills with the blade.
4% innate crit chance, for 1.5x damage. 8% innate evasion.
7% innate crit chance for 1.5x damage. 16% innate evasion.
10% innate crit chance for 1.5x damage. 24% innate evasion.
Ares criticals maim his opponents, causing them to move 25% slower for 5 seconds.
Sprint – Ares rushes to take his mark, this ability lasts 8 seconds.
150 mana - 10% increased run speed. 4% evasion.
200 mana - 15% increased run speed 7% evasion.
250 mana - 20% increased run speed 10% evasion.
300 mana - 25% increased run speed, +15% evasion.
Scavenge – Ares uncovers various items from the fallen in battle.
Innate ability, as Ares maneuvers within a certain range, there is a chance per corpse of uncovering a potion / random scroll. This would simply appear on the playing field, but only close to him, enemy DG’s could pick these up as well if not swift! Items picked up are added to the potions/scrolls inventory. As the skill is leveled more potent potions/scrolls are uncovered.
Disobedience - Being in the presence of Ares causes the enemy to doubt their leadership, chance per second of defecting to his cause.
1/2/3/4/5%
Keep in mind this would affect all enemy creeps affected in the aura, I’m pretty sure at 5% near the end when you can have 50-60 creeps in an area this would lead to a decent turnaround if it does a roll every second.
Thievery – In his swiftness, Ares steals the spoils of his opponents.
100 mana - 30% chance to steal 100 gold.
200 mana - 35% chance to steal 150 gold.
300 mana - 40% chance to steal 200 gold.
400 mana - 45% chance to steal 250 gold.
Only works while in stealth, and will not reveal him to his opponents. Decently long cool down like 15 seconds, he would only be able to try this 2-3 times before his mana running out. This could lead to interesting builds with stealth/thievery at a cost of a fairly gimped hero in the offensive senses.
While this hero would have insane survivability, I think he would be very difficult to play for the first 10 levels, and be really mana dependant, make him very squishy to boot and I think you have an interesting hero to add! He could also be further balanced in terms of counters if we have other DG’s released with mana drain abilities added.
the overall idea is very good, but sum of the abilitersmight be op
Sounds cool, the 25% slower speed debuff sounds a bit OP imo. Also I believe a kind of hero like this should have a lower hp pool, especially with 25% innate evasion.
The ambush ability should have a moderate CD, like 8 secs or something and probably more base damage, like 1k dmg or more at it's highest level and maybe less chance to crit.
I'm not sure how the stealth ability could work, especially when going to stealth mode while a enemy demigod is targeting you with a long cast spell. Maybe a small set up time (2 seconds while standing still or something) could make the ability easy to learn and difficult to master (like going to stealth before someone casts a spell on you and things like that)
Great idea though
They don't need more classes. They have enough of a hard time balancing these ones.
This is a good idea, they may already be working on one because one of the favor items "reveals invisible units" so yeah, sweet stuff
With regards to targeted abilities, I imagine it would work like it does now, if they start targeting you before you activate the ability, it will still hit you. (teleporting, etc)
Your right about the 25% slow, but keep in mind it's only on ambush with a 35% chance and lasts 5 seconds, It could be something like 15%, but the idea would be so other friendly heros can target, this DG as setup wouldn't have a problem keeping up with fleeing DG's.
The idea would be a hero with very low HP. So they would still be fairly vunerable to spells, etc.
I think the current heros are actually balanced very well at release. Things can always use a touch up as it goes... but some people take the OP threads too far.
Well then you'd probably be dismayed to learn that at least two new classes are on the docket to be released relatively soon.
Also, you're mistaken: they're doing a great job of balancing the classes. As others have said elsewhere, rarely has there been a game where the classes were so balanced upon release, and they will become more balanced as time goes on.
As for the proposed DG class, first of all: DG does not need a class with stealth that confers complete invisibility. Secondly, if anything, stealth should decrease movement speed, not increase it.
The 25% movement speed decrease is a little much as well.
The defecting idea would be interesting.
To me that doesn't sound too bad. Looking at his post that would be a level 10 or 15 skill AND to have it take effect, a critical hit would first have to proc.
it sounds kinda fucked up reg is op and this sounds alot of the same they could make it so he has a maxium of 3khealth and weak armor witch would balance it alot but by the sounds of it he could walk into ur base and fuck u up and u wouldn't know what hit u
so kinda good and bad feelings towards this idea
but i do like the idea of stealth but he would have to be slower like -25% when steath and it makes him les slow as u lvl up but they would have to make it so the towers can see him so he can't just walk into ur base and cap ur flags
Why does someone have to be the sneaky ninja dude in every video game?
This is a class straight from dota, sounds like a dota ambusher came up with this idea.
hmm u have got a point i can't think off a game with out a sneaky dude but is that reason to have one or not to have one
Because ninjas are awesome! now imagine a pirate ninja samurai as a Demigod ... PWNAGE!
On a more serious side of things, -25% movement penalty while in stealth seems a bit harsh, the MPS cost seems to balance what could be a OP skill. I'm new to the game so I don't know how easy is to obtain 100 MPS at mid game, at late game a constant stealthed Demigod could be the reward for choosing your items right.
Thats retarded, every single skill has a random % attached to it.
There should be as little randomness as possible in any competitive game, this is the most basic of concepts.
Not to mention that that is ridiculously over powered.
it is op and i think a -25% at start and working up but only while cloaked
the ambush is kinda fucked up getting crits on a skill seems kinda retrarded any the fact that most of them increase his movment means that he can run away really fast if low on health he wouldn't die the only way he would die if a fireball or snipe hit him
too many upsides to this dude and no downsides
like sedna she has alright dps and pounce which does 1000 max and heal which max is 1500
sedna is weak vs a shitload of mobs because she has no aoe
i think they should remove crits from this game they just make it so onesided
...
to get to that situation, the game has to be running for quite a while (crit items are rather.... expensive...) or youd have to feed them gold by dieing alot.
QFMFT. Rugdjkfhgjksndf
While I apprechiate critisim - good or bad! Some of you need to look at the skills more closely. I actually tried to use % points that would be close to what would make it in the real game.
Stealth will not be something somebody can just run around forever in. Look at the costs of his abilities he uses while stealed and the mana drain per second it uses. You certainly won't ever be running around perma stealthed with any level of gear at the end game with ambush being 1000 mana, and a 100 MPS drain while stealth is on.
% chance on landing is the whole point of a rogue class. Sometimes you're lucky and sometimes not, and random chance can be suited just fine into a competitive game if the hero is balanced right. If you miss an ambush crit there is nothing stopping you from cloaking and sprinting out with 36% evasion for example... But then he needs to pop a potion or retreat to heal missing his mark, and all the XP/Gold that costs him as well while being out of the fray.
It sounds quite interesting. I'd remove most of the chance on activated skills, since I don't like that. It makes him less of a rouge/ninja/stealthy type and more of a random chance/luck type. It'd be much better to have a DG that dedictade to random chance and luck.
There is also a major problem. The enemy can easily get something to remove his cloak (those 50g items), so he needs a way to counter them. I guess one way is to buy his own and kill the enemies, but I don't know if that's even possible. :/
We should invite aldaris, he'd force other demigods to build pylons.
cheapest crit item is 3k for 1.5x crit and there is a 3.3k item for 2X crit
yes but crititing 2.4k no other players skills do that much dmg even if it is a crit and so many speed ups he is just gunna be a hit and run dude
ambush hit 4 times runaway
ambush again hit 4 times runaway
we will be seeing noobs trying to do this over and over again
ohh and u can't him ares
ares is the god of war not the god of disiption
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