All of these people creating different topics about nerfing each class, seriously need to put them to rest. At least for a month. I'm pretty confident that everyone of them will get owned by a class that theirs is countered by, then continues to post that they need to be nerfed. I've seen threads on every class being overpowered/underpowered. Then I play someone who actually knows the class just to prove them all wrong. You also have to factor that 80% of the reason you are losing is a lack of skill, not an imbalance in class. Not everything can be justified by things out of your control. If you lose, you were simply outplayed. Whether there was an imbalance or not, you probably aren't going to be planting a flag and being the first to point it out, because it's very likely that you are actually wrong, and simply don't know how to beat it. Yet.
Seriously, stop with the balance threads. None of you know what the balance is like. There is so much more that the demigods are capable of. I learn every day how strong each demigod is. I'll put one aside thinking I have it down until I'm matched by someone who actually understands the class to find I'm wrong. I'll die to UB every time until I learn it's easily countered and out-played if it's thought out. Demigods work much different when paired with different items, with different demigods, whether their strategy is to gank, to farm, or to push.
Until the team pantheon is implemented, and until several tournaments have been played (not just ESL), none of you have any idea whats imbalanced and whats balanced. Look through the items, look through all of the demigods skill, and learn. Everything has a counter. I've come to find theres a way to beat everything so far, all I had to do is lose to see what they're capable of.
Instead of coming to the forums when you lose to a game carried by a single person and class, play another game and try something different.
While I completely agree with what you said, your request will almost certainly fall on deaf ears.
I've never played a game so balanced on release, I totally applaud GPG for that. I chuckle at every 'nerf x' post. Not saying things can't be improved but how the hell could you even tell so early.
The Demigod that beats you is overpowered.
The Demigod that you were using when you lose is under powered.
Paper's fine... Nerf rock.
what ive found is that i can "spec" a certain way to counter other demigods
Ignorance is the best policy.
Apparently people would rather brush all gameplay issues under the rug and pretend they don't exist. That's fine. Later, I've got more exploiting to do.
But here's a non-rhetorical question.
In one breath you say the game is too new to assess balance, and in the next you implicitly assert that the balance is fine. Which is it?
Pretty much. It's pretty damn balanced so far. People will cry about a certain hero but do nothing to stop him. The same thing happens in DotA. People will bitch about whatever hero being complete ownage but they'll do nothing to counter him. They won't get the items needed to keep them in check, they'll just get whatever items they want for their build.
Your hero is completely damn useless if you don't work to stop someone else. Who cares if you have 40 kills if the enemy is taking a shit in your base =P Crying about him isn't going to change anything. Get out of your shelter of "builds" and do something about it.
We can talk "overpowered" once someone is 1 shotting entire teams. Even then there's going to be a way to stop it if you care to do it.
I can safely take what I know so far to outplay other strategies, but be unaware of whether or not any imbalance actually exists to warrant a 'nerf.' After the same exact match up has been played 1,000 times and theres truly no unreasonable way to beat something, then maybe we can call it imbalanced. At this point however, I stand next to what I said.
How can you really know if its inbalanced unless you have played with players with exactly same skills on every map, with every rule, and in every game mode from 1v1 to 5v5 in each combination atleaset few hundred times each. This might be too much to say but if you really want to be fair and accurate.
I can agree that its sometimes FEELS unbalanced. Some times some characters can become dominant in game play and seem unbalanced. Still I know enough that it was due to his item/build or I made the wrong choice with item or etc.. Play the character you think is too powerful, use it and see what restrictions it has as well. If your character feels weak, play someone that is good at it. You probably will change your mind as you test those characters.
It's not a balance issue but I feel generals could be weaker and their minions stronger. Playing like assasin shows freedom in built but it seems a little odd to me because they can really be effective as assasin type, which kind of loses them being generals.
"I've never played a game so balanced on release,"
No joke.
I suck as sedna though. I have lots of dota xp and most every game I kick ass... but with her it's like getting killed by a t1 tower at level 3 in dota. I really suck that bad.
The game is VERY closely balanced. Only some minor changes and some fixes to some lame things needs done.All the things I've suggested, like at http://forums.demigodthegame.com/348135 is mostly very very minor things. It's mostly changes to skill progression, not the end effects.
There are no win buttons or anything. Player skill is pretty always the deciding factor.
They are better as generals. This entire statement is a complete contradiction to what you just said. A lot of people play them like assassins, but I've seen much better players play them different. Staight up, generals play better as generals, not assassins. They can play assassins, but only for certain occasions as far as Ive seen. When someone who knows how to play general racks up minions, they don't rack up as many kills (unless the other team is retarded) as they do tower kills and creep kills. They are extremely dangerous to be left alone to push without actual assassins planning a gank, or a counteractive push.
Believe me if the game was all balanced people would not complain about it. I personally feel like the game could start using a bit of balancing as I have experience a few situations where I completely lost it and felt like giving. Unclean beast being able to take 3 Demigods on his own late and coming out the winner sometimes. We are not even talking skills here it is just item building and lvlup and he was able to do that.
Ignoring what people have to say is also not going to solve the problem here.
"The Demigod that beats you is overpowered.
The Demigod that you were using when you lose is under powered"
^ This is true sometimes but really there are Demigods who at times are overpowered.
I present to you the burden of proof. How is anything overpowered that isn't more farmed or behind a player of better skill, one week into release to warrant the title of overpowered. I know you personally played thousands of matches already to see this.
Believe me, if people didn't have something to whine about, we wouldn't see nerf threads.
IN ALL honesty.
Towers need to be nerfed.
Flags need to be nerfed.
Water damage on Cataract needs to be nerfed.
The hidden units by the middle shop on Crucible need to be toned down.
The portal needs to have more HP.
There needs to be a self destruct feature.
Rook needs a nuke on his shoulder.
Regulas needs a minigun.
Sedna needs armor for her pet.
Thorns needs less vines.
Oak needs a chill pill to restore health.
Batman needs a batmobile.
Beast needs a giant steak to heal for health and a collar with his name on it.
TB needs wind spells.
All gods need fatalities.
Need a level that is based on the Sun.
Creeps should be able to place themselves in towers.
See what I did thur.
You forgot that QoT's "outfit" needs a nerf.
This is wrong. People complain about dumb crap on Guild Wars forums all the time when there isnt' anything overpowered.
People complain about heroes in DotA all the damn time when theres nothing that cant be counteracted in some way. People are going to cry no matter what. Someone will think person A is OP but another person will think person B is OP. No one will agree on anything. Idiots and noobs will cry because they will not take it upon themselves to learn and do something about it!
Seconded
players and devs should always be concerned about balance, even if the game is a day old. players just shouldn't be alerting the devs every time they lose to something. i think that kind of behavior just tends to make devs wary of player suggestions.
@Exil96: --> All gods need fatalities. This would be nice
mmm i wouldnt say its completly balanced but its damn close to oak needs a bit of tweaking on penitance but thats bout it.
When we get player statistics going properly so we can see who's actually fucking best, then we can start balancing.
Top 5% players can then discuss balance with devs while the rest of the world STFUs (cause you're losers).
nah its not only the top 5% players who give important information, balance is different on different skill levels and you have to make it enjoyable on all skill levels - without destroying the balance on high-skill play of course. It is hard to achieve but doable. Exticacide is right about that it is way too early to tell about balance yet. There are some indications currently that Sedna is too strong especially in 2vs2, but maybe in the next week I'll meet someone who will just rip my brothers Sedna apart .
Once pantheon and skirmish really work and the matchmaking matches you up with people close to your skill-level there will be much more and better data.
Nothing is ever balanced.Do you actually think that every demigod is perfectly balanced and needs no nerfing?I mean this is the very beggining of course that many people agree that no need for balancing.Just wait for more pro players to evolve,you'l see that the demigods need balancing.
The game does not have such a huge community yet,so that every minor bug,minor defect could be seriously tested or shown.Just take dota if you want to see balancing,even now after 5 years..the map,the heroes are still being balanced.This is mostly done for pro gamers,since one minor exploit could change the outcome.If in a pro game you would nerf one demigod to have +1 second cooldown to a spell...that would make an enormous difference and change the outcome.
Now i do not believe that the game designers played day/night for at least 2 years demigod,so that they can decide what is balanced and what isn't.
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