Well I've finaly finished the game I started 2 months ago on a somewhat large custom map with 8 ffa unfair attacking ai, save game time is listed as 123hours anyone played more obsessively than this? Also before someone says it I'm not great at the game but at least i got there..... eventually!
Well , 3h42m against 2 AI on a random-medium FFA, both ai on easy, shame on me. But for my defense I'd say I'm a newb.
This game just rocks, imagine if we could design our own ships. But being a rts, that is clearly not possible.
That's just insane!! I thought that my times of 15 hours were impressive, but that blows mine out of the water! I only ever play the huge multistar random map, and my games almost always last 10+ hours. How big was the map you were playing on?
We could have a pre-load screen, complete with ship customizing, upgrading, engine and gun/laser changeouts, bridge and wing and torpedo missile cannisters on the sides, etc... And then, like the map editor, simply save and then go to load game... and voila!!! There we go!! Haha, its easy for me to simplify because i dont have to code it.
But it seems like it would be great!!!
I second the thought for customizable ships!
Good idea!! Thanks for voicing it,
-Teal
We had a thread going about a build-your-own-ship function for Sins, but then a Stardock employee (don't remember who, Kyro, maybe?) posted and said that it would probably never happen, and we shouldn't get are hopes up.
My personal dream would be a program that isn't just for Sins, but can be used for many games. It comes with many parts, weapons, etc, that you can mix+match, similar to the ship builder in GalCivII. And you can texture things as you build, or they are pre-textured, so that you don't have to mess around with UV mapping, etc (this would be a great feature). If you want to, you can design your own ships/ship peices, just like a normal 3d modelling program, but again, you have the ability to texture as you go. You can upload your peices/ships to an online database, so that anyone can download and use your custom stuff. Then, when everything is done, you can export it into a ton of different formats, depending on what game you want to use it for.
It will probably never happen (its probably not even a feasable idea), but if I ever start my own software company, this is probably going to be the first thing I make.
Like Spore, but for space ships! An interesting idea, but the only way I can see something like that working is to have a game where all you do is design ships and play. Again, a Spore like format, but with warships in space.
Well the map had 8 stars each with 30 planets and all of the game settings were set to slow as I think that makes it more realistic . On the other subject that seems to have appeared in this thread ship customisation would be epic but hard to fit in without mucking the rest of the game up
The program is already existing... some people call these program "3D software"
Myself, when i create a new ship, i can reuse old part from a previous ship... mainly guns, rocket launcher, missile, truster, etc...
Online database exist too... on site like renderosity, Daz and several other, you can buy some ship part for build your own one...
By example, you can see below the promo of 2 "nurnies" pack and one "greeble" pack that i use for make my high poly ship... they are not textured but the segmenting/UV is already made... nothing stop the numerous modeler for sins to create some similar pack for low poly model and upload them on a site like filefront... in the same time, a topic can be created here with link to these pack...
But I want it to be more than just a 3d modeling program. Something that is easy to use, like the GalCivII ship designer. You have to admit that most of the software that is out there isn't exactly "user-friendly"
I want it to be something that can be used by default with a lot of games, without doing a bunch of extra work to do so. For example, with Sins, you can use just about any modeling program, but you have to use XSI for the final steps, then you have to use a bizarre command prompt program to actually make the model usable with Sins. I want a program where you don't have to use any other programs to make it ready for being put in a game.
And how many modeling programs come with a bunch of ship pieces already made for you?
Additionally, I want the user to be able to "paint" the ship in the program. No messing around with UV maps or other programs like photoshop/gimp. Just grab the paint brush tool and start "coloring" your ship. Or you can select pre-made textures to apply to certain parts of the ship.
my longest game was about a week, and that was back in october of last year
Wait, how many hours did you play in that week.
i can top that
7DS mod prototype with Star trek mod merged. Current time is at 182 hours, and i still havent finished.
10 player(9 AI) FFA map with 8 complete star systems. Its a project that i am about to finish so its not standard Vanilla Sins.
I'm just getting finished with a game as TEC against 4 hard AI on a random map that is almost 12 hours. This is the first time I've ever had almost everything researched and all the cap ship and fleet maxed out.
I tell you those Vasari have almost magical abilities late game. And other threads would have you believe the Mazra missile barage is an unstoppable, automatic game winner. It isn't. I fought long and hard replacing many HCs, Hoshikos, and LFs to win.
All settings were on slow. I wanted an epic game.
I couldn't imagine playing on all settings slow, and the prospect of a 100+ hour game is frightening...
I played on a huge single-star random map as Advent, three teams representing each race, hard AIs, that took 26 hours to finish. I decided to take my time and build a starbase (fully upgraded) for all 40 of my regions as well as research everything. It was fun to be so thorough, but I doubt I will ever be so thorough again any time soon.
EDIT: On the topic of ship design, I would prefer to leave that out of Sins. I feel ship customization could take up so much time that it would completely overshadow the actual gameplay of Sins. Then there's the whole issue of balance. The amount of effort it would take the balance that kind of feature--I'd rather see Ironclad focus on the current gameplay than spend endless hours on something that may never come to fruition.
Ha. It was madding at times. I wanted the extra time to be able to think and stratigize but I don't think I will play on slow again. Especially research.
As an Advent player, I feel like culture spread rate of slow would be the worst of them all.
I'm working on a 200+ planet custom map against 5 hard AI's. Every player has their own start system to start with. I've got almost 6 hours into the game, with all the settings on fast and the game speed doubled, and I've only just gotten out of my home star system. I've easily got another 30 or so hours left.
I can't imagine playing on slow settings.
Longest for me was an 36hour non stop marathon. It was a small system, Had it set on super slow ship speed, income and building. Research was set normal.
Ive started another super super slow game. About 13 hours into it now.
While playing slow can be....well slow and boring at times. When you do actually have fleet encounters, with everything set on slow, it makes every ship, shot, ablility used that much more importaint. Hard to retreat a damage Cap when they move sooooo slow.
I play 9 hours but not straight (all stats at normal) of course but when I got the time I would play more hours this game is the Best strategy game I ever played. Well coming back to the post It was a 5 start level 4 players....I got allied with one and we destroyed the other two. I play allways with the TEC...I dont really try the others,....wow I read an 36 hour non stop well that s a lot....
I'm currently on a 2v2v2v2 unfair AI game on the Implosion map. I'm about 12 hours in with Advent and have destroyed one AI and am half way through another. My computer is starting to lag a bit though so I probably won't be able to finish it, but I could easily see it reaching 20-24 hours if I could.
Played a couple of fifteen hour games on 2v2 as well, those ones were fun. Don't know if I could ever enjoy a slow game though, I just don't have that sort of patience.
About 9 years ago there was a RTS game called Earth 2150 in which you only researched techs for modules, you had to use these modules for creating your units.
But yeah, it wouldn't fit right into this game.
currently at 203 hours. Playing Federation versus a fully upgraded Atlantain AI. Going suprisingly well.
I have that game. The campaign kinda sucked, but they did do a good job with build customizable units. I agree that style wouldn't work in Sins.
I used to love that game but I only had the demo version so I never got to play the whole thing. Couldn't find it anywhere!
Dude I have played the Star trek mod for 2 months straight 3-4 hours a day and still not done yet, given that I have lost like 2 dozen or so fleets I don't think I am even close to finish that game, try 9 insane AI all on aggressive.
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