Hi Guys
I wanted to make the black market more realistic, and I didn't find any previous posts about it. So I made a new one. Here are the options for modding (ent. 1.01):
Gameplay.constants
marketDef sellPrice 2.0 buyPrice 4.0 priceIncreaseAtMaxShift 2.22 minTimeForMarketChange 10.0 maxTimeForMarketChange 30.0 minTimeToCrashOrBoom 2.0 maxTimeToCrashOrBoom 10.0 minLengthOfCrashOrBoom 20.0 maxLengthOfCrashOrBoom 200.0 normalMarketMinShift 0.2 normalMarketMaxShift 0.5 boomThresholdPerPlayer 400 crashThresholdPerPlayer -400 boomMinShift 0.8 crashMaxShift 0.2 netChangeForCrash -0.2 netChangeForBoom 0.3
sellPrice and buyPrice are really clear, metal and crystal price are between 200 and 400 credits
normalMarketMinShift and MaxShift: the reaction time of the price to supply and demand, I think
Crash and Boom: not clear to me, I know the meanings, but the in-game effects are what?
Can anyone help me out? Crash/Boom? MarketChange? Treshold? netChange?
Thanks,
neterw
Crash & Boom are semi-random happenings causing the market prices to either go up rapidly, or go down rapidly. Ingame you get a message like "the market for crystal is booming" meaning that from that moment onwards the price for crystal steadily increases as specified by netChangeForBoom 0.3, in which I assume 0.3 stands for a 0.3 credits per second increase. The crash or boom continues for a duration of 20 to 200 (again I assume seconds) as specified under min- & maxLengthOfCrashOrBoom. In addition it seems that during a boom or crash a different minimum & maximum shift is used: during a crash buying stuff only increases the supply and demand price by a max of 0.2 instead of 0.5, and during a boom the minimum price increase is 0.8 instead of 0.2
What the treshold means I do not exactly know, perhaps it is tied with player activity: when every player has done a market transaction within 400 seconds a boom occurs, when no players have done a transaction in the past 400 seconds a crash occurs?
My guess for threshold is that it means. Well, lets take a look at the positive properties.
If it was time based, both thresholds would be Positive.
I it means, with boom,
With boom, it means if the players BUY 400 units of resources, (hence the positive property.)
With crash, i means if the players SELL 400 units of resources, (hence the negitave property.)
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