Alright. So I think Im ready for a refund at this point.
Lets go over what Im using:very beefy rig (performance not an issue)
vista x64
20mbit/3.5mbit Cable line. Not very congested at all ( I regularly hit 1.5MB downstream.)
Linksys WRT54G V2.2 router. Im wired.
Lets go over what Ive tried:
ports are forwarded and UPNP disabled. Ports listed in doc referenced below.
Ports not forward and UPNP enabled
Ran the app as admin
Ran the app as normal user
Disabled the windows firewall
Enabled the firewall and added full exception for "Demigod"
Enabled the windows firewall but added manual exception for the ports documented here: http://themonk.ca/Monk/Networking_and_DEMIGOD.pdf
----
Heres what I still have:Id say 95% of the time I get a "Failed to connect to game" error which takes 5-10 seconds to return control of the UI to me.
When I actually do connect to a game. Most of the game I cant get a fully established connection to every person in the game.
Now when I actually do get to play a game. The lag is usually unbearable to the point where someone drops within the first couple of minutes.
I bought this game the day it was released. Ive been trying to play the multiplayer content constantly (read: at least 12-18 hours) since release. I have only played I think 3 games total? 2 of which someone timed out and dropped off.
--- Heres what I think:
Im done. The game needs to implement some kind of litmus test for players to test whether their network is setup correctly. As long as the ports are forwarded and the port can be opened and connected to, there shouldnt be many other issues besides latency correct? Players who do not pass the litmus test should not be allowed to play. Period.
Id like a refund. The singleplayer portion of this game has no substance. The multiplayer portion is a lemon
P.S. Ive also sat around and let pantheon and skirmish spin its wheels for over an hour without hitting on a single game.
Couple days ago I would of agreed with you, but if your having that bad of problems at this point I'd say the litmus paper just turned green which means you failed the network connectivity test. Goodbye.
Wow.
Thats completely dismissive for someone who sounded like they were begging for help 2 days ago.What a great thought process: "Its fixed for me, it must be fixed for everyone". Its no wonder you dont work for Cisco.
Ill just chalk it up to another reason im returning the game and getting a refund.Goodbye.
yo punkcut,
do you have the option to open all port's on the router ^^? i tryed that (by disabling the hardware firewall on the router) and it started working.
still pritty retarded lol
Yah I took my rig off the gateway for ( a very short ) while and had it directly accessing the internet.
Didnt seem to improve anything.
Even if it did work though I wouldnt tolerate that. NAT has been around for way too long. Im fully willing to admit, it might be something with my ISP (Cox Communications) - Whether its the game, my ISP, or something else. Hell, even if i totally foobared something up and didnt configure correctly: I dont care. This is a video game I purchased, If i wanted to sit around playing Network/Systems admin to poorly designed applications. Id be on the developer side of the game industry getting paid for my work.
PLS PATCH THE GAMES FOR PLAY ONLINE!!
Despite what the PDF says: you don't actually need to forward Port 6073. At least not for joining games. Also you should go to your Demigod\bin directory and set the port range you will use manually. Use 6200 - 6250 for example and then forward this port range (and only this port range) to your local IP. Forward it for UDP only. Keep UPnP disabled.
Yeah, I'm glad it's working for some people, but the game has some serious bugs still. Won't even launch for me. I'm gonna give them a few days and if it's not fixed, then I'm asking for a refund too. Why am I paying 40 bucks for a game that won't even launch?
Thanks spooky. I assume your referring to the reactor.exe program mentioned around?Very helpful.
ImpulseReactorOptions.exe, yes. I can't guarantee that this will work better, but it's certainly better to know and control the ports the game is using. Additionally forwarding the ominous port 6073 should do no harm, but I think it's only used for outbound connections.
None of the network configuration advice seems to be helping much.However, what is helping is finding games through the impulse game browser as opposed to the in game browser.For some reason I seem to have a lot more success in getting into games that way.
Just thought Id post just in case it helps for someone else.
As a gamer, why is it that this game and not games like Team Fortress 2, or any other multitude of multiplayers games don't require a crap load of secondary setup. This was just bad testing on their part.
They decided to go with a pure P2P architecture. Not sure exactly how its implemented on the backend but for most RTS there is pseudo P2P element if you host your own game and a dedicated server acting as a proxy if you use a ranked system.
Or at least thats what little I know about it.
Team Fortress 2 is a simple server - client setup (like in most FPS), where you, the client, receive all the data only from the server and send the data also only to the server.
Supreme Commander, Forged Alliance, Demigod and World in Conflict (as far as I know) use a Peer-to-Peer system, where every participating player is connected to every other player. Every Participant calculates the same things and sends the results and commands to all the other players. This way all players are guaranteed to be synchronized and cheating is not possible, since it will cause desynchronizations. This however is more complicated from the network's perspective.
In most other RTS the host of a game is also the actual host to which all the clients have to connect (and not to each other). Only the host must have a proper port forwarding setup so that other players can connect.
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