How the Hell? did a game like this get released without at least a autokick system in place to deal with people who can't connect? or at the very least a system for people to vote to kick/admin kick,
I don't care if they are working on it now, it should NEVER have been released without it in place.
Been trying again for the last 2 hours to play a game(yet again) on patheon and every single freaking time 1 player screws it up.
And no imo its not the players fault for not knowing how to setup router/port forward etc if you think that way then while installing you should have a guide popup helping anyone who does not know how or that they must to do it.
Thank gamestop.
Um they released it a day early, 1 day, not a week not a month, 1 day, your telling me if they hadn't the patch would have included this? I think not.
Gamestops early release may be to blame with problems on the 13th, 14th or maybe even 15th. but its the 16ths now thats gotten old.
But really the final servers should have been up, running and load tested before the release date anyway. Hell they should have done an open beta week before release for load testing.
blaming gamestop for releasing a couple of days early only gets you so far...we're now well past the planned release date and glaring problems with the multiplayer that should have been non-issues LONG before they even decided to announce a firm release date persist.
Well past the release date? It's been 2 fucking days. They programmed in a new connectivity system in 48 hours. They WERE going to put in an auto/host kick system before the early release raped their serversand made them switch to fixing that instead.
I understand logic is difficult for angry forumites, but cut the devs a little fucking slack.
How long was this game in beta? your telling me at no point in beta did they have trouble with people not being able to connect like this?
I don't care if its 2 days 2 weeks or a year after release date, This should have been fixed well before release, and oh we had planned to fix it on release day or day before release.....is not an acceptable excuse.
They may be working hard to fix it now, but I do find it strange with months of testing this is last thing added?
" They programmed in a new connectivity system in 48 hours." if they did this just before release well..........testing anyone?
Have the people itt seen the video they just made? (If not, watch it here) As he says, they thought "Hell, we won't have any bugs, testing and awesome release for sure" But things always slip through the cracks. Give them a bit, would you rather they delayed the release until they fixed it?
Actually, Gamestop began releasing the game at least 4 days ahead of schedule (at least they did here). Just FYI. But I agree with diz and wbob. Development is not a perfectly planned process where everything goes right all the time. In fact, its a perfectly planned process where just about nothing happens as its supposed to and its a miracle this thing runs at all.
We are slightly over 24 hours after the official release date.
Watching the video, great good it will be done soon, I still wonder why it wasn't done earlier but /shrug, and 4 days early sort of makes it worse to me anyway, and yes I would have pref'd a delayed release for a fully working game(and I count mp connection part of the game when it has a mp focus), not to mention it would have helped the reviews coming out now.
well I really wonder why GPG did not learn from Supreme Commander. In the early phase of SupCom there were similar problems. There were a lot of problems with nil-connections and other connectivity issues... well... nobody's perfect, but if you want to release a multiplayer-only-game, which demigod is of course, the multiplayer needs to be working. There are so many games which did this be4, starting with a working multiplayer. Maybe a server-based system would have been better than p2p.
I am still very suprised how this f-up by Gamestop caught them by suprise. Apart from a MMOG, I have never before heard that the servers weren't there a day early. I have managed to get many games early (Halo 2, 3, Crackdown, Chaos Theory), in one case even 10 days prior to release...and guess what? I could play online
Still, it is nice to see that Brad and crew are working overtime, and I am confident that they will manage to have a solution soon. I would just prefer it if they owned up to their mistakes without the added ", BUT Gamestop and the pirates".
I am only trying to provide data. People can make their own judgments.
If the # of connections we're getting is 10X on day 1 of what Sins of a Solar Empire gets today, I would think someone might say that that would be hard to plan for.
And I mean literally, 10X. Not twice or three times. TEN times.
wow wouldnt have expected that! 10x?? weird
Note: they were using different servers during beta than they are now. These are the servers that people got onto too early, if I understand correctly.
Well, I would say that you should be happy (provided that the majority of those numbers actually paid for their download).
I am just saying that this insistence on blaming Gamestop and piracy is for me personally, a turn-off. I am studying PR and communications, and I know that long before I heard that DG will be published by Stardock, I always heard about Stardock being a company that does business differently and is honest about its mistakes. Which is something that I very much appreciate, and that automatically makes me more willing to spend money with such a company. Whereas I haven't spend any money with Eidos for example since those Kane&Lynch and Tomb Raider shenanigans. Having a good street rep is something that very few publishers have, so you should cherish that
So this blaming everyone else is just like all the othjer companies do it. But again, I appreciate your working to remedy these issues (is Michigan on EST, or one hour later? Either way, it is a trrible time to work), and I am sure that you will fix them soon
About 10% did.
That is a very discouraging number to hear, and I feel sorry for you.
One possible explanation for this amount of piracy might be that the boxed copy will only be released in a month in Europe. What is that all about? It has been years since I heard about such a delay for a AAA PC game that wasn't a MMO.
I am afraid that there are many people whose line of thinking is that "if I can only download it without a physical copy, I might just as well do it for free". Which is just as wrong, but pirates seem to be very creative when it comes to ways of justifying their wrongdoings to themselves
piracy....hum since you need serial number filled for login, i don't think there is much piracy for multiplayer.
Even if you are in Europe, you can buy online digital+physical copy, so ... but i guess online sales still far below store sales.
Not being able to connect, sure, but not being able to eject them when they failed... that wasn't an issue, believe it or not.
Well, if you read the patch that have been recently released, you will see that the retail version will check for update when launched.
BTW, it is a nice way to keep stats about number of non registred copies
There are many great features available to you once you register, including:
Sign in or Create Account