i have new ships for my mod for entrenchment and i cant get them ingame. ive tried adding them to a prexisting race and the game just minidumps. i cant seem to get my new race to show up either and this is extremely frustrating trying to get it to work. any help is appreciated.
This is certainly NOT easy, im at school now, but give me a bit, and i will post a set of help instructions, actually, i think some one may have already did that, ShadowMastif has quite a bit of experience adding races, and i have just learned to add a few myself, but i believe 7 Deadly Sins and DanMan and company have very extensive experience, talk to some of the modders on their team, SpardaSon21, St Cobalt and EvilTesla, very good people. If you cant find anything, and you probably find much better than i could do, then i'll post what i did to get it to work. Let me know. Also, look up the article on google "Fourth Race Sins of a Solar Empire" it walks through ALL the steps, well, for getting them in game and up and running. The people at 7DS however can tell you EVERYTHING, including how to get cool new ships and abilities into the game as well. Let me know, okie?
-Teal
well im not going to explain it step by step but general areas you need to look for,
1: create a new Player(race).entity
2: create all the buildings for that race and reference them in Player(race).entity
3: create all ships and then reference them in Player(race).entity (if y ou add new ships make sure they they all have proper dummy points that are named correctly, this can cause a mini dump, also make sure you have added the mesh name in the mesh line of the ship file)
4: make sure you reference the new race in the GalixyScenarioDef.galixyscenariodef file, there is a lot of points that need to be VERRY carefully modifyed, DONT forget to increase the numbers in each catagory as you add in new line.
5: create new research and reference it in Player(race).entity.
6: create new abilities for all buildings/ships you created that need them
7: in GalixyScenarioDef.galixyScenarioDef file make sure you add a new picture group for your race as well as a theme group.
8: Create a new Player(Race).playerPictures and Player(race).playerThemes files referencing any new player portrates/themes you add, or just coppy the location of an existing one if your creating a new race and dont want to add in new pictures (the texture folder contains the pic's themselves).
9: make sure you were consistanct all the way through and make sure you changed numbers as you added items.
10: make sure all your new units/buildings/anything elce you created has names and descriptions in the string.entity files.
11: make sure that when you add new stuf to entrenchment you modify the entity.manifest so that entrenchment will load that specific file. same goes for the other manifest files (like the themes and galixy manifest)
there might be more but im kinda tired and cant really think verry well at this moment in time. so if someone elce does not add something more in i will later on.
on another note, when moding it always helps to turn error messages on in your settings folder (one folder up from your mod folder). in the user.settings file you will find
LogOutput TRUEShowErrors TRUE
these are near the bottom, around 5-6 lines up, make sure they read TRUE (default is FALSE)
thanks alot dude
Thanks St Cobalt, very nice!! Karma for the help!!
Don't you still need to define a specific type of race, whether it is psi or not, like isPsi TRUE or False? why psi?
i dont know. that never made sense to me either.
probly not. i never really touched that myself, it would help if you mentioned where you came across this.
all of the player entity files
appears in all mods, DS, MS, 7DS, ST mod, Babylon, BSG, I could keep naming the mods, but you get the point
did you try opening the other mods custom race files and seeing what they got it marked as?
Did not mentioned Star trek mod? Battlestar galactica? Babylon 5?
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