For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar. For those of you aren’t, welcome!
Early next year we plan to release a new turn-based PC strategy game called Elemental. Our games typically have 3 betas and then a private “gamma” and then release. We use the beta to mean truly unfinished, not feature complete but playable (we also use the term “alpha” for truly unfinished but not playable before we move into beta).
Beta 1 is typically the engine test. Beta 2 is the connectivity/multiplayer test. And beta 3 is the balance/fun test. Gamma is where it’s done but we’re doing final bug testing on it.
For Elemental, we want to add a 4th beta that’s earlier than we normally start betas. The reason for this is because we plan to do some pretty radical stuff with Elemental from a game mechanics point of view. Some of these ideas may look good on paper but not be remotely practical. So for Elemental, we’re going to add a beta 0.
Here is the tentative schedule:
Beta 0: June 2009. This won’t be fun and will only play on the cloth map.
The idea being, if the game is fun, it should still be fun without fancy graphics. Finishing Spring and over the Summer, we’ll be trying out all kinds of game mechanics, listening to people in the beta (anyone who pre-orders has the option to participate in the beta) to see what ideas they might have, etc. It’s a lot cheaper to implement an idea or concept when we only have to represent it with icons on a cloth map.
Beta 1: August 2009. This is the engine test where we insert the actual graphics engine. The cloth map will still be there for zooming out but now you’ll be able to really play in the world and we’ll start to build onto this. The game still won’t be fun at this stage but you’ll be able to give feedback on the look, UI, and other game engine stuff.
Beta 2: October 2009. This is the multiplayer test. It still won’t likely be very fun but you’ll be able to suffer with friends on-line. Elemental’s multiplayer model is client-server (which is the opposite of Demigod which is peer-to-peer). In Elemental’s case, Impulse will host the actual games which means that (in theory) there should be no such thing as “connection issues”. If you can connect to a web page, you should be able to play people on-line in Elemental.
It will be at this stage when we decide whether Elemental will make its ship date. We have February 2010 or August 2010 set aside for Elemental based on player feedback (we prefer February but we don’t want to feel rushed). Right now, we’re running slightly ahead of schedule.
One nice thing about Beta 2 is that the multiplayer features we’re adding into Elemental will also be made available in updates to Demigod for multiplayer users and anything else that uses Impulse Reactor (our development platform).
Beta 3: December 2009. This is when the game better start getting to be fun. This is where we balance things, etc.
Gamma: January 2010. This is often called a “release candidate” by other developers but these are private builds where we think everything works but expect there to be some last minute bugs that need to be fixed.
Release: Mid-February 2010.
If you have any questions, let us know. We’re always around.
Thanks for clearing up the beta schedule.
Pre-ordered and patiently waiting. Excited to take part, fun or not!
What? Are you kidding me! Even if the gameplay isn't fun, taking part in beta and helping make this game the best ever will be a riot!
I had to LOL a little bit - it won't be fun, but it should be!
so is beta 0 invite only or not? I'm still unclear on this. it doesn't appear to be, however I see people talking about it as if it were.
Great! Now... where do I sign up for beta 0? Cause I am already preordered!
As far as I know, the betas are all open to the people who've pre-ordered. There was some talk/hinting/rumors that there might be some form of limited "pre-beta" or whatever, but that looks like Beta 0. If they weren't, I would have expected Brad to mention that specifically.
@GW Swicord
Thx for the concern, but I'll probably make a decision before the Beta starts,or like next week, so it'd be fine. I'm in Australia and that redirect mail service fee is kinda expensive, like 13$ per month so yeah better do it manually, the shipping already cost me like 20$ already
Not sure if you have to get picked in a lottery to get in, just ordered early, or what, but hopefully I'm in since I preordered just about the day they announced it. I'm a software developer and I'm sort of looking forward to poking at a game I suspect I'll really like, written by a company I've got a lot of respect for.
Nice roadmap! I won't be in the pre-order beta stuff (other priorities of life confine my time for the next year) so will wait patiently for later. However if life priorities change I'll be jumping on the pre-order beta train.
I wouldn't worry about that. As far as I know, everyone who preordered will be able to take part in the beta.
Really looking forward to it!
Questions...
1) When would we be able to start testing the very gigantic maps only available for 64-bit operating systems? beta3?
2) Will the game allow for some terrains to be mixed? Forest on Mountains? Desert on Hills? Forest and Swamp?
I'm not sure they know, from this thread.
"Assuming Intel gets us a 64-bit Havoc, the 64-bit version of Elemental could be even bigger."
Great! This is where I signed up for, to see a game from the early stages to its launch state. Although I've no doubt still big improvements will be made even after it is launched.
Good to be a part of it! Bring on the not fun!
Thanks guys for giving us a schedule. It's fun to know where we are going.
I can't wait to test this baby out. Since this is my type of game I will enjoy every step of this beta. Wheter it's work or not I will enjoy it a lot!
All hail the
I will have my new pc before the first beta too. So actually this works out great!
If you want to play the very very gigantic maps get the system with a 64-bit OS and at least 4GBs of RAM. Sounds like the more RAM the larger the maps.
I seriously need to upgrade my laptop...the interesting thing is, in the past upgrades were almost always geared towards the graphics card. This looks like the first game in awhile where RAM and perhaps CPU will matter more. SupCom needs a fairly decent CPU as well - I wonder if we're finally getting to the point where graphics card is not always king.
I can see us locking some of the larger maps until the basic mechanics are ironed out (making sure 'huge' and 'epic' maps randomize in interesting ways will take some internal work).
Yea! Thanks for the rough timeline. I'd assumed since the forums had gotten quieter that I missed the Beta 0 already Glad to know I still got a chance! I probably spend more time modding Sin's than actually playing it! So this should be right up my alley
Beta 2: October 2009. This is the multiplayer test. It still won’t likely be very fun but you’ll be able to suffer with friends [snip] Beta 3: December 2009. This is when the game better start getting to be fun. This is where we balance things, etc. Gamma: January 2010. This is often called a “release candidate” by other developers but these are private builds where we think everything works but expect there to be some last minute bugs that need to be fixed. Release: Mid-February 2010. If you have any questions, let us know. We’re always around.
I think you sell yourselves short here, some of us like playing around with the system, exploring new engines and generally fiddling with stuff. So far everything I've read makes me just want to start exercising the mechanics, so if the actual gameplay comes later that's fine, there's plenty of new stuff to play with even if the game isn't done. Heck even without opponents, playing in a sandbox testing out stuff is lots of fun. (hoping there is some kind of sandbox in the final game.)
I'm wondering what kind of feedback is expected for beta 0.
If i'm correct beta 0 will include:
- the map
- generating the world (and show it as a map)
- some game mechanics that are accessable from the map
Can you give some explanation about what kind of stuff is included in this beta0?
Would you open up some modding capabilities during the betas (I think of map genreation)?
I know the thing is likely to change and all such mods are very likely to be unusable when the game's out, but still...
mmm do want beta 0 , now...
thinking about it, I think calling the 1st beta "beta 0" might be a mistake. Because I recall brad making a big deal about betas were not supposed to be fun and there was to be no mistake this time around. Now beta 0 gets the label "0" with an emphisis on 'not fun' rather than just pushing the 'fun' version back to beta 4. So now people are going to equate beta '0' to be the 'bad beta' and still expect a 'fun beta' for the ones with numbers that can be used in division.
maybe it doesn't really matter.
It should be beta 0, because as all good programmers know, you start counting at zero
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