i heard that in entrenchment u can have your ships move like strike craft can someone tell me how to do that
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In the entity files change "usesFighterAttack" from FALSE to TRUE.
sweet thanks
My pleasure.
ive tried to do this but i cant find "usesfighterattack" in any file
"usesFighterAttack" is only in the entrenchment version of the files. If you don't have entrenchment, you are out of luck for making the rest of your ships behave like strike craft. At least to my knowledge anyway.
well, i would suggest that you increase all the values to the speeds of the strike craft and see if that helps
That will make the ships move quicker yes, but that doesn't give you the strafing runs that the strike craft have.
turn angles?
i do have entrenchment, which file is it located in?
I don't know what you are referencing by turn angles.
Any of the entity files that pertain to a ship's data (i.e. CAPITALSHIP_PSICOLONY.entity, FrigatePhaseLight.entity, etc.). You may need to use the conversion tools to convert the files from binary to text format to see it though. Alternatively, download the mod tools. All the files are in text format in the mod tools.
ok ive downloaded the forge tools but when i try to open developer exe a error comes up and wont open
help please!
ok nevermind ive just figured it out
its me again ive completed the mod but the mod isnt working. when i load a new game none of the ships strafe ive chencked the mod but still it doesnt work
BEGIN SPECULATION
I don't have entrenchment yet. So, what I'm saying in regards to this is speculation. I recall reading in the forum something about a manifest file that is in the root folder for the mod. It may be that you need to edit this file in some way. Someone who has experience modding entrenchment would need to give you more detail on this.
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Aside from that, make sure the mod is saved in the correct spot and enabled in from the main menu options.
thanks for that
ill try to find that file then
Sorry I couldn't be more help.
Be sure to report back with what you find when you get it to work.
ive got it to work
turns out i had a few files from the original sins mixed with the entenchment files deleted the wrong files and now its working
That would do it. One more thing to add to my checklist of general mod debugging.
Good to hear you got it working.
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