I am trying to model Covenant ships and for those of you who don't know, A LOT of curves are necessary. The problem is that I have no clue how to curve lines or polys. I am using Softimage: XSI Mod Tool.
Any help would be greatly appreciated.
Thanks much!
Unfortunetly, there is no real way (that I know of) to just curve some specific polys. I've been using XSI for a couple months now, and the only way I've found to make something curved is to create a sphere, shorten it to whatever size you want (half a sphere, a quater, whatever works best for what you're modeling), then add it to your model. Or, if you want it to be flat on the top, use a cylinder instead of a sphere. If you just have a rectagular prism, you can manually select every vertex you want to "curve" and reposition them until you have something like a curve, but that is very time consuming.
Of course, I could be wrong, and there could be an easier way to curve things, but there are so many features in XSI that there is no way to find out what they all do...
Anyway, I hope this helps, and good modeling
With softimage 5.11/6.5/7 you can do something called "lofting" to get around this. using curves to create an object. However, mod tools refuses to run on my pc, so I do not know if they retained that feature.
EDIT: One more thing: unless if your computer is uber-uber (CPU-GPU), DO NOT use plus key!!!
There are many great features available to you once you register, including:
Sign in or Create Account