rule #1 DONT SPAM CAP, its hugely expensive to upg capitol ship crew past 4ish. and the biggest problem is that you need your capitol ships high lvl. tonsa lvl 1 caps suck ass and you dont want to split exp betwen all your capitols
rule #2 PICK THE RIGHT ONES, advent start with a progen, then get halcyon for beam buff and tele push vs carrier fleets. TEC you need a marza for planet bombing and eventually missle barrage, and a Kol for flak burst. vasari use an egg and for the love of god dont buy a second cap until you get it to lvl 6, planet suct is such a MASSIVE advantage for vasari its unacceptable to split exp between another cap your egg needs 100% of the exp.
rule #3 DONT LET IT DIE, keep repair bays handy, keep all focus and you micro centered around your capitol cuz when it goes boom your crippled. recognize the treats to your cap, many bombers will shred your captol ships. so will nano bomb from vasari evacuator supported by minimal fleet. upg assailants are nasty to your capitol ships. watch for an enemy trying to trap you cap in a gravity well. evacuator can disable phase jumps, so can akkon and subverters. coupled with a jump inhibitor your caps doomed. never let an enemy build a jump inhibitor where your fighting, dont jump your cap into a planet that has a jump inhib unless your sure you can get it out before BOOM
rule #4 PRIORITIZE YOUR EXP, this is the one that i respect the most in a skilled player, i see people bone this up all the time even my fellow DTs. *cough* Howthe? mr eleventy billion lvl 1-2 caps *cough* as vasari i personally believe my number one goal is to get my egg to lvl 6. dont destroy enemy factories if they are loseing and just feeding you lrf for exp. never leave cap to bomb planets and continue with fleet unless its already 6 get that exp. try and keep your fight a 1 front war so your cap is getting 100% of the exp of all kills you get. once you have a lvl 6 egg take it outa the fight and suct planets and stick your 2nd cap in to get 100% of exp if you can afford to. early game when clearing planets make sure your caps getting all that exp from malitia. planet bombers are soft and worth 60 exp =D
-TYRS SIGNATURE MICRO TRICKS- =D to help level up your capitols ships EARLY GAME
*terran or desert have 20+ militia on it? instant lvl 6 is so nice but its early and i have no fleet thats ok heres how you clear it with just a capitol and a scout. jump you scout in and que it in a circle around gravity well and all 20+ mailitia play ring around the rosey all day while you pick of planet bombers colo, build a repair and some beam/missle plats then jump scout out and tear em up
*if you have someones fleet covered horribly but you have em at a contested undug in planet (maybe uncolonized) or a choke point, instead of hitting full force so they reteat and dig in. attack with the smallest/or most lopsided amount/composition you feel comfortable with so they stay and cuz they think they can take you so you can lvl your cap. usually carriers so they can pick off those tasty lil 30 exp lrf.
total agreement here!
Yes, teh EGG! is not imbalanced, I completely agree with you.
THE problem is that rest of ships (perhaps exception of Mazda) are not in same line as teh EGG!, and should be buffed enough to be competitive so we can see more varity in the game.
No one wants teh EGG! to be nerfed; it is more like of minimum required performance level. Everything below is utterly underpowered (i.e 95% of all others)
Look my proposal I've posted.
Yes dont nerf egg, it is far from perfect. For one thing, no one gets colonize level 2. This abiltiy seriously sucks on Egg. I suggested instead of crappy bonus, it sohuld give you a temproary extra constructor at level 1, and 2 at level 2, but 3 extra constructors might be too much, no one needs that many, so for level 3 give 2 extra constructors but logner duration?
the caps are ballenced ALL of them each is needed in its own way
VERY NICELY PUT. Everyone should pay particular close attention to this post. By the time you get to where my Egg is gonna be (early game), you should have reinforcements with your cap as well...It is NEVER going to be 1v1 in a cap fight. Quit crying and whining about which ship is stronger than the other and this ship is way over-balanced and whatever else you are crying about,
AND LEARN A STRAT TO TAKE THAT "OVER-BALANCED" CAP OUT.
very good, i like that +1 karm for you!
I love you guys! -sob sob- +1 karm!
By the way Try, good post and I agree with your sentiments on the Vas starting strat completely...The egg at level 6 is so important to your entire game (unless your are playing a map with less than 10 planets...then I might approach the rush strat and forget about the egg.
NO the egg is need for a rush it is to kill the other guys cap ship unless you want to take the battleship
yes, i was talking about the battleship rush.
hmmm maybe the vas carrier repair to man so many thing you could put together
you guys arent seeing the big picture here ;l and its kinda annoying me, the caps are fairly balanced theyre not all balanced in the same roles. egg is far better early game no arguing that. murauder is far stronger later game if put in the correct role.
well i by no mean want the egg nerfed, but i dont think all caps are balanced. some caps just down right suck. im just saying the eggs versatility makes it manditory over others, early game egg wins 1v1 vs any cap except a radiance. also colonizes, sure its bonus to colo sucks but thats good cuz nano bomb pwns all and i want that 3, and grav bomb rocks as well for snipeing enemy caps early game as they flee making egg best cap killer in the game. also it has hands down one of the very best lvl 6 skills in the game.
late game if you have a massive eco and a lvl 6 egg well then is when all the other caps start to "balance out" carrier with hp regen when you have 200 ships yes then its helpin considerably, carrier early game vs egg healin 10 assailants you look like a damn retard and im gonna turn you into a vegetable and eat you.
maurader giveing speed bonus to 10 assailants vs my egg? vegetable again! late game maurader giving speed bonus to 50 HC to snipe my egg and playing phase node to an RA fleet now we have balance... LATE GAME!!! you see the arguement im making? late game the other caps have merits some may be far better even than the egg, but early game is no contest egg IS the cap to pick
lol tyr i no. im just sayin all the combos (after you get egg to lvl6) is amazing but i always go for the planet bomber
i just personally think planet bomber is kinda obsolete late game if you have planet suct, because you want the resourses from bombing out planets. desolater i think is a great option for point blank type maps, because its powerful fighter and the bombing power right of the bat helps with rushing. i buy desolators in bulk if my lvl 6 egg dies sometimes.
I think that too many people over-look the planet suction ability...it is ssssooooooo powerful. When I bomb a planet, it is with that ability only. once the affect wears off, I don't touch the planet until the cooldown period for the ability is over, then I do planet suction again...keep repeating this process until you have taken the planet down.
The resources and credits that you steal are immensly helpful to your campaign.
i like my planet bomber
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