This is an idea I had in the "What Entrenchment is Missing" thread
[quote who="Unknown924" ]What about an 'Improved Targeting Sensors' upgrade as the final level for weapon upgrades? It would let a starbase's basic weapon system target strikecraft as well as upgrade the range of all weapons on the starbase. The maximum target limit for some or all of the starbase's weapon banks could also be upgraded. It would be very expensive and might require research to unlock.[/quote]
the_only_normal_1 had an interesting comment on it
The comment brings several good points. Having a low percent chance to hit with the ability to upgrade to a slightly better one makes sense both for balance and in-universe as the guns in questions were not designed to hit fast moving strikecraft. The second point is making sure strikecraft are the last thing on the starbases target priority list, which is a good balance point as it encourages players to attack with more than carriers. In-universe it makes sense to not target strikecraft until all other threats are gone as the weapons are not designed to fight strikecraft in the first place and should be used against what they are good at.
My other ideas about upgrading both weapon range and the maximum number of targets for weapon banks might not work out balance wise(in-universe wise it makes sense that upgrading targeting sensors would result in them).
So, what do other people think of this compromise between giving starbases dedicated flak and having no direct strikecraft defense?
EDIT: Giving up on good formating after third try
therss no space at the end of a quote bracket.
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