its periodicly impossbile for anyone to host a game, just spent all morning trying to join any games i could game with no luck. i couldnt because any and all hosts keep getting booted from their own games for some reason. ive noticed this seems to come in periodic bursts of infuriating ICO rebellion, and in game disconnects from ICO seem to be becomeing more frequent.
we finally seem to be haveing more players online i hope these problems get fixed before everyone simply stops playing AGAIN
Seconds tyrr. I was there really we where 8 people all tried too host multiple times none could keep their set up scren up for longer than 10 secs. When I finally got started in a game I got disconnected from ico after 10 mins for the 3rd time today. I've stoped counting the times it happens in a week.
I don't know if it's a hard thing too solve or not cause I don't know much about these things but even if it's hard it should be solved. As tyrr says finaly more people are on it don't let it suffer from ICO rebellion.
Grtz,Flipkik
I have to agree with tyr222 and Flipkik.
Ironclad, this is your personal wakeup call! You need to fix ICO or you'll lose players.
You absolutely need to implement the following changes ASAP. We, the online players, do not care if that delays Entrenchment another half year, all we care for is a solid online experience.
- Fix ICO stability issues.
- No more unscheduled maintenance
- If there's maintenance, add some broadcast messages well ahead in time (ICO: Going offline in xx minutes for maintenance). If you've ever played an MMORPG you'd know this basic trick.
- And before I forget to mention it: FIX ICO stability issues.
- If ICO is offline and user tries to connect, display a more informative message. "Wrong version", "ICO offline for maintenance" and so on.
- Ingame UI to change game hosting port
- Re-add ability to kick lagging players
- Did I mention ICO stability yet?
My problems are similar. The host will get kicked out of the game channel while waiting for slots to fill and have to rehost it. This seems to happen more when there is a lot of turnaround for people joining and leaving the game channel. I don't generally have many problems once the game is actually started. There are fewer minidumps and haven't had any desyncs since 1.12. Lately for me its been a problem to actually get the thing launched before the host gets booted back to lobby. I have been happy to see online gaining ground population-wise but it will get hurt again if one can't actually get a game started.
[_]-Greyfox
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