Is there a way to increase the size of the pirate raids? I have tried to increase the max supply which seems to increase fleet size, but it will mini dump above 300 most of the time. Is there anyway around this? Or is there another way to increase the Pirate raid fleet size?
pirateRaidDef arrivalDelayTime 6.0 minSupply 1 maxSupply 220 strengthPerOwnedPlanet .10 strengthPerCargoShip .0025 strengthPerBounty .00003 firstWarningTime 900 normalWarningTime 780 minSendRaidTime 30 maxSendRaidTime 90 raidStrengthThreshold:0 0 raidStrengthThreshold:1 .25 raidStrengthThreshold:2 .45 raidStrengthThreshold:3 .7 raidStrengthThreshold:4 .9 pirateRaidComposition:0 requiredShipCount 0 randomShipCount 4 randomShip type "FrigatePirateScout" weight 10 randomShip type "FrigatePirateMedium" weight 2 randomShip type "FrigatePirateHeavy" weight 1 randomShip type "FrigatePirateAntiFighter" weight 3 pirateRaidComposition:1 requiredShipCount 0 randomShipCount 5 randomShip type "FrigatePirateScout" weight 4 randomShip type "FrigatePirateMedium" weight 10 randomShip type "FrigatePirateHeavy" weight 2 randomShip type "FrigatePirateAntiFighter" weight 3 randomShip type "FrigatePirateSiege" weight 2 pirateRaidComposition:2 requiredShipCount 0 randomShipCount 5 randomShip type "FrigatePirateScout" weight 2 randomShip type "FrigatePirateMedium" weight 8 randomShip type "FrigatePirateHeavy" weight 5 randomShip type "FrigatePirateAntiFighter" weight 3 randomShip type "FrigatePirateSiege" weight 3 pirateRaidComposition:3 requiredShipCount 0 randomShipCount 4 randomShip type "FrigatePirateMedium" weight 6 randomShip type "FrigatePirateHeavy" weight 7 randomShip type "FrigatePirateAntiFighter" weight 3 randomShip type "FrigatePirateSiege" weight 3 pirateRaidComposition:4 requiredShipCount 0 randomShipCount 4 randomShip type "FrigatePirateMedium" weight 6 randomShip type "FrigatePirateHeavy" weight 7 randomShip type "FrigatePirateAntiFighter" weight 3 randomShip type "FrigatePirateSiege" weight 3
strengthPerOwnedPlanet .10 strengthPerCargoShip .0025 strengthPerBounty .00003these value seem to be what you are searching
I believe that effects the raid severity lvls not the fleet size. I already figured the Pirate fleet size can be tweeked just a little or you'll get a mini dump.
pirateRaidComposition:3 (or the previous 1 and 2) requiredShipCount 0 randomShipCount 4 <============= Add more....the more you add, the more you get +_+
not true. that count simply refers to the number of pirate ship TYPES that are listed to send:
pirateRaidComposition:3 requiredShipCount 0 randomShipCount 4 randomShip type "FrigatePirateMedium" weight 6 randomShip type "FrigatePirateHeavy" weight 7 randomShip type "FrigatePirateAntiFighter" weight 3 randomShip type "FrigatePirateSiege" weight 3
i have tried playing with the numbers, too, and often get mini dumps. i have yet to find a way to increase the raid size without getting mini dump at some point. i think the minidump is caused by hitting some limit with the number of ships. maybe has to do with the ai putting them in a fleet... would be nice if there was a solution to this.
you could try trimming the entry to only one pirate raid composition type, your minidump might be related to maxing memory, that might free some up, and let you set the max supply value higher, also using the the forge tools to recompile it into code instead of leaving it in text.
If you want to increase the ammount of pirates you get you can change the fleet supply requirement for pirate ships. From what I have seen so far with messing around with my pirate info is you can only have 5 types of ships max per raid composition. They also need to be frigates (Haven't been able to get cap ships to spawn under the cap ship stat). The weight determines the chance of that ship showing up (Not 100% sure on this it might just be like a dice roll and moves down the list till it gets a success then repeats till the fleet caps used). I have also made my raids harder by making frigate cap ships, so I end up getting a mix of about 10 sova's/kol's showing up at my doorstep with a fleet (I used a few of the dead ships from sins, also you can add ships with command points to allow pirates with fighters). I made a quick change to my raid composition and changed the min raid strength to 300 and changed the pirateheavy to require 100 supply to test this and only 3 pirate ships show up.
If you want to increase the ammount of pirates you get you can change the fleet supply requirement for pirate ships. From what I have seen so far with messing around with my pirate info is you can only have 5 types of ships max per raid composition. They also need to be frigates (Haven't been able to get cap ships to spawn under the cap ship stat). The weight determines the chance of that ship showing up (Not 100% sure on this it might just be like a dice roll and moves down the list till it gets a success then repeats till the fleet caps used). I have also made my raids harder by making frigate cap ships, so I end up getting a mix of about 10 sova's/kol's showing up at my doorstep with a fleet (I used a few of the dead ships from sins, also you can add ships with command points to allow pirates with fighters).
I made a quick change to my raid composition and changed the min raid strength to 300 and changed the pirateheavy to require 100 supply to test this and only 3 pirate ships show up.
pirateRaidComposition:0requiredShipCount 0randomShipCount 1randomShiptype "FrigatePirateHeavy"weight 10
An example of my final pirate raid composition (Mod used Solar Sins 2.0 for v1.1 modded) pirateRaidComposition:4requiredShipCount 0randomShipCount 5randomShiptype "FrigatePirateMedium"weight 6randomShiptype "FrigatePirateHeavy"weight 7randomShiptype "FrigatePirateAntiFighter"weight 3randomShiptype "CAPITALSHIP_DEAD_BATTLESHIP"weight 2randomShiptype "CAPITALSHIP_DEAD_CARRIER"weight 2
An example of my final pirate raid composition (Mod used Solar Sins 2.0 for v1.1 modded)
pirateRaidComposition:4requiredShipCount 0randomShipCount 5randomShiptype "FrigatePirateMedium"weight 6randomShiptype "FrigatePirateHeavy"weight 7randomShiptype "FrigatePirateAntiFighter"weight 3randomShiptype "CAPITALSHIP_DEAD_BATTLESHIP"weight 2randomShiptype "CAPITALSHIP_DEAD_CARRIER"weight 2
Hope some of this info helps in making the pirates more fun.
increase the fleet supply and the weight
I notice the fleet supply won't go much higher then around 300 or you will start getting mini-dumps.. Is there a work around this to add a higher supply. Blair can you answer this?
Josie tracked it down earlier. There is a bug here and it is fixed for the next patch. Thanks for finding it
I don't think this bug is new, it has been there at least since December 08.
It was kinda hidden knowledge among people who have modded the pirate limit that it was 300 more like 299.
I knew about this issue since early last year when modding the pirates, but it didn't bother me as much as it does now. With Entrenchment the pirates are pretty much useless as I stated earlier in mid to later games. I have tweaked them quite a bit, but I feel continuing to add huge hull points and shields is not realistic practicle solution. I have given them the ability to steal credits from planets and added a trade embargo for tradeships to make them more worth adding bounties on other players.
I look forward to the next patch so I can increase their fleet size.
-Aarron
Rofl, I added pirate caps to mine
There are many great features available to you once you register, including:
Sign in or Create Account